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Thread: Arcane Sword

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    Senior Member Titanium's Avatar
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    Post Arcane Sword

    Since the release of the new weapons I'm having a rough time to PvP, upon that.. I made a break of playing AL because I thought that I must be wrong with this one. To be noted, i mostly PvP. And I'm the only one who thinks the arcane sword pools are extremly OP and STS didn't manage to test the weapon in PvP? Is it needed a video to make a point? About the proc rate of this weapon? It drops pools like raindrops in autumn season.

    I'm trying to avoid pool without using pierce and also managed to win few clashes against 3-4 tanks teams. But I can't avoid all the pools . Cause each every normal hit of a tank it's creating another pool. I'm not familiarized with the proc, but all i can see is a public pool which makes dps class look like barbecue . SNS's pools are easy to avoid. They are not moving and not multiplicating. But this sword's pools remembers me about 2-3 seasons ago when any samael and computer user could spam pet's AA endlessly.

    The pool rate shouldn't apply with such rate in PvP . I know I'm going to piss off some people . But I'm here to ask a question. Am I the only person who's highly annoyed about arcane sword's pools rate? Also pool-kills count as a kill in kdr ? Same thing goes for SNS ?

    I'm so annoyed about the pool rate which made me think about capping a tank. We have extremly intresting events like hughthulu event or whatever that is... But how about fixing the PvP ? And put a limit of 2 for each class in one team.

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    my opinion:
    sword is decent...
    the other arcane weaps r too weak

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    The sword is decent on its own, but it really hard to avoid once tanks staked. 3-4 tanks with the same arcane weapon will create soo many pools. For me its was a great weapon for the tanks, the problem was not the weapon but the stacking.

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    "I'm having a rough time to PvP" wars have had it rough for awhile lol now you know how we feel


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    Quote Originally Posted by kydrian View Post
    "I'm having a rough time to PvP" wars have had it rough for awhile lol now you know how we feel

    Tanks always been needed in clash. Don't confuse clash with versus/duel. Right now , a rogue in clash is more than enough. Tanks and mages are the real power.

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    why mage can put only 1 consecrates but tank can create soo many pools... not fair for mage

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    Quote Originally Posted by Titanium View Post
    Tanks always been needed in clash. Don't confuse clash with versus/duel. Right now , a rogue in clash is more than enough. Tanks and mages are the real power.
    Then don't rush in lol just stay behind your tank and try to use the walls to not get pulled.


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    Pools are okay. I tested pools damage 100-300 per second each pool max pool is 5-6 but rarely you are taking damage from more than 3 pool is vs. About clash if you are committing 3-4 warriors clash your side atleast need 2 warriors. And these pools from your side also damage rogue of the other side. So, If the issue is about vs then it is considerable otherwise you just need some op tank frnds. Btw there was a uselessness whenever a team was exceeding 1-2 warriors in pvp pve both. That was reallyannoyingg, I was getting forved leave the zone ctf if theres already a warrior/2warriors in team.
    So, Think practically pools hit both side you need to play clash smartly by hidding back and hitting snipees.

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    I'm going to have to agree. The amount of debuffs combined with stun and damage rrom the lava pools is in defensible. Even tanks that I pvp with admit it's OP.

    If tanks keep this ability rogues damage shouldnt be nerfed and mage ice should work to it's full ability. Nevermind the fact the proc doesn't require a charge....

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    Gawd I highly second this.

    Anyone who thinks arcane sword is fine just as it is shud try vsing a tank.
    Throw in th op triple axe from glint set, I bet my last penny you won't win.

    Pvp balance at 46 is really a joke atm.
    In th past, if two teams were evenly geared,
    Th more skilled and experienced team would easily win by 100-200 kills up.

    Right now, show me a clash where net kill scores differ by 50+
    If both teams have same number of glintstone set tanks with arcane sword.
    Winning a clash is too much dependent on warriors gear and proc.

    If you keep up with endgame clashes on YouTube,
    You'll realise there are barely any videos being posted since th inception of arcane weapons.
    I wonder why is that.

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    Senior Member will0's Avatar
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    This lava spout making me remember how op arcane maul stun used to be so long ago.. Warriors rule pvp then and now...

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    Quote Originally Posted by kydrian View Post
    Then don't rush in lol just stay behind your tank and try to use the walls to not get pulled.

