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Thread: How Drop Rates Work (Simplified) and the Factor of Luck Elixirs

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    If you hold your breath right when the boss is about to die you will increase your pink chances.



    Good thread, I still prefer a DropLoot system though..if the Dev uses the term "Fair"

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    Quote Originally Posted by Physiologic:342571
    5 pinks to 5 players within the same shot in BS (if its a 1% chance for a pink) would simply be (1/100)^5 or 0.0000000001, or .00000001%
    It sounds as if one would have better chance @ a royal flush...lol
    For the record, I have seen 2 pinks drop at the same time (not recipe )in BS.

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    Senior Member krazii's Avatar
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    Quote Originally Posted by Physiologic View Post
    5 pinks to 5 players within the same shot in BS (if its a 1% chance for a pink) would simply be (1/100)^5 or 0.0000000001, or .00000001%
    Hmm...so about 1 in 10 billion? I wonder how many bosses have been defeated/looted since BS was released. There should be some kind of buildup to the 10 billionth boss. Since we have evidence of a 4 drop at once we can reasonable assume there there has been at least 100 million bosses defeated or that there won't be another 4 drop until the 100 millionth boss is defeated. These numbers are making me dizzy.

    Kraz

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    Quote Originally Posted by Physiologic View Post
    5 pinks to 5 players within the same shot in BS (if its a 1% chance for a pink) would simply be (1/100)^5 or 0.0000000001, or .00000001%
    Welcome back! While we're at it, how insane would the odds look if all five players in addition to their pinks simultaneously got recipe drops? *wink*
    Last edited by neko; 07-06-2011 at 09:39 PM.
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    Is there a factor for drops if you a higher level then the dungeon. I.e if I'm a lvel 45 and I farm the ancient swamps.

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    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by SavageSpider View Post
    Is there a factor for drops if you a higher level then the dungeon. I.e if I'm a lvel 45 and I farm the ancient swamps.
    Nope - Drop rates would be the same at the ancient swamps no matter what your level is.

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    Thanks for the info

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    Tournament & Ladder Leader AbsolutePally's Avatar
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    Physiological !!
    There may be a whacked out way to increase your pink drop rate.
    Ok, bare with me on this one.
    Althought this may be just a coincedence and if not, I shouldn't be sharing this information.
    Cutting to the chase.
    I've noticed if you farm with friends, everyone is a friend of one another in your pve party and the host dies against the boss soloing it then your friends come in to kill, the pink drop rate increases dramatically. Now the group may rev you however you do not accept rev. Basically you stay there dead. This has worked numerous times and yielded a pink somewhere at the rate of one per five runs. I've seen it yield back to back pink, 3 pinks in a row as well. Now I feel as though there may be more to it. For examplem the host can not die before the boss. Or it may not even need to be the host that dies either. You seem to know quite a bit, through testing. If you could, will you test this method? An episode of myth busters?
    Retired: Alwaysdt 71 Mage. Legends never die, they just fade away.

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    Interesting, still skeptical though..

    BS campaign?

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    It is very interesting indeed. I've only shared this info w a very small group of friends. Like 7 total. Yes in sewers, mainly vs trash heap bs thats the only place I like to farm. I've received nearly 20 pink drops from him. Now as you may know, I am more of a pvp ctf player, I dislike farming and pve.
    Skeptical were my friends lol. At first. Then pow drop, instant believers. There were some fairly long runs without pinks like 8 but mainly 1 in five sometimes 25%..
    Retired: Alwaysdt 71 Mage. Legends never die, they just fade away.

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    I'm drawn to it cause I've had a good friend tell me that a grate killing him would also lead to a pink, or at least very commonly lead to a pink.

    What keeps me from believing is that I've had countless runs of friends-only, host or someone dying, but no pinks too.

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    Did they stay dead and not accept the rev, uneffectively soloing the boss?
    Lol i've seen Amyxrose solo trash heap, alone, no pots! None, not even mana or hp. She was supposed to die (our sacrifice) but ended up winning. No pink on that
    Retired: Alwaysdt 71 Mage. Legends never die, they just fade away.

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    No on the staying dead part, though there have been times when we ask a dead mage to stay down if they die at the boss (goldfever or heap), but I don't distinctly remember getting a pink in those runs.

    You should try and constantly reproduce it, so it can be fixed

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    Guardian of Alterra Physiologic's Avatar
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    DTF I replied to your PM. We can set up some runs (has to be about 100 runs total for good consistency) in-game if you want.

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    IMO the drop rate isnt pure random. theres a complex system behind.
    based on tellings of some ppl i figured a little tactic too. sometimes works. but its no reproducable..but it worked for me often yet. then i have 2 other theorys wich are a bit brought from farer away.. so will watch more to figure them out. but since i combine all 3 of them i get more sewer pinks than ever. but luck will still be a part of that.
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    IMO there is no complex system behind drop rates; Asommers himself said it was random so as to keep it fair as possible and to help stave off silly booting. People just can't accept that there very well may be no "system" other than rough percentages from a table and that it is random and come up with elaborate theories to explain it

    However, I have found that if I wear yesterday's underwear...on my head....while doing runs, my chance of pinks increases 0.00017%. And if I wear them backward as well, I am guaranteed a drop at a boss of a random level. Guaranteed to work, everyone should try it.
    Last edited by Moogerfooger; 07-31-2011 at 09:46 AM.
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    Quote Originally Posted by Physiologic View Post
    DTF I replied to your PM. We can set up some runs (has to be about 100 runs total for good consistency) in-game if you want.
    Hehe ok! U r prolly the best person alive. I spent all morning reading through half if not most of ur links. All of which is extremely consistant and accurate.
    The part where u hit enemies 100 x wearing void and sentinal gear to check hit % and u determined u hit 85%. Which is weird seeing as u have 100+ hit %. Over 100 doesnt count, im,sure uve learned that. The roll ladder u did demonstrates that. The enemies have dodge, maybe not 15% tho (which was ur miss rate) imo it goes 100 hit minus dodge and or debuffs if applicable.
    Anyway sry.
    Back to the subject, have u done a 100 run test before? We may have to do it twice (200) once free ballin it, other using my myth buster episode way. I'd love to see this one played out!
    If u dont mind ill do the dying,w my,54 bear bc I wna lvl him for his forti set, dw ill use pots (melee one not luck)
    Retired: Alwaysdt 71 Mage. Legends never die, they just fade away.

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    That cleared things up . Great guide phys
    MisterChris (Level 51 DexBear)

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    nice guides, man. Thanks a lot!

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    Default Random drop

    1/ dont think there is any true randomness in drop coz implementing true random numbers isnt that easy andcheap to set in logical systems.
    2/ wondering wht would happen if one player will lvl up to lets say 10th lvl with killing only 0 % drop chance enemies, thus no bosses, to eliminate possibility of pink drop. And then just with 4 other same guys will go kill some good drop boss. Do you still think that chance that they will all get pink will be like 0.000000001? I think it will be much more i dare to say around 33.3-%

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