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    This is how MMO games actually work; in every cap the previous gear is obsolete. If you want to be the "best" again, you will have to work hard again and again and again, it never ends until you decide to start playing a "real" game. One that requires player "skills" such as reflexes, high execution, muscle memory and strong mental skills instead of stats.

    Rogues and PvP:

    The problem is people think PvP is a real and good representation of skill... LMAO! Please wake up; MMO PvP is a joke and not to be taken seriously. It's hilarious when people take it to heart and actually think they are "good" when they successfully out-gang, out-button-mash in clashes or overwhelm other players with lesser stats in 1v1. PvP is fun, leave it at that.

    A Rogue shouldn't be able to Tank like a Warrior and Damage like a Mage. It was supposed to be an in-between class; neither the best at both. I see it as a jack of all trades, master of none; a class that can balance both. A Mage should have the most Damage but have the most laughable survivability. A Warrior should not be able to kill but also should not be able to be killed. All three classes together as a team should balance the stats out.

    If you still haven't figured it out or don't have the ability to adapt, you might as well go play another game but you can't because this is your "game" and you won't find another one that caters to your level of "skill". Announcing your "retirement" is funny because you were never paid to play nor does your leave affect the game in any way. You play this game because it's a game for you by you.

    It's quite simple. If you lack the survivablity, STS has given you jewels to mix and match. It's no brainer to "up" your defensive stats and sacrifice your damage to stay alive. However, if you can't figure that out or are too stubborn, keep dieing until you do. You know something is wrong when Rogues complain for not being able to survive. You weren't supposed to survive that well from the very beginning as STS stated; it wasn't their intention for Rogues to be the ultimate class in surviving, that's what Warriors do and the ultimate class in damage, that's what Mages do. You were supposed to be the middle class, neither good at both but have the best variety in builds. We call this the "Quality" Build. Souls Players will know this reference \o/. Once you accept this, you will calm down.

    The real players will adapt and make their class shine like they always do. It's the lesser players that will complain and whining about an MMO because of "stats" is amusing. You play a stats game and expect it not to disappoint you? Rofl.

    Tl;dr: Git Gud!

    Suggestions:

    The eyes and para nobles cater to the toon's class i.e a warrior converts get Fury and Diamond Nobles. Rogues get Finesse and Chaos. Mages get Mind and Finesse. Nobody needs Nature and Water or the other classes main jewels.

    Convert our Rengols to Cryostars? If an event can still put them to use like the previous events, I'm fine with that.

    Why not have a quest to upgrade Arcane Ring to Level 2. Like in other games; +1, +2, +3 etc. The stats increase and so does the level in this case i.e. 41, 46, 51, 56 +3 at cap 56 until cap 61 +4 and beyond.
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    Quote Originally Posted by Allocate View Post
    This is how MMO games actually work; in every cap the previous gear is obsolete. If you want to be the "best" again, you will have to work hard again and again and again, it never ends until you decide to start playing a "real" game. One that requires player "skills" such as reflexes, high execution, muscle memory and strong mental skills instead of stats.

    Rogues and PvP:

    The problem is people think PvP is a real and good representation of skill... LMAO! Please wake up; MMO PvP is a joke and not to be taken seriously. It's hilarious when people take it to heart and actually think they are "good" when they successfully out-gang, out-button-mash in clashes or overwhelm other players with lesser stats in 1v1. PvP is fun, leave it at that.

    A Rogue shouldn't be able to Tank like a Warrior and Damage like a Mage. It was supposed to be an in-between class; neither the best at both. I see it as a jack of all trades, master of none; a class that can balance both. A Mage should have the most Damage but have the most laughable survivability. A Warrior should not be able to kill but also should not be able to be killed. All three classes together as a team should balance the stats out.

    If you still haven't figured it out or don't have the ability to adapt, you might as well go play another game but you can't because this is your "game" and you won't find another one that caters to your level of "skill". Announcing your "retirement" is funny because you were never paid to play nor does your leave affect the game in any way. You play this game because it's a game for you by you.

    It's quite simple. If you lack the survivablity, STS has given you jewels to mix and match. It's no brainer to "up" your defensive stats and sacrifice your damage to stay alive. However, if you can't figure that out or are too stubborn, keep dieing until you do. You know something is wrong when Rogues complain for not being able to survive. You weren't supposed to survive that well from the very beginning as STS stated; it wasn't their intention for Rogues to be the ultimate class in surviving, that's what Warriors do and the ultimate class in damage, that's what Mages do. You were supposed to be the middle class, neither good at both but have the best variety in builds. We call this the "Quality" Build. Souls Players will know this reference \o/. Once you accept this, you will calm down.

    The real players will adapt and make their class shine like they always do. It's the lesser players that will complain and whining about an MMO because of "stats" is amusing. You play a stats game and expect it not to disappoint you? Rofl.

    Tl;dr: Git Gud!

    Suggestions:

    The eyes and para nobles cater to the toon's class i.e a warrior converts get Fury and Diamond Nobles. Rogues get Finesse and Chaos. Mages get Mind and Finesse. Nobody needs Nature and Water or the other classes main jewels.

    Convert our Rengols to Cryostars? If an event can still put them to use like the previous events, I'm fine with that.

    Why not have a quest to upgrade Arcane Ring to Level 2. Like in other games; +1, +2, +3 etc. The stats increase and so does the level in this case i.e. 41, 46, 51, 56 +3 at cap 56 until cap 61 +4 and beyond.
    I wonder where were all these advice when the warriors wanted buff in everything and crying their heart out in the forum ? That time why didnt they retire ? always crying that nobody takes them in parties..looool

    Rogue tanks have 5k hp and around 2k health..(before nerf)..so lets bring the warrior down to that level and let them tank..then the rogues will also say..
    The real players will adapt and make their class shine like they always do. It's the lesser players that will complain and whining about an MMO because of "stats" is amusing. You play a stats game and expect it not to disappoint you? Rofl.

    Now very ordinary warriors with arcane sword have 10k hp..3.5k armor and 800 dmg..and I am sure they are still not satisfied...looool..cry again and whine..this is the best u are expected to do..

    Whenever STS said...that Rogues should not be the best damage dealers?..While mages excel in mob control...rogues can deal with single bosses better...Now as it turns out...Warriors want both of these qualities to be taken away from the classes and added to them..

    So cry your hearts out,whine..and maybe STS will listen to u...STS is extra careful in showers all their affecion on your class only .
    I think now...ask for dmg nerf for rogues....why should a rogue hv more than 500 dmg when a tank have 800 onlyyyyyy...xD
    Last edited by Tapash Bose; 03-20-2016 at 10:19 AM.

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    Quote Originally Posted by Tapash Bose View Post
    I wonder where were all these advice when the warriors wanted buff in everything and crying their heart out in the forum ? That time why didnt they retire ? always crying that nobody takes them in parties..looool

    Rogue tanks have 5k hp and around 2k health..(before nerf)..so lets bring the warrior down to that level and let them tank..then the rogues will also say..
    The real players will adapt and make their class shine like they always do. It's the lesser players that will complain and whining about an MMO because of "stats" is amusing. You play a stats game and expect it not to disappoint you? Rofl.

    Now very ordinary warriors with arcane sword have 10k hp..3.5k armor and 800 dmg..and I am sure they are still not satisfied...looool..cry again and whine..this is the best u are expected to do..

    Whenever STS said...that Rogues should not be the best damage dealers?..While mages excel in mob control...rogues can deal with single bosses better...Now as it turns out...Warriors want both of these qualities to be taken away from the classes and added to them..

    So cry your hearts out,whine..and maybe STS will listen to u...STS is extra careful in showers all their affecion on your class only .
    I think now...ask for dmg nerf for rogues....why should a rogue hv more than 500 dmg when a tank have 800 onlyyyyyy...xD
    Nicely said i didnt have the effort but i agree good sir Its the rouges turn now. Stop crying lol mages and tanks all had their turn

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    Quote Originally Posted by Darkquantum View Post
    Nicely said i didnt have the effort but i agree good sir Its the rouges turn now. Stop crying lol mages and tanks all had their turn
    There is a very basic difference goodS ir which I may so humbly remind you
    First of all I dont do pvp..so all my observations are pve related only

    Not a single rogue ever opposed any of the buffs the mages and warriors have been lately getting .Rather everyone of us was supporting that ..bcos we felt that will be good for the overall health of the game ..higher level means tougher mobs with higher hp and damage..and u enter there as a paper
    Imagine how u would hv felt going from 41-46 when ur overstall stas was destroyed..just to make one class happy
    Mages still need an armor buff...and all(not sure about warr though xD) would have welcomed if STS had gone that way ...after all this we still support it ..

    But see at the jubilation (especially so by warriors) after the nerf...Its not the rogues who wanted to be #1 ever..we simply never care..It was the warriors who needs it all through..u find 1.8-2.0k armor for rogues too much...while most of the warriors are running around with. 10k hp,3.5k armor and 800k dmg ..so u call that fair ?We will never be able to kill anybody if we cannot stay alive and our power to kill was also further reduced by nerfing criteria..

    Not only that, nerfing rendtail ring was a step aimed towards weakening mages and rogues only..PPl with over 10k hp will never notice the difference.. and some of the warriors have already started demanding the same for planar pendant also
    So there are 2 ways to be number one if there are 2 lines of equal length..u shorten the other line and increase your own..warrior want it both ways

    Now lets look at the practical situation...i was trying to farm fangs(for glintstone set) before but after nerf i could not survive in elite rengol....so how any average rogue will be of any use in lvl 56...If I am a paper in lvl 46 elite....I will be a paper in lvl 56 normal also ..so much for the party...who will want anybody in a party who will die 30 times or more..loool?
    How many tanks u need in ur party just to save a rogue..just to remind rogue have no well defined defense mechanism like mages and warriors...and all the skill upgrades /mastery other than razor shield are pretty much useless...
    All tank partys with arcane swords are knocking off records...so why will they need anybody else..?...Dont think mages will be useful to them for long after STS brings out some more buffs for them....All the buffs that matter goes to warriors only

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    Quote Originally Posted by Tapash Bose View Post
    There is a very basic difference goodS ir which I may so humbly remind you
    First of all I dont do pvp..so all my observations are pve related only

    Not a single rogue ever opposed any of the buffs the mages and warriors have been lately getting .Rather everyone of us was supporting that ..bcos we felt that will be good for the overall health of the game ..higher level means tougher mobs with higher hp and damage..and u enter there as a paper
    Imagine how u would hv felt going from 41-46 when ur overstall stas was destroyed..just to make one class happy
    Mages still need an armor buff...and all(not sure about warr though xD) would have welcomed if STS had gone that way ...after all this we still support it ..

    But see at the jubilation (especially so by warriors) after the nerf...Its not the rogues who wanted to be #1 ever..we simply never care..It was the warriors who needs it all through..u find 1.8-2.0k armor for rogues too much...while most of the warriors are running around with. 10k hp,3.5k armor and 800k dmg ..so u call that fair ?We will never be able to kill anybody if we cannot stay alive and our power to kill was also further reduced by nerfing criteria..

    Not only that, nerfing rendtail ring was a step aimed towards weakening mages and rogues only..PPl with over 10k hp will never notice the difference.. and some of the warriors have already started demanding the same for planar pendant also
    So there are 2 ways to be number one if there are 2 lines of equal length..u shorten the other line and increase your own..warrior want it both ways

    Now lets look at the practical situation...i was trying to farm fangs(for glintstone set) before but after nerf i could not survive in elite rengol....so how any average rogue will be of any use in lvl 56...If I am a paper in lvl 46 elite....I will be a paper in lvl 56 normal also ..so much for the party...who will want anybody in a party who will die 30 times or more..loool?
    How many tanks u need in ur party just to save a rogue..just to remind rogue have no well defined defense mechanism like mages and warriors...and all the skill upgrades /mastery other than razor shield are pretty much useless...
    All tank partys with arcane swords are knocking off records...so why will they need anybody else..?...Dont think mages will be useful to them for long after STS brings out some more buffs for them....All the buffs that matter goes to warriors only
    Yes i do think your over exaggerated version of the truth is fair. I like everything about the game now. Yes yes yes

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    Quote Originally Posted by Allocate View Post
    This is how MMO games actually work; in every cap the previous gear is obsolete. If you want to be the "best" again, you will have to work hard again and again and again, it never ends until you decide to start playing a "real" game. One that requires player "skills" such as reflexes, high execution, muscle memory and strong mental skills instead of stats.

    Rogues and PvP:

    The problem is people think PvP is a real and good representation of skill... LMAO! Please wake up; MMO PvP is a joke and not to be taken seriously. It's hilarious when people take it to heart and actually think they are "good" when they successfully out-gang, out-button-mash in clashes or overwhelm other players with lesser stats in 1v1. PvP is fun, leave it at that.

    A Rogue shouldn't be able to Tank like a Warrior and Damage like a Mage. It was supposed to be an in-between class; neither the best at both. I see it as a jack of all trades, master of none; a class that can balance both. A Mage should have the most Damage but have the most laughable survivability. A Warrior should not be able to kill but also should not be able to be killed. All three classes together as a team should balance the stats out.

    If you still haven't figured it out or don't have the ability to adapt, you might as well go play another game but you can't because this is your "game" and you won't find another one that caters to your level of "skill". Announcing your "retirement" is funny because you were never paid to play nor does your leave affect the game in any way. You play this game because it's a game for you by you.

    It's quite simple. If you lack the survivablity, STS has given you jewels to mix and match. It's no brainer to "up" your defensive stats and sacrifice your damage to stay alive. However, if you can't figure that out or are too stubborn, keep dieing until you do. You know something is wrong when Rogues complain for not being able to survive. You weren't supposed to survive that well from the very beginning as STS stated; it wasn't their intention for Rogues to be the ultimate class in surviving, that's what Warriors do and the ultimate class in damage, that's what Mages do. You were supposed to be the middle class, neither good at both but have the best variety in builds. We call this the "Quality" Build. Souls Players will know this reference \o/. Once you accept this, you will calm down.

    The real players will adapt and make their class shine like they always do. It's the lesser players that will complain and whining about an MMO because of "stats" is amusing. You play a stats game and expect it not to disappoint you? Rofl.

    Tl;dr: Git Gud!

    Suggestions:

    The eyes and para nobles cater to the toon's class i.e a warrior converts get Fury and Diamond Nobles. Rogues get Finesse and Chaos. Mages get Mind and Finesse. Nobody needs Nature and Water or the other classes main jewels.

    Convert our Rengols to Cryostars? If an event can still put them to use like the previous events, I'm fine with that.

    Why not have a quest to upgrade Arcane Ring to Level 2. Like in other games; +1, +2, +3 etc. The stats increase and so does the level in this case i.e. 41, 46, 51, 56 +3 at cap 56 until cap 61 +4 and beyond.
    If anyone doesn't or can't understand this re-read !
    Very well put,good job Allocate hopefully everyone takes this to heart.

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