    One thing that I managed to mastered lately is the way of playing in defensive and not getting pulled. I know what I'm doing almost all the time, the pools are doing more than 100-300 dmg per second, imagine getting into 89278942 pools. Aren't you a tank yourself? So appropriate ... Rogues are barbecue. STS should look into this cause I feel like it's getting out of their hands. People are moving to tank class cause of the sword's opness. A Tank can win 3v1 nowadays. Thank STS for giving an advantage to the arcane sword in PVP. Not cool!

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    But I figured after the expansion, it wouldn't be as effective as it is now.

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    We warriors didnt say even a word about nerfing someone when STS
    -Released useless bulwarks for us while giving OP bows to rogues
    -Made mages more op than ever and unbeatable
    -Released useless bulwark for us and giving OP bow to rogue and an OP gun to mage which was already unbeatable

    Now we are able to compete with rogues and mages.
    Please dont ruin it.

    Note: Its not that op. I still can't beat Zeus in 1v1.


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    the proc works like magma sword, so you can hit air to proc, and then after successfully proc-ed it will buff you and this buff will create pool every second around the warrior for around 7-8s...

    so it's not like one hit one pool, but once you proc, you will have successive 7-8 pools, and each pools can hold for around 5s, this mechanic make the pools looks endless...

    and the rate for the proc is actually so-so, pretty equal to that of magma sword

    as for the stuns, while you're under the buff, each normal attacks has a chance to stun players/bosses
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    Quote Originally Posted by extrapayah View Post
    the proc works like magma sword, so you can hit air to proc, and then after successfully proc-ed it will buff you and this buff will create pool every second around the warrior for around 7-8s...

    so it's not like one hit one pool, but once you proc, you will have successive 7-8 pools, and each pools can hold for around 5s, this mechanic make the pools looks endless...

    and the rate for the proc is actually so-so, pretty equal to that of magma sword

    as for the stuns, while you're under the buff, each normal attacks has a chance to stun players/bosses
    It's 10 pools and the stun only happens at a 20% rate


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    Nekro shield, mage shield , razor and jugg have stun immunity and a rogue
    will dodge the auto attack most of the times.

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    Quote Originally Posted by kydrian View Post
    It's 10 pools and the stun only happens at a 20% rate

    10x20 = 200% cumulative chance to stun

    Let's not forget that th burn damage has a dot effect.
    Even if rogs pierce away from lava pools,
    We'll still be taking considerable damage.

    Never mind stun immunity,
    I could activate razor shield...
    Get pulled into th lava pools and still be dead within 3 secs.

    A good tank in th past:
    - knows how to alternate dmg absorption
    - well coordinated heal timings
    - protects team dps
    - feebles opponent dps

    A good tank at present:
    - whoever spawns th largest Olympic lava pool

    Sts needs to relook this weapon.

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    Quote Originally Posted by Ophelia View Post
    10x20 = 200% cumulative chance to stun

    Let's not forget that th burn damage has a dot effect.
    Even if rogs pierce away from lava pools,
    We'll still be taking considerable damage.

    Never mind stun immunity,
    I could activate razor shield...
    Get pulled into th lava pools and still be dead within 3 secs.

    A good tank in th past:
    - knows how to alternate dmg absorption
    - well coordinated heal timings
    - protects team dps
    - feebles opponent dps

    A good tank at present:
    - whoever spawns th largest Olympic lava pool

    Sts needs to relook this weapon.
    200%? Jesus read before you assume innacurate percentages. 20% stun each Normal attack the pools don't stun they only slow. A good tank? Yea that's true but ever since rogues can literally 2-3 hit a tank or even "combo" we'd die easily so tanks became useless we were only needed in clashes. Most tanks couldn't even compete in 1v1s unless they had Nekro. This weapon doesn't need a relook its a Arcane its suppose to be Op. Just because your Arcane Daggers aren't so good doesn't mean you can ask for tanks weapon to be Nerfed. Learn how to play the game and find out new tactics and stop spamming your skills like you did when wars were easy to kill. . . now you know how we tanks felt always getting killed so easily. By the way who's in front arcane legends app. Lol


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    I agree that the Dragon Hunter Sword proc happens too frequently and the lava sprouts are probably too overpowered. However, I think it's best to let it stay as-is. Warriors have had the short straw for so long, I'm ok with the tables being turned for a short while. When the expansion is released the balance will begin to change again. Rogues especially have had it so easy for forever, it's good for them to have to work hard to overcome an overpowered opponent.

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