Page 1 of 2 12 LastLast
Results 1 to 20 of 35

Thread: How can or how do bears deal with this? PvP thread.

  1. #1
    Luminary Poster Ellyidol's Avatar
    Join Date
    Sep 2010
    Location
    Tyria
    Posts
    7,264
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    182
    Thanked in
    89 Posts

    Default How can or how do bears deal with this? PvP thread.

    I've been on PL mostly in PvP rooms only, just gotta say it's really different, both pace and play-wise.

    I've also been trying to stay on the traditional melee type bear, dual spec of course.

    I definitely need help on these situations, as I'm not exactly sure how to deal with them. Maybe birds/archers/bears can help?


    How do str/dual spec (melee) bears deal with the range of birds/mages?

    Straight up, bears have Beckon (12m) to combat against the ranged skills of birds/mages, who's skills are also 12m max if I'm not mistaken?

    What happens if a bear misses Beckon or pull doesn't work? It's happened, Beckon doesn't "miss" (target is stunned, stars circling head) but it just doesn't pull either.

    What now? Assuming Beckon misses, birds can pushback/double root, mages can pushback/double frost. Bears just stand there to take the beating until another Beckon comes up?

    If I'm lucky enough to dodge the roots/freezes, I kite until Beckon is up and ready, but if it misses again, back to square one.

    Hit isn't really an issue, 92/94 on Fort Set, but I've noticed that the most common trend in PvP now is dodge, birds have em, mages even try to get them.

  2. #2
    Banned Lesrider's Avatar
    Join Date
    Oct 2010
    Location
    New York!
    Posts
    5,997
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    You CHARGE!
    Oh wait... Wrong game

  3. #3
    Luminary Poster Ellyidol's Avatar
    Join Date
    Sep 2010
    Location
    Tyria
    Posts
    7,264
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    182
    Thanked in
    89 Posts

    Default

    Quote Originally Posted by Lesrider View Post
    You CHARGE!
    Oh wait... Wrong game
    LOL!!!!

    How I wish we (bears) had charge, it'd really fit well IMO

  4. #4
    Banned Lesrider's Avatar
    Join Date
    Oct 2010
    Location
    New York!
    Posts
    5,997
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    Quote Originally Posted by Ellyidol View Post
    LOL!!!!

    How I wish we (bears) had charge, it'd really fit well IMO
    Yep, PL is the only game I don't like playing warrior -- too much swiping at the air.

  5. #5
    Luminary Poster Ellyidol's Avatar
    Join Date
    Sep 2010
    Location
    Tyria
    Posts
    7,264
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    182
    Thanked in
    89 Posts

    Default

    Quote Originally Posted by Lesrider View Post
    Yep, PL is the only game I don't like playing warrior -- too much swiping at the air.
    Another good point actually!

    Still hating how we can slash air, should convert to a Sonic Slash Lol

  6. #6
    Senior Member NECROREAPER's Avatar
    Join Date
    Dec 2010
    Location
    AEO Pumpkin Patch
    Posts
    2,682
    Thanks Thanks Given 
    317
    Thanks Thanks Received 
    717
    Thanked in
    380 Posts

    Default

    I don't deal with it, I die :/

    I guess you could say thats how I deal with it

    -------AEO-------

  7. #7
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    What I do is, flick up heal, stomp out of roots. Then, beckon is normally back up by that time. I beckon again, don't usually miss the second time, scream to stun, then stomp. Then they are usually dead.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  8. #8
    Luminary Poster Ellyidol's Avatar
    Join Date
    Sep 2010
    Location
    Tyria
    Posts
    7,264
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    182
    Thanked in
    89 Posts

    Default

    Quote Originally Posted by rangepwnsmeel View Post
    What I do is, flick up heal, stomp out of roots. Then, beckon is normally back up by that time. I beckon again, don't usually miss the second time, scream to stun, then stomp. Then they are usually dead.
    That's what I try to do too, Stomp out of roots or get the edge of stomp to push them back. If it happens to time with their pushback, we're pretty far apart by then so fight restarts. IF they are in range of Stomp though (8m).

