The idea is simple: make chest mimics. Anyone who knows RPGs, knows about the chest mimic. They're all over the place and this game has plenty of chest that just get left unopened because parties would rather rush to the boss than get the random nothingness out of them. So lets change that.
So random chests come to life and attack the party. I would like them to be extremely rare (as rare as a BS pink or the new fiery weapons of doom), but the payout to be great. These creatures would have vast amounts of HP based on the level of the highest party member (so high level players cannot farm low level dungeons and expect the challenge to be diminished). The reward would be a ring that you can sell in cs or trade via secure trade.
Pros:
- Would cause some groups to want to actually clear some maps in order to increase their chances at getting an encounter with this rare creature
- The upside is the cs slot left open for rings can now have something to actually fill it
Cons:
- Devs will lose money because people may stop buying vanity rings for plat since they are now being dropped
Compromise: Make the dropped rings the lesser plat rings (5 plat) and keep the 10 plat rings only available through the player store. This way players have to pay for better gear, but still have an option to fill their ring slot even if they cannot get any plat on their account.
I've been thinking about this idea for a while now and would like some feedback if to see if anyone else is on board.
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