Here are two idea's presented by myself and judgementbow. Sounds like the community is liking the ideas, lets continue to refine them into something great.
Potion Global Cool-Down: Prevents players from "Potion Guzzling". Players who potion guzzle use no tactic, and lack of tactic is the major flaw that hurt Pocket Legends. The Developers did a great job of setting up Star Legends, it actually requires tactic. One thing we have not seen yet is what will happen when people get enough credits to potion guzzle. A counter-argument against this is "What if I need to heal!?!". Well, that is why you will need to use a thing called PPS & PUT. Wonder what those mean? PPS is Proper Party Setup. PUT is Player Using Tactic. If you want to blindly run into a room full of 30 enemies, and potion jam to survive, then go play pocket legends.
Prevent Inflation & Keep Credits Low: Pocket Legends has major inflation. Which leads to unnecessary spending, and ridiculous prices. One of these unnecessary spending's is buying thousands of potions, to use up in just a few blind dungeon runs. Also, market prices will adjust to credit amounts. Example: In Star Legends, 1,000 credit is equivalent to 10,000-20,000 gold. So expensive items on the consignment shoppe would be 10,000-20,000 credits, compared to Pocket Legends, 100,000-200,000 gold.
Constructive Arguments -
judgementbow against Low Credit Rate - "If the amount/price of credits that can be purchased is lowered, then I'll be fine with credits staying low. If the price for credits doesn't change, anyone could be rich in game by spending a few bucks on credits."
Opinions?
Discuss! :P
Spacetime User Terms and sayings:
Potion Guzzling - The act of constantly having to tap on the potion buttons to survive a dungeon.
Potion Jamming - The act of constantly pressing the potion buttons, just to stay at full healthpoints and manapoints at all times during a dungeon.
PPS - Proper Party Setup
PUT - Player Using Tactic
Bookmarks