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Thread: Pets

  1. #1
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    Exclamation Pets

    So I know that pets are a common thing on the forums here but I think that after looking at quite a few of them I could maybe put together a few of them and I did so here's my idea:

    Each class should have 2 different pets 1 that they start out with for example archers would have a fast animal like a fox, bears would have an animal hat is powerful with strong def like a rhino and mages would have something magical like a leprechaun. These pets would folo your character around where ever you go, so when you are in the Townes they are there with you, when your fighting they are with you, but pvp should be with out petsbecause pvp stands for player vs player same with capture the flag. These animals should not be stashable at all because that is animal cruelty. The animals in battle should fight at about a third of your own strength and have a third of your armor and a third of your health and depending on what class you are it should get other bonusses. So that not every1 has the same pet there should be a leveling thing to and I think that they should level up like this : when they are fighting with you they gain experience per kill one experience as long as you are in a campaign where you yourself gain experience for example al lvl 50 does not gain experience in forest haven and thatway neither does the pet. A kill with your pet should count for both your kill count and for tourists but it's death only for itself. The pets kills and death should be next to your own kill death ratio. When a pet dies I suggest they do the same thing as others respawn but they should not be revivable. So when a pet levels up say it takes 500 kill from 0-1 you should have to assign points to your pet just like to your normal cyaracter but more like the categories of health-defense-damage-mana. Max lvl should be 30 so 50000 kills from 29-30. At that point if you invested only in one category then it should be as high as your own ( all points into damage makes it hit as high as you do) per level the animal should grow like first option when your animal grows is longer tail-longer claws- sharper teeth or something like this and it should make only a difference in appearance and not effects with this system everyone should have their awesome and original pet. Pets should not be fed or maintained. The second pet that you get should be different in a lot of ways.

    First I want to point something out that me and many others have noticed over time and it really annoys me a lot: Hybrids are way to overpowered in the game and so I have a solution to this problem.

    The second pet you should have to do after you beat a quest in forest haven from the sheriff it should be like " deadly beast". It should be straight forward like a short path and at the end there is one monster a bigger version of your current pet you simply have to kill it and then you get your new pet. But to get the pet there will be requiremts that make you play the game more like 2000 kills in pve and 100 kills or death in pvp and 50 capture the flag kill or deaths and 5 goals plus a pet at least lvl 5 and must have beaten at least 20 quests. This means to do the quest you have to be an experienced Player. The type of pet you get shOuld be determined by your stat points so an archer pure gets the best archer pet while an int archer gets a less good pet and so on. So in the end pets would help in many ways.


    If you have any suggestions or feed back plz post.

  2. #2
    Junior Member wildrecon's Avatar
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    I want only 1 pet first of all, and I like the idea about how the pet gains experience...but instead it should gain 1/3 of ur normal experience so they will b harder to train but keep int,dex, and str. Also I want there to be pet armour, so pets would look different. A bird owning a fox though? Lolbtht funny

  3. #3
    Senior Member Piosidon's Avatar
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    Isn't a little wierd how a animal like is own another animal

    <(^.^<) <(^.^)> (>^.^)>

  4. #4
    Banned Otukura's Avatar
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    In game ALS said that they wouldn't be implemented them because of crowding. Unless they've changed in the past two months, I don't think it'll be there.

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