Originally Posted by
Thundyrz
It is really unfortunate STS chose to call it "skill mastery." They often have difficulty managing player expectations and this is a prime example.
If you say "you are going to get skill mastery" to us players we expect to get... drum roll... skill mastery!
If, instead of skill mastery, you give us micro-specializations of existing skills, what will happen? We will be greatly disappointed.
It feels like "skill mastery" is really just a band-aid because, if you're going to expand 10 levels, you've got to give players somewhere to put their 10 points. If I were developing this expansion, this is probably what I would have done. However, I would never have hyped it as "skill mastery" because its a very risky move to promise more than you are going to deliver.
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