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  Click here to go to the first Dev post in this thread.   Thread: Incinerateing Balance: Munch Mouth AA Massively OP in PvP

  1. #21
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    Quote Originally Posted by Thundyrz View Post
    Aimed can possibly instakill with high damage output but Aimed doesn't actually trigger an RNG roll to instakill or not.

    Does Arcane Shield protect mages vs Incinerate?

    Maybe there are pvp alternatives, like if the AA had a chance to reduce health by 75% instead of instantly kill.
    That sounds cool too. I'm open to anything. Pet is neither here nor there for me. Just provides some humor mostly. If they nerf then they nerf. Don't really need it. Doesn't feel like it affects the outcome that much overall. However I'm sure it seems that way in individual rounds in a clash.


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    Forum Adept zerofort's Avatar
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    Wow I'm just amazed how any one could think this would be ok. Pvp= pet vs pet or player vs player this is a very bad derection I thought after nekro things couldn't get worse. Pvp in this game is only about gear if that's the way ppl want it what ever I prefer using skill but that's just me . Let's just alow banish in pvp why not?

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    Senior Member Titanium's Avatar
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    Tanks these days , man!!

    Whenever they can't spam pools in pvp or they stack other tank friends they have a small window of time to complain on forum cause they have just another small little disadvantage.

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    dnt talk to much and always complaint,

    just buy 0ne for ur self, DONE!

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    Quote Originally Posted by Thundyrz View Post
    The new arcane pet Munch Mouth's aa is able to one-hit endgame Warriors with top gear and with Juggernaut active. There are multiple reports and videos demonstrating the issue.

    Devs, please take another look at this pet's aa because it is insanely overpowered and will quickly destroy PvP at all levels, giving the decisive and unfair advantage to Munch Mouth owners.
    Zeus is against the nerf, thread closed, end of story

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    Quote Originally Posted by BerryDroid View Post
    dnt talk to much and always complaint,

    just buy 0ne for ur self, DONE!
    And another mm owner with the cerebral capacity slightly below his mm.

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    *sings "Wooooooooaaaaaaaaaaaah.....the map is on fiiyyaaaahh!"

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    This is total BS and it needs to get nerfed ASAP

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    Quote Originally Posted by Oezheasate View Post
    And another mm owner with the cerebral capacity slightly below his mm.
    Hahahhaha


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    For those who are against this nerf are the one's who brought it, maybe looted, and spent over 16-23mil for if, reason why they are against it if it nerfed price will most likely drop. C'mon now banish in pvp rooms??? That insane and how can players possibly vs when being one hitted, trying to avoid won't work if the opposite players knows what he's doing summoning a pet will only put it next to you so why even bother to hide behind walls. This pet is unfair and will most likely give the other team an advantage and in vs, this pet needs to get ''NERFED'' imminently

  12.   This is the last Dev post in this thread.   #31
    Spacetime Studios Dev Remiem's Avatar
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    Hey guys, I responded to another thread about this as well, but to loop back around, I do not believe that this was intended. Design will be investigating and I will update you all in the next community update.
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    yes !! nerf it else no one can sell it > 25m now ... what the point of it though having this only arcane pet with small chance of the AA skill good against warrior with arc sword now trying dominate pvp. Mage or rogues dont stand much chance against them with all the axe pull and stunning with lava spouts let alone against 2-3 of them ganging us as food .... come join us in pvp you will see how hard is it to pvp now against them .
    Last edited by will0; 03-21-2016 at 05:59 PM.

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    Quote Originally Posted by Remiem View Post
    Hey guys, I responded to another thread about this as well, but to loop back around, I do not believe that this was intended. Design will be investigating and I will update you all in the next community update.
    If STG is nerfing this, they need to take another look at the warrior sword again. With all the balancing issues, the sword overriding stun immunity still is not fixed. Furthermore, the full stun duration is also present when it should not be. Stuns in PvP last 2-3 seconds, but the stun the lava pools give is 3+ seconds. Additionally, they stack with each other and ignore the 7 second cooldown between stuns still.

    This hasn't been fixed.

    There's also the issue with rogue daggers proc being ignored if there's stun immunity present.
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    How bout they nerf all classes in PvP till you can just beat each other to a pulp with tree branches...

    Just leave pve alone..

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    There'll be no shelter here

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    Quote Originally Posted by konafez View Post
    How bout they nerf all classes in PvP till you can just beat each other to a pulp with tree branches...

    Just leave pve alone..
    I'd actually love that. All this commotion and drama came from TWO sources: PvP & the bloody people in this game who act like they're gods just coz they have everything in this game. Their ego issues not only damaged this game but also everyone who has nothing to do with their Drama Queen world.

    #SorryNotSorry

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    Quote Originally Posted by konafez View Post
    How bout they nerf all classes in PvP till you can just beat each other to a pulp with tree branches...

    Just leave pve alone..
    Because Tree Branch is a Mage only weapon. Rogues and Warriors can't equip them.

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    They will remove this problem im sure it meant to banish only on pve just wait till wednesday it will bw gone.

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    LOL 25m wasted for the silly players who rushed out and bought .-. Though it wont banish players anymore in pvp i think it is a good idea for it to deal a good amount of dmg... More that nekro imo. I dont own one or plan on doing any time soon but i think AL needs a new op pet, enough nekros and sns.
    Last edited by Redjellydonut; 03-22-2016 at 12:23 AM.

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    Quote Originally Posted by Zeus View Post
    If STG is nerfing this, they need to take another look at the warrior sword again. With all the balancing issues, the sword overriding stun immunity still is not fixed. Furthermore, the full stun duration is also present when it should not be. Stuns in PvP last 2-3 seconds, but the stun the lava pools give is 3+ seconds. Additionally, they stack with each other and ignore the 7 second cooldown between stuns still.

    This hasn't been fixed.

    There's also the issue with rogue daggers proc being ignored if there's stun immunity present.
    There seems to be a deliberate trend in bugs (most new items since last two years) that specifically targets the popping community. Poor popping folks they loose IRL cash and cant digest when things get nerfed as the value drops.

    Its difficult for hoarders to see hoarded items loose value too quick but that's how STG can make a steady source of income. There is a business revenue model driving the itemization in this game which is deeper than the stats/ mechanics ..etc of this game.

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    Quote Originally Posted by avikk View Post
    The stun rate isn't as big an issue as the proc rate for the sword is.

    Stun overrides nekro shield but nott the mage Arcane shield as far as I can see. Even then the stun is slightly less devastating than when you get stunned without a nekro shield encompassing you.

    P.S.: wouldn't a thread about this be better than replying to mod posts.
    It's still a big issue because once you get stunned you won't be mobile again until you're dead...it's a bug & an important one too.

    The sword ignores pretty much all PvP rules and STG has only fixed the major one.
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