Originally Posted by
Thundyrz
Thanks for chiming in.
I understand that devs must plan for all situations. I think you're saying that when you created these skill specializations, you had to plan for the possibility that they'd be used in a party of four of the same class, a party of three of different classes using them in an OP way, etc. It makes sense that the specializations simply cannot be too OP in those situations or it would break the game.
Is this it for skill mastery? Theoretically, adding 80 not-really-skill-mastery skill slots pushes the ceiling up to level 126. After this, will there be another upgrade to skills before we hit level 126?
Bookmarks