Originally Posted by
Thundyrz
The jewel system as it exists is frustrating, burdensome and not at all fun for even the wealthiest players in AL. STS is one of the most conscientious developers I've ever run across. They need to make money, but their goal has never been to greedily farm players' wallets. Their core development philosophy is 'make the game fun and they will come.' Maybe that has changed, but maybe something else is going on that is causing them to move forward with this jewel system that is so deeply unpopular with players.
Here's some numbers that might make you cringe in horror.
Noble Jewel (lvl 30) requires 2,187 Cracked.
Six mythic pieces of gear with 3 slots each require 18 Noble Jewels, or a total of 39,366 Cracked.
Level 9 Jewel (lvl 35) requires 6,561 Cracked.
Six mythic pieces of gear with 3 slots each require 18 Level 9 Jewels, or a total of 118,098 Cracked.
Level 10 Jewel (lvl 40) requires 19,683 Cracked.
Six mythic pieces of gear with 3 slots each require 18 Level 10 Jewels, or a total of 354,294 Cracked.
Level 11 Jewel (lvl 45) requires 59,049 Cracked.
Six mythic pieces of gear with 3 slots each require 18 Level 11 Jewels, or a total of 1,062,882 Cracked.
Level 12 Jewel (lvl 50) requires 177,147 Cracked.
Six mythic pieces of gear with 3 slots each require 18 Level 12 Jewels, or a total of 3,188,646 Cracked.
Level 13 Jewel (lvl 55) requires 531,441 Cracked.
Six mythic pieces of gear with 3 slots each require 18 Level 13 Jewels, or a total of 9,565,938 Cracked.
This is what I mean by 'frustrating, burdensome, and not at all fun.'
My suggestion to fix the jewel system is to kill the exponential aspect of jewel evolution and adjust it to a more sustainable scale.
Bookmarks