Page 1 of 2 12 LastLast
Results 1 to 20 of 32

  Click here to go to the first Dev post in this thread.   Thread: [Post Buff Review]: Dagger vs. Bow

  1. #1
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default [Post Buff Review]: Dagger vs. Bow

    Hello,

    I just thought I would deliver some information after buff of the daggers! While proc'ing, I noticed a little bit more often, but still not enough. However, I only got a short amount of time to test the daggers. So, I will make a more educated decision on this further down the line as I've had the chance to play with the daggers more.

    After buff, the daggers are now 20-30 skill damage less than bow and 2 stat damage less than bow. To me, this is okay. Why? You gain 550 HP, additional mana, more crit, and a 35% armor reduction proc as a trade-off. Thus, it is a nice balance between bow and dagger. If you're more into pure damage, pick bow. If you feel you need more survivability, pick daggers. Personally, I prefer the daggers.

    In PvE, I would recommend at least 1 dagger rogue and 1 bow rogue. The weapons, it seems, are designed to play along side each other and benefit each other.

    Well done, STG! Not bad! It may just need an additional tweak in the proc rate, but STG did pretty darn well on buffing these daggers without entirely making the bow useless.
    Last edited by Zeus; 02-11-2016 at 01:32 PM.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  2. The Following 3 Users Say Thank You to Zeus For This Useful Post:


  3. #2
    Forum Adept blazerdd's Avatar
    Join Date
    Nov 2015
    Posts
    461
    Thanks Thanks Given 
    84
    Thanks Thanks Received 
    63
    Thanked in
    40 Posts

    Default

    I have also come to this conclusion. Glad to hear someone else agrees with me!

  4. #3
    Senior Member oekeone's Avatar
    Join Date
    Mar 2015
    Location
    Arlor in a little village called tindrin elites
    Posts
    878
    Thanks Thanks Given 
    38
    Thanks Thanks Received 
    136
    Thanked in
    92 Posts

    Default

    Quote Originally Posted by Zeus View Post
    Hello,

    I just thought I would deliver some information after buff of the daggers! While proc'ing, I noticed a little bit more often, but still not enough. However, I only got a short amount of time to test the daggers. So, I will make a more educated decision on this further down the line as I've had the chance to play with the daggers more.

    After buff, the daggers are now 20-30 skill damage less than bow and 2 stat damage less than bow. To me, this is okay. Why? You gain 550 HP, additional mana, more crit, and a 35% armor reduction proc as a trade-off. Thus, it is a nice balance between bow and dagger. If you're more into pure damage, pick bow. If you feel you need more survivability, pick daggers. Personally, I prefer the daggers.

    In PvE, I would recommend at least 1 dagger rogue and 1 bow rogue. The weapons, it seems, are designed to play along side each other and benefit each other.

    Well done, STG! Not bad! It may just need an additional tweak in the proc rate, but STG did pretty darn well on buffing these daggers without entirely making the bow useless.
    Well done zeus ima buy the daggers this thread convinced me +1
    Stay cool🌊🌊🌊💨💨 Caveman spongebob meme

  5. #4
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by ciazera View Post
    Mage staff loss 200 skill damage and crit. Only gain less 200hp.

    Why you think opinion? Should also buff staff or no? I still learning
    Mage staff loses about 90-100 skill damage when compared to gun of equal gems. I would ask for a slight buff to staff as well to bring it to the level of daggers where it's 20-30 skill damage less than the gun counterpart.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  6. The Following User Says Thank You to Zeus For This Useful Post:


  7. #5
    Banned
    Join Date
    Feb 2014
    Posts
    2,089
    Thanks Thanks Given 
    185
    Thanks Thanks Received 
    537
    Thanked in
    237 Posts

    Default

    Quote Originally Posted by Zeus View Post
    Mage staff loses about 90-100 skill damage when compared to gun of equal gems. I would ask for a slight buff to staff as well to bring it to the level of daggers where it's 20-30 skill damage less than the gun counterpart.
    Was str added to the arcane daggers as part of buff? Because I noticed sword and daggers both have 1 additional stat bonus over staff. Staff gives int, str, crit and hp. Sword gives the same as staff, along which some mana, which helps set tanks. Daggers now seems to give Int, str, dex, crit, and hp.

    That combined with the staff's low stat damage and unnaturally long charge time makes it quit a handful to use in PvP. It really needs some sort of buff to bring it to the same level as daggers and sword.

