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Buffs in SL.
Based from my observations in comparisons between PL and other games in terms of buffs, it seemed pretty clear that,
In PL, the buffs the character can use (Iron Blood/Evade/Rage for bears, Shield/BoM/BoV for mages, Focus/Evade for birds) actually make or break a character, especially in pvp.
Stemming from that, I was thinking that the self-cast buffs that each class has, buffs that only a class can get and are not from someone else (like Revive buff, small BoM/BoV buff), should not be a deciding factor between a win or a lose. Unfortunately, in PL, that is the case I've noticed. Whoever has buffs on will win a fight or mass pvp fight even if the opponent doesn't really do much.
IMO, the biggest buffs characters should be able to obtain are from the support class/type of characters, in our mmorpg terms, the healer/Mage. Although classes should have individual buffs, I don't think they should be that extreme, and should only act as a bonus. Furthermore, the strength of self-buffs shouldn't be what makes a character a tank, a DPS, or anything for the fact - that's what character builds are for.
This would do two things, IMO.
Make the healer/mage class all the more sought after. If the best buffs came from them, who wouldn't want them in a group?
It'd balance out pvp by removing that almost inevitable alternate killing due to the also alternating buffs that each character has.
Although I agree that buff rotation and buff timing are extremely important in defining player skill, at the moment I feel that buffs do more than what the actual player can do. Well, in PL at least.
What do you think should happen in SL?
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