Well if with all your gear gemmed with eyes and para gems, giving you insane damage, mana, crit and hp too, (the majority of rogues are not walking around geared like that) and even you are now gaining more deaths than you previously were by warriors then just think how it is for the rest of us "average" geared rogues lol! xD
Don't get me wrong I think it is brilliant that warriors finally have a great weapon giving them more of a chance to gain kills in PvP and of course they don't want anything to change but let's be honest here if PvP wasn't balanced before then it certainly isn't now! This isn't about an issue with versus battles this is about TDM and CTF, it was bad enough imo that warriors with glintstone were able to use that skill to full advantage in PvP (compared to rogues with traps) and having a couple of warriors on the opposite team with that axe ability was definitely pretty challenging in itself. I can completely understand why PvP is now full of warriors glintstoned and/or with these swords wanting to take advantage of getting kills but then I say lift the damage nerf added to Rogues from pvp now...it is ridiculous that this is still in place when we have warriors walking around with insane damage, along with their normal attributes of crazy HP, Armor and even weapons and gears bumping up crit, it is becoming increasingly difficult to see the point of having a rogue in PvP at all? I agree with Zeus that these pools should not be able to stack or that they should be removeable with a pet AA, other than that I say stay out of PvP until lvl cap 56+ or create a warrior lol!
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