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  Click here to go to the first Dev post in this thread.   Thread: Remiem's Weekly Community Update | February 3, 2016

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    Senior Member TuMadreee's Avatar
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    And does killing captain bloodhammer count for the APs even tho he jumps off the ship in ss before u can even kill him


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    With a rogue weapon that procs 35% armor reduction, good luck finding PVE parties warriors, even if you guys can throw 3-4 axes. Warriors should have a proc that does 66% more dmg on criticals for x seconds. Like aim shot but for limited time.

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    Quote Originally Posted by TuMadreee View Post
    And does killing captain bloodhammer count for the APs even tho he jumps off the ship in ss before u can even kill him
    He jumps off?? He need some milk!!!!
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    It's funny how STS decides to come with new aps at the end of the season. Good job doing that. You have 100+ zombies in game right now who are running useless maps to get aps so they can keep up with other zombies. As doing so, can STS add a zombie image to the banner instead? For real??

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    Quote Originally Posted by Remiem View Post
    A for Arcane


    Q: Can we get a counter of our kills so we can track our progress?
    A: This isn't a feature that is currently built in to our achievement system, but this is definitely something we'll take into consideration for the future.

    What do you want to see next, folks? Let us know in the comments what you would like to see us put our attention on next and share your most brilliant ideas. I'll see you in next week's update!
    Make it a quest from an NPC. AP is granted when you finish the quest. In the AP table, change it so that you are granted 100 AP when you finish the quest. Quests have counters.

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    I hate to say it, but I was actually looking foward to the arcane weapons until I saw these. They don't look pretty at all and come on, daggers for a rogue? I'm not a fan of them
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    Quote Originally Posted by Kakashis View Post
    I hate to say it, but I was actually looking foward to the arcane weapons until I saw these. They don't look pretty at all and come on, daggers for a rogue? I'm not a fan of them
    I'm on the same boat with you thats what came to my mind when i saw this and i think arcane weapons deserve better looks and i think the best look weapon out of the whole game is Glinstone.

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    Quote Originally Posted by Ravager View Post
    With a rogue weapon that procs 35% armor reduction, good luck finding PVE parties warriors, even if you guys can throw 3-4 axes. Warriors should have a proc that does 66% more dmg on criticals for x seconds. Like aim shot but for limited time.

    That would be crazy for PvP. We don't even know how much the damage will be increased for warriors yet or how effective the lava pools could be. They could be the strength of sns but auto target mobs like toor.
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    They dont look really arcane, Ik we have vanity weapons but still...
    Please take into consideration how these arcane weapons look, ;-;.
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    ehm ehm... glinstone set buff !!! all best wishes rogue mage, also a bit warrior

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    Aaahhh... Finally the arcane weapon lol

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    Quote Originally Posted by Ravager View Post
    With a rogue weapon that procs 35% armor reduction, good luck finding PVE parties warriors, even if you guys can throw 3-4 axes. Warriors should have a proc that does 66% more dmg on criticals for x seconds. Like aim shot but for limited time.
    Lets wait and see how those procs really work and how often they actually proc. Tbh all procs sound great, but rogue weapons are hard to proc as they require auto attacks and rogus rearely use those. With daggers the problem will be even bigger as one will have to stand on the mobs.

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    I'll pass with this but glinstone is always baby until they make a lvl 56 arcane weapon or in the future

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    Quote Originally Posted by Roblox View Post
    I'm on the same boat with you thats what came to my mind when i saw this and i think arcane weapons deserve better looks and i think the best look weapon out of the whole game is Glinstone.
    I know right? And to make matters worse. They're out now at 46 and when expansion comes it'll be 10 levels behind on a brand new op weapon. I think I will have to pass on these things. I can't justify spending this much on a weapon that the damage will be surpassed by legendary bows. It even says we asked for harder mobs. Newest season standing in the mobs with daggers is a bad idea.
    Last edited by Kakashis; 02-03-2016 at 08:02 PM.
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    Decrease armor by 35% + Aim shot & all ur hardwork for armor will be like..

    #roguelegends

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    Quote Originally Posted by Titanium View Post
    It's funny how STS decides to come with new aps at the end of the season. Good job doing that. You have 100+ zombies in game right now who are running useless maps to get aps so they can keep up with other zombies. As doing so, can STS add a zombie image to the banner instead? For real??
    I agree about the aps. They are just very boring and while bracken and Ydra might have been relatively fast to finish (not that I did lol, but some guildies did) dead city and kraken need twice as much time. Now we are in the 100+ hours just for the first 4 arguably very easy areas. I nordr and shayul are much harder and waaaay slower though. Anyway I personally don`t see myself doing any of those

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    OMFG FINALLY DPS WEAPON FOR WARRIOR THANK YOU A LOT STS

    *buys beer for celebration*


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    Quote Originally Posted by Remiem View Post
    A for Arcane


    Greetings Legends, and welcome to your weekly community update!

    Announcements

    It's dangerous to go alone, take these Arcane Weapons!


    The new set of Arcane Weapons arrive TOMORROW! The Arcane daggers, staff and 2H sword will be available exclusively in Massive Locked Ren'gol crates.

    As many of you have speculated already, new Arcane Weapons herald the coming arrival of...a new expansion! One point of feedback that we received from a few players was that you're looking forward to more difficult content to conquer with these more powerful weapons. Well, I don't want to ruin any surprises, but....
    True about the more difficult content. Just please do not forget the respective rewards. The rengol expansion has been a huge fail in terms of rewards and people stopped going for the bosses a long time ago. Please do not let this happen next expansion as well

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    Quote Originally Posted by Kakashis View Post
    I know right? And to make matters worse. They're out now at 46 and when expansion comes it'll be 10 levels behind on a brand new op weapon. I think I will have to pass on these things. I can't justify spending this much on a weapon that the damage will be surpassed by legendary bows. It even says we asked for harder mobs. Newest season standing in the mobs with daggers is a bad idea.
    Honestly to me personally the daggers look like a recolour of the arcane hooks: same form factor, same effect, just some new ornaments. I like how the stuff looks though . Cant really make out the looks of the sword from the screenshot

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    Quote Originally Posted by Zeus View Post
    That would be crazy for PvP. We don't even know how much the damage will be increased for warriors yet or how effective the lava pools could be. They could be the strength of sns but auto target mobs like toor.
    Quote Originally Posted by Jazzi View Post
    Lets wait and see how those procs really work and how often they actually proc. Tbh all procs sound great, but rogue weapons are hard to proc as they require auto attacks and rogus rearely use those. With daggers the problem will be even bigger as one will have to stand on the mobs.
    Ah. Sorry. More meant as PVE modifications. Just like the way they nerf the stun a bit in PVP.

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