  8. #6
    Senior Member
    Join Date
    Aug 2013
    Posts
    738
    Thanks Thanks Given 
    31
    Thanks Thanks Received 
    18
    Thanked in
    12 Posts

    Default

    Daggers add 350 hp over Bow. Tried them today at pvp. They still proc very very rare. They only procced twice in 2 hours

  9. #7
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Amokaachi View Post
    Daggers add 350 hp over Bow. Tried them today at pvp. They still proc very very rare. They only procced twice in 2 hours
    Yes, I noticed the same thing as well. The proc is still quite row and not worth it.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  10. #8
    mesalin
    Guest

    Default

    I feel like that Proc come more often in pve when I'm in group of mobs and charge attack. (4-5 or more mobs) than simple mob or vs

    <Forgiveness>

  11. #9
    Senior Member
    Join Date
    Nov 2014
    Location
    The Ministry
    Posts
    2,052
    Thanks Thanks Given 
    561
    Thanks Thanks Received 
    702
    Thanked in
    385 Posts

    Default

    Quote Originally Posted by Zeus View Post
    Mage staff loses about 90-100 skill damage when compared to gun of equal gems. I would ask for a slight buff to staff as well to bring it to the level of daggers where it's 20-30 skill damage less than the gun counterpart.
    I feel like the staff is strong in it's procs, at least in PvE. For example the charged attack is buffing me / I would assume team about 30 damage, and 4-5 crit. Also the non-charged proc can melt bosses since it does damage by %.

    Only thing I wonder is if the DoT (% damage tics) stacks if multiple arcane staffs
    Ign - Coolguymage

  12. #10
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by mesalin View Post
    I feel like that Proc come more often in pve when I'm in group of mobs and charge attack. (4-5 or more mobs) than simple mob or vs

    <Forgiveness>
    Yes, I notice this as well. The proc rate is decent in PvE but in PvP it seems as low and infrequent as it normally is. I hope developers can take a look into this and adjust accordingly. Thank you!
    Last edited by Zeus; 02-12-2016 at 12:16 PM.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  13. #11
    Senior Member Tatman's Avatar
    Join Date
    Jan 2015
    Posts
    899
    Thanks Thanks Given 
    288
    Thanks Thanks Received 
    502
    Thanked in
    236 Posts

    Default

    I'd rather they kept the damage, but actually worked on the proc. Go test this thing in Rengol, it practically doesn't proc. I did two whole Elite Grotto runs (killed pretty much everything except the giants and the mobs around them), I saw the "dragon bite" text exactly 4 times total.

    To me it looks like daggers proc quite often in certain maps, while in others they just don't. It was like this before the buff and I see no change now. I'm not sure if anything was actually done.

  14. #12
    Senior Member Titanium's Avatar
    Join Date
    Aug 2013
    Location
    Bucharest
    Posts
    2,739
    Thanks Thanks Given 
    577
    Thanks Thanks Received 
    1,074
    Thanked in
    474 Posts

    Default

    At least they kept the arcane rarity for the proc rate. RIP drop rate !

  15. The Following User Says Thank You to Titanium For This Useful Post:


  16. #13
    Senior Member
    Join Date
    Jul 2014
    Posts
    1,667
    Thanks Thanks Given 
    679
    Thanks Thanks Received 
    550
    Thanked in
    289 Posts

    Default

    Quote Originally Posted by Tatman View Post
    I'd rather they kept the damage, but actually worked on the proc. Go test this thing in Rengol, it practically doesn't proc. I did two whole Elite Grotto runs (killed pretty much everything except the giants and the mobs around them), I saw the "dragon bite" text exactly 4 times total.

    To me it looks like daggers proc quite often in certain maps, while in others they just don't. It was like this before the buff and I see no change now. I'm not sure if anything was actually done.
    The "dragon's bite" is a secondary proc which does additional damage and has a 25% chance to proc on a mob, which is already affected by the primary proc (electrocute + stun + 35% armour reduction). The primary proc sadly has no distinctive visual, other than stun stars above the mobs' heads. Last but not least about half of the mobs in Rengol are immune to stun. Whether this means that the daggers practically can't proc on them is something sts needs to clarify

    P.S. and yes the proc is still very rare. Can't really say if a change did take place or not

  17. #14
    Senior Member Kakashis's Avatar
    Join Date
    May 2013
    Location
    Hidden Leaf
    Posts
    4,288
    Thanks Thanks Given 
    1,460
    Thanks Thanks Received 
    1,084
    Thanked in
    649 Posts

    Default

    Some mobs are immune! Still rare. What gives
    IGN: Kakashi <Deviant Misfits> - We run PVE!

  18. #15
    Senior Member Tatman's Avatar
    Join Date
    Jan 2015
    Posts
    899
    Thanks Thanks Given 
    288
    Thanks Thanks Received 
    502
    Thanked in
    236 Posts

    Default

    Quote Originally Posted by Jazzi View Post
    The "dragon's bite" is a secondary proc which does additional damage and has a 25% chance to proc on a mob, which is already affected by the primary proc (electrocute + stun + 35% armour reduction). The primary proc sadly has no distinctive visual, other than stun stars above the mobs' heads. Last but not least about half of the mobs in Rengol are immune to stun. Whether this means that the daggers practically can't proc on them is something sts needs to clarify

    P.S. and yes the proc is still very rare. Can't really say if a change did take place or not
    This may be so, but go test in, say, Shuyal and then in Rengol, and count how many times you see "dragon bite".