    My combo for birds is usually Beckon - CB - Stomp, so it reduces their dodge so my Stomp can connect.

    I went a few 1:1s just now with Farking (gf btw), stopped at 5-0, his favor. Fort (me) vs Custom.

    Even with Custom gear, where dodge isn't that high, my Beckons at 92/94 Hit % (ring switching) would not connect 2 out of three times. There were 2 duels that I managed to connect on the 3rd Beckon, CB connect, but was too late to let out Stomp, HP was too low.

    If it did connect at the first try, the same Hit %/Dodge issue happens with CB, if it connects, then yay a little help for my Stomp to connect. If it doesn't, again issue with my stomp connecting.

    End-game PvP is pretty much like a bird/mage game, IMO. Maybe its the price bears pay for twink PvP? Doesn't make sense though, end-game PvP suffers for twink PvP.
    Last edited by Ellyidol; 06-10-2011 at 01:16 AM.

  9. #9
    Senior Member WhoIsThis's Avatar
    Join Date
    Nov 2010
    Location
    Ontario, Canada
    Posts
    2,036
    Thanks Thanks Given 
    116
    Thanks Thanks Received 
    557
    Thanked in
    140 Posts

    Default

    It really depends on your type of opponent. Some bears actually do charge (as in try to run towards their target quickly).

    Birds will usually try to hit with blast shot first, and then they may try to root you or perhaps use blinding shot. Some bears I have seen will actually not beckon first. Instead, their combo seems to go something along the lines of:

    Taunt > Hell scream > beckon

    From there, it becomes either crushing blow or crushing blow and stomp right away for the smash combo. The idea is that you beckon as they try to root you.

    On the plus side, beckon has a 12m range, versus birds which are limited to 10m. On top of that, the custom recurve is limited to 10m like all bows. I have noticed that dex bears and dex mages seem to favour the 12m raid roach or custom crossbow whereas birds prefer the custom recurve.

    I will assume you mean "Falking" and not "Farking".

  10. #10
    Luminary Poster Ellyidol's Avatar
    Join Date
    Sep 2010
    Location
    Tyria
    Posts
    7,264
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    182
    Thanked in
    89 Posts

    Default

    Birds are only 10m? Could have never guessed that from how their arrows always seem to hit before my Beckon does, will keep my eyes peeled.

    Taunt could be a good indicator of when to use HS/Stomp, but it seems a small waste of that precious second or two just to know if you are within range, IMO.

    Falking actually, not Farking, thanks

  11. #11
    Senior Member WhoIsThis's Avatar
    Join Date
    Nov 2010
    Location
    Ontario, Canada
    Posts
    2,036
    Thanks Thanks Given 
    116
    Thanks Thanks Received 
    557
    Thanked in
    140 Posts

    Default

    Err, to clarify that. I meant the recurve is 10m.

    Blast shot and most of the other debuffs (blinding shot, break armor, and I think repulse too) are 12m skills. On the other hand, they do have to close to 8m to use cruel blast. Most birds don't bother though, at least not in 1v1.

    Cruel blast though is often used in group fights.
    Last edited by WhoIsThis; 06-10-2011 at 03:53 AM.

  12. #12
    Luminary Poster Ellyidol's Avatar
    Join Date
    Sep 2010
    Location
    Tyria
    Posts
    7,264
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    182
    Thanked in
    89 Posts

    Default

    Yeah, they don't have to either. The Cruel combo is pretty much a bonus if they get to do it.

    It's probably the Fort/melee set up, back to bow bear I guess.

  13. #13
    Senior Member WhoIsThis's Avatar
    Join Date
    Nov 2010
    Location
    Ontario, Canada
    Posts
    2,036
    Thanks Thanks Given 
    116
    Thanks Thanks Received 
    557
    Thanked in
    140 Posts

    Default

    The other thing to note is that thorn root is a 10m skill, not a 12m skill. It might buy you some time, as they can't root right away. On the other hand, if your beckon misses and the bird does thorn root you successfully, I hate to admit, I'm at a loss on what you can do. Maybe try hell screaming (and hopefully stunning the target) or stomping the bird away (don't worry about not getting the smash combo - if the bird stays there, even a fortified bear could die)? It makes sense then to go for either break armour or blinding shot at 12m. Not too sure which one is best. Break armour works wonders on the formidable armour that bears wear, but on the other hand, debuffing a strength bear's hit (-30% hit at level 6) could do wonders on the bear's hit% from the bird's point of view.

    I know that as a mage, I aim to try to get the bear killed in the first 1-2 volleys. If the fight goes on long enough for my mana shield to go down, the bear has probably won (smash is a one hit ko for mages). With enough lucky crits, it's doable (mages have 72% crit when buffed, so this is not a long shot). For sure though, killing a fortified bird in one volley is doable.


    A bit unrelated, but out of curiosity, how do you find the fortified set? It seems to be growing in popularity lately and the prices remain above 3 mill for the full set. There seem to be 2 distinct sides about the end game and what is needed. The fortified advocates argue that the high armour, health regen, and hp bonus from set outstrip any drawbacks and that fortified is the end game set to get for bears. The other side basically argues for maximizing dodge at all costs - they've argued for the royal sewer helm/plate + fury sword/shield combo.

  14. #14
    Luminary Poster Ellyidol's Avatar
    Join Date
    Sep 2010
    Location
    Tyria
    Posts
    7,264
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    182
    Thanked in
    89 Posts

    Default

    How's Thorn Wall? I notice that Wall is always the one that catches me, it's as if the wall is used in an area, and even if it misses but I walk into that area, the root happens. Might not be the case, just an observation

    I think the Fort set is okay. Damage is good, but crit isn't. Armour/HS is good, but dodge isn't. To be honest, I'd prefer a Royal Helm/Rooter Sword/Royal Plate/Cleaner or Bellow Shield. Cheap yet effective alternative, IMO.

    Fort would have been good, but with the insane crits of the other classes, birds focus and mage crit (like you said, 70% isn't a problem), the high armour isn't that useful since crits are pretty much double damage, while dodge lets you avoid the entire crit.

    Although the pure damage of Fort set is good, +32 total additional damage directly added to skills, your Crit % would be best in determining the amount of damage you do.

    I'm considering just heading back to bow bear, with different sets. Drainers for tanky, pure damage, balanced set, etc.

  15. #15
    Senior Member Pokechmp's Avatar
    Join Date
    Feb 2011
    Location
    My house (duh)
    Posts
    524
    Thanks Thanks Given 
    16
    Thanks Thanks Received 
    9
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by Ellyidol View Post
    Birds are only 10m? Could have never guessed that from how their arrows always seem to hit before my Beckon does, will keep my eyes peeled.
    Maybe the crossbows hit farther? Some dex bears just use rage, take out the crossbows, and run backwards. Their out of range for the opponent but can still hit with the crossbow.

    PokechmpLV53 AnubbydudeLV16
    To66: [||||||||||||||||||||||||||||||||] | Proud leader of Zer0 | If you decide not to do the right thing, then you are deciding to do wrong -Pokechmp

  16. #16
    Luminary Poster Ellyidol's Avatar
    Join Date
    Sep 2010
    Location
    Tyria
    Posts
    7,264
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    182
    Thanked in
    89 Posts

    Default

    Quote Originally Posted by Pokechmp View Post
    Maybe the crossbows hit farther? Some dex bears just use rage, take out the crossbows, and run backwards. Their out of range for the opponent but can still hit with the crossbow.
    Yeah I do that too at times, quite risky though. Distance has to be exactly right all the time. But works really well if done right, couple of hits and bird usually dies.

  17. #17
    Senior Member Riccits's Avatar
    Join Date
    Sep 2010
    Location
    South Tirol / Italy
    Posts
    3,419
    Thanks Thanks Given 
    49
    Thanks Thanks Received 
    86
    Thanked in
    64 Posts

    Default

    for twinking works same. but its hard, especially when thers a little minimal lag the distance seems not the same as should normally be..
    but i just need to hit him 2-3 times without the other hits me, then i can finish him off with stomp
    - PL - Founder and proud C.O.T. officer
    RicciTS > DEX Bird L77 | Ricci > INT Mage L76 | XCarver> STR/DEX Bear L71
    and many more....

  18. #18
    Senior Member WhoIsThis's Avatar
    Join Date
    Nov 2010
    Location
    Ontario, Canada
    Posts
    2,036
    Thanks Thanks Given 
    116
    Thanks Thanks Received 
    557
    Thanked in
    140 Posts

    Default

    Quote Originally Posted by Ellyidol View Post
    How's Thorn Wall? I notice that Wall is always the one that catches me, it's as if the wall is used in an area, and even if it misses but I walk into that area, the root happens. Might not be the case, just an observation
    Thorn wall I think is 10m and a 10m blast diameter too. Thorn wall does damage over time and debuffs dodge -20%. It seems to do damage over time. It says 16, but I swear, it is more when I'm rooted. The thorn root also debuffs your health regen (-26 H/S according to Physiologic at level 6), which takes a big advantage of bears and enchanted mages away. The biggest advantage of thorn root though is -30% dodge, so if both root and wall hit, you're looking at -50% dodge.

    Heal from a mage will break you free from root or freeze and can cure the "dizzy" effect (look for the words "free", "un-rooted", "un-frozen", and "clear headed" over your head). I can't remember what skill breaks free with bear. I think stomp or hell scream.

    Edit: I'm not sure why so many bears put a strong emphasis on making their targets "dizzy" or with the stars. Dizzy from birds due to blinding shot debuffs hit% by 30% at level 6. I'm not sure what bear "dizzy" does, although hell scream for bears also debuffs hit%.



    Here are the damage ranges though for a level 56 pure dex bird (me) - custom recurve set with champion's fine platinum.

    80% crit buffed
    Blast shot 6; 344-367 (cruel blast can be lethal when it crits; there have been claims that people have been one hit killed at full hp by a critical cruel blast and given the chances of a bird getting a crit when buffed ...)
    Blinding shot 6; 259-323
    Repulse 6; 282-301
    Avian Scream 1; 233-276
    Thorn root - unknown, but expected to be in the range of all of the other skills (high 200s, low 300s)

    Well Ellyidol, this is the kind of build that you are going to be up against - the hard numbers. Birds have been considered the "king" of level cap pvp for quite some time, even with the GCD (although dex mages have begun to challenge that recently).

    The other huge advantage that birds have is that when you press the button as bird, it is instant. That blast shot flies from your bow when you hit that button. By contrast, for mages, skills like lightning and drain life have a delay or are slower (frostbite). I think beckon has a bit of delay too. It doesn't seem as "fast" as bird skills. Either that or my eyes are messing around with me.



    @Pokechimp:

    Crossbows and blasters are 12m. Bows are 10m. If I remember correctly, talons are 8m.
    Last edited by WhoIsThis; 06-10-2011 at 06:04 AM. Reason: Added some info

  19. #19
    Forum Adept Tempest's Avatar
    Join Date
    Jan 2011
    Location
    Don't Lie. You Know
    Posts
    405
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    A bird who knows how to pvp will be almost impossible for a bear to kill.
    Especially if they wear drainers...

    Your beckon will almost fail the whole time, even if you do manage to pull a bird, they can probably repulse (12m) you away and keep kiting you.

    Also many pvpers use autobows (12m), which makes it even harder
    Jesma - LVL 53 Mage
    Tempestorz - LVL 51 Bird
    Gardestrike - LVL 35 Voodoo Mage
    Mezmizer - LVL 33 Bear

  20. #20
    Senior Member thugimmortal's Avatar
    Join Date
    Nov 2010
    Location
    AEO stronghold
    Posts
    1,056
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    15
    Thanked in
    7 Posts

    Default

    sadly i dont do pvp
    i would love to play as im very competitive but i dont see dieing in 2 seconds very sporting.
    im making a twink bear whats the ideal level for a pvp busting twink bear
    Tupaclegend lvl 62 Warrior
    proud member of C.O.T

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •