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Thread: xp gain for shadow spawns in myans room.

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    Default xp gain for shadow spawns in myans room.

    Dear Devs,
    Please consider turning back on the xp gain for the shadow spawns in Mynas room as well as counting the kills to our kill counts. This used to be one of my favorite rooms to play but now everyone skips it because there's no reward or reason to do it. I've asked people on the chats why the xp gain was turned off and the only reason I've heard is because they constantly respawned and players were just going through and killing them over and over again as a fast way to gain xp. I don't know if that's the real reason or not but I don't see any difference in doing that and doing countless keeper runs, it's all still grinding.

    BTW, the reason I liked this room so much is because of the density of the mobs there. It intense to be watching ur health and using ur skills at the same time as well as trying to keep the group together because of the different ways you can go.

    Hope to see this change made,

    Thanks,
    Robert

    Edit: If you don't like people grinding in the room can you at least turn xp and kill count back on and make them not respawn? I think that would get people back to playing the whole map (except for the room with the sniper, lol).
    Last edited by wvhills; 06-22-2011 at 09:31 AM.

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    Senior Member skavenger216's Avatar
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    It was done to correct a glitch in victory lap where you could stand in the mynas room and they would spawn around you immediately as they died. It was insanely fast xp, so I can see why they fixed it. Although, they could have just made it so they dont spawn anymore after mynas is dead, instead of removing xp from them.
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    Guardian of Alterra JaytB's Avatar
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    Hi, I'm not sure I agree on this.

    I think it's completely different from keeper runs. I mean, you don't even have to move anymore to gain xp O.o I just can't see how this is a good thing. It's already bad enough with power leveling (although way better then it used to be).

    Leveling by just standing in 1 spot while spamming your skills just doesn't seem to help in getting people to know how to actually play their class right


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    Quote Originally Posted by skavenger216 View Post
    It was done to correct a glitch in victory lap where you could stand in the mynas room and they would spawn around you immediately as they died. It was insanely fast xp, so I can see why they fixed it. Although, they could have just made it so they dont spawn anymore after mynas is dead, instead of removing xp from them.
    I remember the VL glitch and didn't know the two were connected. I think it would be better to have made it where they don't spawn anymore after mynas is dead. Or just fix the glitch in VL because it wasn't like that before so they should be able to undo whatever caused it. Keep in mind I have no idea how to program a MMO. Haha.

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    Quote Originally Posted by JaytB View Post
    Hi, I'm not sure I agree on this.

    I think it's completely different from keeper runs. I mean, you don't even have to move anymore to gain xp O.o I just can't see how this is a good thing. It's already bad enough with power leveling (although way better then it used to be).

    Leveling by just standing in 1 spot while spamming your skills just doesn't seem to help in getting people to know how to actually play their class right
    So, just make it to where they don't respawn. That way we can still do the room and people won't power level. However, I say that if people don't know how to play their class by the time they get to AO3 then they just aren't going to learn! haha.

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    Quote Originally Posted by robert7204 View Post
    So, just make it to where they don't respawn.
    That sounds a lot better IMO

    Not sure this is a big enough priority for the devs now though. Anyway, it doesn't hurt suggesting it I guess


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    Banned noobmigo's Avatar
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    Or make it when they respawn slower.
    Like they did. Already. lol.

    Just put the XP gain back and make the respawn even slower.

    BTW, if you want to nerf the Victory Lap Shadows for that reason, then If that's the case, please, also nerf Secret Passage in Fathom.

    Hidden Passage in Balefort.

    Dark Forest Passage.

    This is going to be goooood.
    Last edited by noobmigo; 06-22-2011 at 10:11 AM.

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    Luminary Poster Phoenixking's Avatar
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    Quote Originally Posted by noobmigo View Post
    Or make it when they respawn slower.
    Like they did. Already. lol.

    Just put the XP gain back and make the respawn even slower.

    If that's the case, please, also nerf Secret Passage in Fathom.

    Hidden Passage in Balefort.

    Dark Forest Passage.

    This is going to be goooood.
    Lol ikr whats the hidden passages and what nots for?!
    When there is too much

    Don't forget

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    Quote Originally Posted by Phoenixking View Post
    Lol ikr whats the hidden passages and what nots for?!
    The hidden passages is usually where everyone farms kills and P. Levels their twinks.

    Very Dense.
    Very Fast Respawns.
    Very Good Drops, too.

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    Luminary Poster Phoenixking's Avatar
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    Oooh i am so going there on my secret chars when im done leveling phoenixguard and phoenixqueen cause phoenixking is already LVL55!!!!!!
    When there is too much

    Don't forget

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    Senior Member Piosidon's Avatar
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    People sometimes just stood in a corner and went AFK while the rest of the group killed the shadows.

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