  19.   This is the last Dev post in this thread.   #16
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Default

    Quote Originally Posted by Tatman View Post
    This may be so, but go test in, say, Shuyal and then in Rengol, and count how many times you see "dragon bite".
    Just to chime in here, this would fit within the group sizes you can pull in these respective areas. In Shuyal you can grab a very large group of 10+ mobs, each attack hitting 4+, thus creating a high chance to proc. Ren'gol pulls are significantly smaller by comparison, and as pointed out some mobs are immune to stun. The comparison here is a little apples to oranges in that if the original test for the daggers was done in Shuyal, then the post buff test should also be compared in Shuyal for consistent results with a control case. Otherwise it's sort of like saying I find apple seeds when I eat apples, but I don't get nearly as many when I eat oranges and apples. To make a weak analogy.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  20. #17
    Senior Member Titanium's Avatar
    Join Date
    Aug 2013
    Location
    Bucharest
    Posts
    2,739
    Thanks Thanks Given 
    577
    Thanks Thanks Received 
    1,074
    Thanked in
    474 Posts

    Default

    Quote Originally Posted by Carapace View Post
    Just to chime in here, this would fit within the group sizes you can pull in these respective areas. In Shuyal you can grab a very large group of 10+ mobs, each attack hitting 4+, thus creating a high chance to proc. Ren'gol pulls are significantly smaller by comparison, and as pointed out some mobs are immune to stun. The comparison here is a little apples to oranges in that if the original test for the daggers was done in Shuyal, then the post buff test should also be compared in Shuyal for consistent results with a control case. Otherwise it's sort of like saying I find apple seeds when I eat apples, but I don't get nearly as many when I eat oranges and apples. To make a weak analogy.

    Arcane sword's procs are too frequent and it's ruining the pvp clashing. The proc rate of sword is 80%. It's not possible to endure such bullying from a weapon. Look into this... i really hope it wasn't intended.

  21. #18
    Senior Member
    Join Date
    Jul 2014
    Posts
    1,667
    Thanks Thanks Given 
    679
    Thanks Thanks Received 
    550
    Thanked in
    289 Posts

    Default

    Quote Originally Posted by Carapace View Post
    Just to chime in here, this would fit within the group sizes you can pull in these respective areas. In Shuyal you can grab a very large group of 10+ mobs, each attack hitting 4+, thus creating a high chance to proc. Ren'gol pulls are significantly smaller by comparison, and as pointed out some mobs are immune to stun. The comparison here is a little apples to oranges in that if the original test for the daggers was done in Shuyal, then the post buff test should also be compared in Shuyal for consistent results with a control case. Otherwise it's sort of like saying I find apple seeds when I eat apples, but I don't get nearly as many when I eat oranges and apples. To make a weak analogy.
    So the proc can't be triggered on stun immune mobs?

    Either way if future content is aiming at low mob density (as you kindly stated at the beginning of the season) the an adequate procrate should be based on this and not on what the mob density is in 2-3 years old content. Where did you test the proc yourselves if I may ask?

  22. #19
    Senior Member Tatman's Avatar
    Join Date
    Jan 2015
    Posts
    899
    Thanks Thanks Given 
    288
    Thanks Thanks Received 
    502
    Thanked in
    236 Posts

    Default

    Quote Originally Posted by Carapace View Post
    Just to chime in here, this would fit within the group sizes you can pull in these respective areas. In Shuyal you can grab a very large group of 10+ mobs, each attack hitting 4+, thus creating a high chance to proc. Ren'gol pulls are significantly smaller by comparison, and as pointed out some mobs are immune to stun. The comparison here is a little apples to oranges in that if the original test for the daggers was done in Shuyal, then the post buff test should also be compared in Shuyal for consistent results with a control case. Otherwise it's sort of like saying I find apple seeds when I eat apples, but I don't get nearly as many when I eat oranges and apples. To make a weak analogy.
    You can pull 10 mobs in Rengol, it still won't proc as often as in Shuyal (which was just an example, you can compare with Tindirin if you wish). Go map 3 - you can pull all three groups at the start of the map, that's more than 10 mobs. That's first.

    Second, you are basically telling us daggers won't proc on stun immune mobs? Why? Are these mobs also immune to armor reduction, which is, in my opinion, the best part of the proc, at least pve-wise?

  23. #20
    Senior Member debitmandiri's Avatar
    Join Date
    Jun 2014
    Location
    Where the loot is
    Posts
    615
    Thanks Thanks Given 
    26
    Thanks Thanks Received 
    82
    Thanked in
    56 Posts

    Default

    4 daggers rog @ elite is op just saying again

Similar Threads

  1. Review - Poor geared player Part 2 kinda (long post & pics)
    By octavos in forum AL General Discussion
    Replies: 18
    Last Post: 11-16-2014, 03:29 AM
  2. Post review by moderator is taking too long
    By Zorin in forum AL Technical Issues and Bugs
    Replies: 3
    Last Post: 01-20-2014, 09:36 PM
  3. (for fun) post you character's buff screenies here :P
    By moonway03 in forum AL General Discussion
    Replies: 2
    Last Post: 03-12-2013, 05:44 PM
  4. My Pocket Legends Review 1 Line Review!
    By Gamelova in forum PL General Discussion
    Replies: 0
    Last Post: 11-04-2010, 07:55 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •