Results 1 to 12 of 12

Thread: Item drop mechanics in Balefort Sewers

  1. #1
    New Member
    Join Date
    Apr 2011
    Posts
    4
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default Item drop mechanics in Balefort Sewers

    I'd like to see a developer post what the percentage chances are of an uncommon, rare, epic, and legendary item drop in the balefort sewers for the main bosses. Also if those percentages are changed from time to time, an updated post with the most recent percentages would be greatly appreciated. I have searched the forum and have been unable to find such information. If this issue has already been addressed and someone could post a link to this information, thank you in advance for doing so.

  2. #2
    Senior Member Moogerfooger's Avatar
    Join Date
    Jan 2011
    Posts
    2,142
    Thanks Thanks Given 
    103
    Thanks Thanks Received 
    133
    Thanked in
    76 Posts

    Default

    There is a reason you have been unable to find it, as in, they keep it a secret other than "it's random" as far as to which party members get what drops.
    Moogerfooger - Dex Bird | Moogerfoogerz - Dual Bear |Brutalityz - loser mage

  3. #3
    Luminary Poster Arterra's Avatar
    Join Date
    Sep 2010
    Location
    behind you
    Posts
    7,815
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    58
    Thanked in
    40 Posts

    Default

    at least we all have an equal chance of finding it, no matter how rare.
    404 - not found ...maybe one day...

  4. #4
    Tournament & Ladder Leader Silentarrow's Avatar
    Join Date
    May 2011
    Posts
    2,474
    Thanks Thanks Given 
    325
    Thanks Thanks Received 
    115
    Thanked in
    66 Posts

    Default

    Well there is a exact percent chance for each item, but only the devs or some very dedicated farmers could tell you! Myguess is that sewer king/queen robes and some other pinks are under a 1% chance to drop.

  5. #5
    New Member
    Join Date
    Apr 2011
    Posts
    4
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    That's unfortunate because the absence of such information creates an inefficient market for items in the consignment shop. Without knowing those probabilities, there is no way to properly value items in the consignment shop.

  6. #6
    Blogger TechniShock's Avatar
    Join Date
    Aug 2010
    Location
    California
    Posts
    773
    Thanks Thanks Given 
    28
    Thanks Thanks Received 
    16
    Thanked in
    16 Posts

    Default

    If it's REALLY rare maybe a 0.5%-1% chance

    PL-Mageulous, Fyscikal, Affluential, Lifetech, Foxtastic
    AL-Mageulous

  7. #7
    Banned Lesrider's Avatar
    Join Date
    Oct 2010
    Location
    New York!
    Posts
    5,997
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    Quote Originally Posted by Stephen Andersen View Post
    That's unfortunate because the absence of such information creates an inefficient market for items in the consignment shop. Without knowing those probabilities, there is no way to properly value items in the consignment shop.
    The value goes by supply and demand. Simple. If people don't pay your price, you have to lower it until they do. Or conversely, if you can't find it at a cheap enough price then it's worth more than you think.

    Are there ANY games where the devs would release the percentages for drop rates?

  8. #8
    New Member
    Join Date
    Apr 2011
    Posts
    4
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    If they give a salvage value for every item (which they do), and we know that we have a 100% chance of at least an uncommon item when defeating a boss in the Sewers, why would the developers be reluctant to tell its players the proportional relationship(s) between item probabilities?

  9. #9
    Senior Member Moogerfooger's Avatar
    Join Date
    Jan 2011
    Posts
    2,142
    Thanks Thanks Given 
    103
    Thanks Thanks Received 
    133
    Thanked in
    76 Posts

    Default

    Quote Originally Posted by Stephen Andersen View Post
    If they give a salvage value for every item (which they do), and we know that we have a 100% chance of at least an uncommon item when defeating a boss in the Sewers, why would the developers be reluctant to tell its players the proportional relationship(s) between item probabilities?
    You are overanalyzing, sorry. As far as effect on the CS, like Les said it is supply and demand, just like in any game with a CS/auction/store. I have never seen a dev, in ANY game in many years, ever tell their customers specifically what drop rates and tables were in order for them to better analyze the market. They are not going to spill their secrets so players can then manipulate the market accordingly.
    Moogerfooger - Dex Bird | Moogerfoogerz - Dual Bear |Brutalityz - loser mage

  10. #10
    Senior Member vulgarstrike's Avatar
    Join Date
    Jun 2010
    Location
    Behind JustG's House
    Posts
    1,604
    Thanks Thanks Given 
    8
    Thanks Thanks Received 
    9
    Thanked in
    9 Posts

    Default

    find out yourself, and let us know!
    that would be a great addition to add to the community!
    My Name is Vulgarstrike, SilentCries, Ordinary, Attractive, Investment
    Quote Originally Posted by Redbridge View Post
    you should be able to have some fun
    Quote Originally Posted by DawnInfinity View Post
    Ahhhhhh

  11. #11
    Senior Member Moogerfooger's Avatar
    Join Date
    Jan 2011
    Posts
    2,142
    Thanks Thanks Given 
    103
    Thanks Thanks Received 
    133
    Thanked in
    76 Posts

    Default

    Quote Originally Posted by vulgarstrike View Post
    find out yourself, and let us know!
    that would be a great addition to add to the community!
    True dat....it would be cool if we could figure it out! Then again, it might take about 1000 runs (barf) to get enough data to maybe tell, lol.
    Moogerfooger - Dex Bird | Moogerfoogerz - Dual Bear |Brutalityz - loser mage

  12. #12
    Senior Member vulgarstrike's Avatar
    Join Date
    Jun 2010
    Location
    Behind JustG's House
    Posts
    1,604
    Thanks Thanks Given 
    8
    Thanks Thanks Received 
    9
    Thanked in
    9 Posts

    Default

    Quote Originally Posted by Moogerfooger View Post
    True dat....it would be cool if we could figure it out! Then again, it might take about 1000 runs (barf) to get enough data to maybe tell, lol.
    you're right. probably more.
    My Name is Vulgarstrike, SilentCries, Ordinary, Attractive, Investment
    Quote Originally Posted by Redbridge View Post
    you should be able to have some fun
    Quote Originally Posted by DawnInfinity View Post
    Ahhhhhh

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •