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Thread: Next StS Mobile MMO

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    Default Next StS Mobile MMO

    Ok, so first off. StS you are going to make another mmo

    Here are my personal opinions on how the gameplay, skill system, and more should be.

    STS please read and consider these, because as somebody who has been playing your games since early 2011, I have had time to formulate my opinions properly about your games

     

    AL Skills -
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    AL Weapon Req

    Instead of dex / str / int, they make u be that class...
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    AL Pets
    The pets attack, have ability, and add stats.
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    AL Crafting

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    AL Events

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    Skill System

    Ok, so 12 skills like pl please, with the upgrade system similar to al (not just damage / debuff increase) for example the fireball stun upgrade / bigger blast area upgrade. However this should be more game changing, and you should be able to completely mold your class using this.

    Charging System - Please NO I like the quick fire off skills from pl.

    Mage skills - Great crowd control in pve, and AoE damage like in pl, hitting all mobs within a certain area of the player. High healing skill

    Bear / Tank skills - Should be a becon skill to clump mobs, would make it more useful in PvE than the al warrior. Skill like pl taunt, adding player buff as incentive to use, and mobs target player for certain amount of time (solution to al aggro issues). Should debuff like in pl, with slashes, like in both games. NO HEAL

    Rogue / Archer skills - 4 blasts / arrows, all serving different purposes (debuff armor, debuff damage, DoT damage, and bread / butter high damage one. Teleport skill (not like pl fox / rhino) that makes character back up a certain distance away from target. Also traps like al.

    Skill combos - They should return, however one class alone cannot create one.

    Attribute System

    The AL attribute system killed all creativity in setups, and I think hybrid classes should be viable, also, like pl, tanks should be able to use bows, mage use sword, etc.

    The going of mage to int should neither be encouraged nor discouraged, and there should be no advantages to going int (for example) like the damage boost in al.

    Map Layout

    Relatively close quartered maps, with defined walls, not hard to see boundaries, so the warrior's becon skill can be put to use pinning mobs on walls.

    Also there should be high mob densities, with the focus more on damaging mobs than tanky mobs (not fun to stand there hacking at one mob)

    Loot

    Rare chance of great loot, yet very valuable. Crafting components should drop frequently to upgrade that rare gear to next level (for example glyph - demonic gear in pl) Also should be able to loot crafting components to craft very valuable set (tough to craft). Also rare vanities.

    Pets

    PLEASE NO AL style pets that actually have an outcome on game. (At the very least in PvP)

    Vanities

    Event / Veteran Vanities not trade able. However loot-able vanities should be trade able in consignment shop (yes bring it back)

    Camera

    Make it rotatable, trust me it increases my experience ten fold (PvP especially)

    Events

    Similar to origional AL style, where portals drop after boss kills randomly, with tiers for rewards, like vanities and gear.

    GEMS / JEWELS

    Please pass on these (AL feature)

    World Map

    AMAZING feature of pl, don't like the AL system of have friends / guild, or run with random people
    Last edited by Befs; 12-21-2015 at 09:13 AM.
    Ign - Coolguymage

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    Default

    This thread has very good ideas and I definitely think Sts will consider it.


    Sent from my iPhone using Tapatalk

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    Quote Originally Posted by Writing View Post
    This thread has very good ideas and I definitely think Sts will consider it.


    Sent from my iPhone using Tapatalk
    I honestly hope so, because I thoroughly though through what I imagined as the pinnacle of their MMO's
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    agreed on many points, but wonder why you see a problem with a solo combo? knowing when to best use that shows me a better player in pve.
    Cross class combos would be another way to help the imbalance of warriors in al maybe. What if killing a boss with a mega increased chances of a better drop?!

    +1 to the idea of a tarloc type event as it encouraged cooperation.

    One thing I always thought pl had better than al was the join as opposed to the party system in al that didn't encourage pugs.

    Agreed, no charge skills and more than 4 lmao.

    Problem with pets as far as I saw in al wasn't just that some were op, but that they were exclusive to an event, or simply unobtainable to a player who missed that( like gems) . "Too bad so sad", just like in pl with cap stat bonus. "Sorry you can't be on par statistically because you weren't there" isn't balanced gameplay, time to learn a lesson sts.

    Never tried at al event tiers but sounds like it may b good if other things like class imbalance are irrelevant.

    Can't help but notice you didn't add plat opened crates as either good or bad,but I'd say not bad as long as loot can be traded or sold in cs / ah, AND FARMING is profitable enough obtain exclusives.

    None of this waiting if it's for crafting, or energy, just no.

    Might have thought of more but just destroyed many brain cells

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    So basically you want Pocket Legends 2.

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    Woah good!
    new pocket legends 2 and more hd!!!
    ����

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    Quote Originally Posted by Suentous PO View Post
    agreed on many points, but wonder why you see a problem with a solo combo? knowing when to best use that shows me a better player in pve.
    Cross class combos would be another way to help the imbalance of warriors in al maybe. What if killing a boss with a mega increased chances of a better drop?!

    I fell like solo combos don't encourage teamwork, and for example lots of newer bears just join a game and becon stomp. (Would continue but just finished a 20 page paper on sparta.

    +1 to the idea of a tarloc type event as it encouraged cooperation.

    One thing I always thought pl had better than al was the join as opposed to the party system in al that didn't encourage pugs.

    Tysm! That was one of my main things, but I forgot it.

    Agreed, no charge skills and more than 4 lmao.

    Problem with pets as far as I saw in al wasn't just that some were op, but that they were exclusive to an event, or simply unobtainable to a player who missed that( like gems) . "Too bad so sad", just like in pl with cap stat bonus. "Sorry you can't be on par statistically because you weren't there" isn't balanced gameplay, time to learn a lesson sts.

    Yeah, I feel like they added too much complexity to the game, and ruined any chance of me doing pvp there.

    Never tried at al event tiers but sounds like it may b good if other things like class imbalance are irrelevant.

    Can't help but notice you didn't add plat opened crates as either good or bad,but I'd say not bad as long as loot can be traded or sold in cs / ah, AND FARMING is profitable enough obtain exclusives.

    I'm kind of neutral on them. As long as nothing exclusive that can only be looted from them drops, I'm fine. I think they should just be an easier way to obtain the farmable gear.

    None of this waiting if it's for crafting, or energy, just no.

    Might have thought of more but just destroyed many brain cells

    Answers above.
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    Ok totally get you about scatterbears (& mages). Sad to say I developed a style to compensate for them where I use all area damage the moment I see one pull and try to kill them all before the stomp. I kinda miss the sewers;
    So and so has booted "X" reason: scatterbear

    Back on track I did like the skill tree that dl had to customize toons

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    Quote Originally Posted by Suentous PO View Post
    Ok totally get you about scatterbears (& mages). Sad to say I developed a style to compensate for them where I use all area damage the moment I see one pull and try to kill them all before the stomp. I kinda miss the sewers;
    So and so has booted "X" reason: scatterbear

    Back on track I did like the skill tree that dl had to customize toons
    Never played dl :O

    And yeah my main reason for multi class combos is, it was great in sewers working with parties where the mage and bird would time nature strike, I would pin in corner / go for terror.
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    Passive skills...
    nothing lasts forever

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    Quote Originally Posted by Befs View Post
    Never played dl :O

    And yeah my main reason for multi class combos is, it was great in sewers working with parties where the mage and bird would time nature strike, I would pin in corner / go for terror.
    Yeah maybe ppl would accualy want a warrior in an AL map if they could help pull off a 4x damage mega, or interrupt a boss red zone as a team.

    Here's a dl skill tree. It kinda replaces classes, but I don't see why you couldn't have class and a skill tree. It would be like if instead of passive stat boost like al, each node on the tree is a different skill.

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    passive skills plez
    nothing lasts forever

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    Dood... Maek me cri....

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    Sts, i guarantee you if this game would be made, you'll have more players joining beta then now in CoC.

    Great work Befs!
    "Treat others like you want yourself to be treated, time will reflect your doing upon you someday..."

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    Quote Originally Posted by Befs View Post
    StS you are going to make another mmo
    lel. Worth a try I guess?

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    Passive skills plez. Lol.

    I like PL, because it seems easier to get around things and to get to things quicker / faster.
    PL tabs (menu, social, quests, inventory, etc) are in great positions, which is what makes it seem as if I can just press anywhere randomly on the screen and get to where I wanted to be.

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    A lot of people seem to want passive skills, and I sort of agree.

    I would need them to function like the skill points in pl, not al. I would like to see them less viable for stats and more viable for equiping multi class gear combos, like a mage wearing a warrior shield, armor, and helm, and using a wand. This would be similar to in earlier pl when we would have classes like that because we could equip gear that boosts our strength, and we would have more than normal. (Someone please explain that last part better than I did).
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    STS said that they would not update anymore. This includes creating.

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    Quote Originally Posted by Bats View Post
    STS said that they would not update anymore. This includes creating.
    Lol. This has nothing to do with the game pocket legends. Did you even read the thread?
    Ign - Coolguymage

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    Do you know when the next mmo will come out?
    Sebbyc-110

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