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    Quote Originally Posted by Zeus View Post
    It's actually has a very small range (4-6MM). It's only OP if you let it get close to you which brings me to my next question: why get close in combat?
    You are so right...........

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    Posting pet aa description for the purpose of clarity...
    Name:  pet-munch-mouth.jpg
Views: 1169
Size:  295.1 KB

    Questions:

    There's a "chance" to instantly kill, is it a high chance?

    No skill exists that grants a chance to instantly kill. Is it appropriate to have a pet that can instantly kill in PvP, even if by chance?

    If allowed to retain this ability, will Munch Mouth become overly dominant in PvP as Nekro has?

    Will the presence of multiple Munch Mouth pets, a maximum of 5 per side in CTF, 4 in TDM, create an imbalance in PvP?
    Last edited by Niixed; 03-20-2016 at 07:02 PM.

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    Quote Originally Posted by Thundyrz View Post
    Posting pet aa description for the purpose of clarity...
    Name:  pet-munch-mouth.jpg
Views: 1169
Size:  295.1 KB

    Questions:

    There's a "chance" to instantly kill, is it a high chance?

    No skill exists that grants a chance to instantly kill. Is it appropriate to have a pet that can instantly kill in PvP, even if by chance?

    If allowed to retain this ability, will Munch Mouth become overly dominant in PvP as Nekro has?
    You're Mage. Aimed shot been instantly killing since 2014. Hehe. I'm happy to play with anyone that wants to see it. I'd put the incinerate percentage at 10% or below. As a Mage I think it's funny to see other classes have to worry about what we worry about however there should be limitations. To the idea of having 4-5 munch on a side, just do like nekro. Can't overlap. Have to wait to use. It does feel very swordish. Some adjustments are probably in order. I'm not sure feeble alone is worth it to use an "arcane" pet but perhaps it is. Will have to play with it more.


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    Quote Originally Posted by Kriticality View Post
    You're Mage. Aimed shot been instantly killing since 2014. Hehe. I'm happy to play with anyone that wants to see it. I'd put the incinerate percentage at 10% or below. As a Mage I think it's funny to see other classes have to worry about what we worry about however there should be limitations. To the idea of having 4-5 munch on a side, just do like nekro. Can't overlap. Have to wait to use. It does feel very swordish. Some adjustments are probably in order. I'm not sure feeble alone is worth it to use an "arcane" pet but perhaps it is. Will have to play with it more.
    Aimed can possibly instakill with high damage output but Aimed doesn't actually trigger an RNG roll to instakill or not.

    Does Arcane Shield protect mages vs Incinerate?

    Maybe there are pvp alternatives, like if the AA had a chance to reduce health by 75% instead of instantly kill.

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    Quote Originally Posted by Thundyrz View Post
    Aimed can possibly instakill with high damage output but Aimed doesn't actually trigger an RNG roll to instakill or not.

    Does Arcane Shield protect mages vs Incinerate?

    Maybe there are pvp alternatives, like if the AA had a chance to reduce health by 75% instead of instantly kill.
    That sounds cool too. I'm open to anything. Pet is neither here nor there for me. Just provides some humor mostly. If they nerf then they nerf. Don't really need it. Doesn't feel like it affects the outcome that much overall. However I'm sure it seems that way in individual rounds in a clash.


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