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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Default Weapon Changes in Curse of the Cryostar

    Important Note: To preserve previously released content these changes will only be affecting items released as part of the Underhul Expansion. Weapons released before the expansion have not been changed.

    Hey Everyone, Vroom here! I wanted to take a moment to talk about some weapon changes you’ll be seeing with the Underhul Expansion. The team at Spacetime has seen heavy favoritism towards certain weapons so we’ve made some changes to give players advantages for various playstyles.

    Dagger vs Bow
    Historically bows have been stronger weapons than daggers. With higher damage plus long range, daggers just couldn’t compete with bows. Rogues will begin to see something new with Underhul:

    Dagger Changes
    • Daggers now have added armor
    • Skill damage will be higher with a dagger than bow (for weapons of the same level and rarity)

    Bow Changes
    • Basic attack damage of bow increased 200% (Will go live with this week’s update)


    What does this mean for Rogue Playstyles
    If you choose to use daggers, you will gain some armor and your skills will deal more damage. The trade-off is that you’ll need to stay on top of your enemies to continue using basic attacks.
    If you choose to use a bow you can keep your distance from your enemies but your skills will do less damage. To ensure that daggers don’t just become the most desired weapon, we’ve increased the basic attack damage of bows. The bow attack can still only hit 1 enemy though, which means the weapon that deals the most basic attack damage depends on how many targets you hit.
    Number of Targets Highest Damage Weapon
    1 Bow
    2 Dagger/Bow (equal)
    3 Dagger

    Gun vs Staff
    Sorcerers have had a similar issue in the past with guns being the overwhelming weapon of choice. This was due to the same factors of having higher skill damage plus the additional range and kiting that come with a gun. Sorcerer weapons will receive similar treatment to what was mentioned above for Rogues.

    Staff Changes
    • Skill damage will be slightly higher with a staff than gun (for weapons of the same level and rarity)
    • Staff maximum targets hit increased to 4 (Will go live with this week’s update)

    Gun changes
    • Basic attack damage of gun increased 200%


    Sorcerers looking to maximize their AoE damage should look to staffs with higher skill damage and increased damage to mobs, while sorcerers wanting the ability to kite better and to have greater single target damage should use guns.
    Number of Targets Highest Damage Weapon
    1 Gun
    2 Staff/Gun (equal)
    3 Staff
    4 Staff

    As always, we will be keeping an eye on how these changes are affecting players and will make adjustments if needed. We hope that this will put players on more even ground when choosing a weapon that fits their play style!

    -STSVroom
    Last edited by VROOMIGoRealFast; 03-28-2016 at 06:55 PM. Reason: Clarification
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    First and sad it won't affect arcane weapons
    Ign - Coolguymage

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    Quote Originally Posted by Befs View Post
    First and sad it won't affect arcane weapons
    Aww I thought it was Arcane weapons too downer

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    Hey that's my job!

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    So basically, bows and guns are best used for boss slayin' now?

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    Basic attack means spam attacks?

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    Nice I like it

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    Hello,

    I have a question:
    When you say that you have to continue to stay on top of your target to do damage, how exactly does this work? Are you saying with daggers my aimed shot will not work at long range?
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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by Zeus View Post
    Hello,

    I have a question:
    When you say that you have to continue to stay on top of your target to do damage, how exactly does this work? Are you saying with daggers my aimed shot will not work at long range?
    I was referring to basic attack damage, meaning you'll have to stay close to be within dagger range for your basic attacks.

    Good catch, I'll update the initial post for clarification.
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    Quote Originally Posted by VROOMIGoRealFast View Post
    I was referring to basic attack damage, meaning you'll have to stay close to be within dagger range for your basic attacks.

    Good catch, I'll update the initial post for clarification.
    Thank you! Eager to see how this turns out. If this could also apply to arcane staff and daggers, I'm sure many people would appreciate it. Especially the staff, now knowing it's very inadequate.
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    Quote Originally Posted by Zeus View Post
    Thank you! Eager to see how this turns out. If this could also apply to arcane staff and daggers, I'm sure many people would appreciate it. Especially the staff, now knowing it's very inadequate.
    I think hard because there is already the new mythic. More damage, arc dagger. More armor new mythic.


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    Senior Member Morholt's Avatar
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    I love seeing how people are getting theirs knickers in a knot over level 46/47 mythic & arcane items, when we're about to be wearing level 56 gear by the end of next week. "I want my items to be the best for the 3 days that I'll be using them!"

    Such parochial thoughts.

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    Quote Originally Posted by Ireliaa View Post
    As a rogue who likes the daggers, I like the idea. If its gonna be as in chart single target bow will be superior and crowded mob dagger will be superior. I hope that calculation is made by testing the skills and basic atack without charging them.

    And since daggers are gonna be mob sweeper can we have more target hit like mage?
    +1 yea agree
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    Wait so your not gonna include arcane daggers in this? If not that's pretty messed up

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    lol excited for dags

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    You need to include arcane daggers in this you just nerfed are armor when daggers were released. As a arcane item that's already severely beat by war arcane sword I hope u include arcane daggers in this

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    Quote Originally Posted by zerofort View Post
    You need to include arcane daggers in this you just nerfed are armor when daggers were released. As a arcane item that's already severely beat by war arcane sword I hope u include arcane daggers in this
    As a Rogue who has always used Daggers This is a Must that you include Arcane and Mythic in this The Mobs and Bosses are obviously harder hitting as the higher you go in the maps and If Im in the middle of a fight with my daggers the same way as a Tank is I need my Daggers too have Added Armour and my damage too be higher The Amount of pots I going threw at the moment too stay alive is ridicules with certain Mages (Not All Before I have a Blue Heart Attack) Shouting I dont use mana as a spell I use pots !!! Oh ok you stand back their aiming your staff or your gun out of harms way while me and the tank and the Rogue with the Bow watching your Back keep you alive and you press your mana button What about 4 times you might need too use it incase you dare too get too close before boss is just about too die... Sorry Seperate issue but if I hear One more mage tell me they dont use mana as a spell I'll scream.. But back too Daggers Please Please take this into consideration or we would be as well just selling our Arcane daggers or Mythic and use legend daggers No Thank You its took me 3 Seasons too own an Arcane Weapon and I dont want it too be a hindrince its suppose too be one of the most coveted weapons in the game !!! Also I know I have asked this before But Please Have Someone Look at the Effects of The daggers Even if you have too copy the Mythic Effects its better than No Effects at all apart from some words.Sorry if this came across rather angry I promise I did not mean for it too do so But When I thought of the Blue Mage in our PT then another one saying something similair only throwing in something too do with I dont use mana b/c of my PVP Ehh ur in PVE trumpet, Sorry it just brought my heckles up again Please please Add arcane and Mythic daggers and not Just Legend Daggers,Thank You Again I Apologise for have an Angry Blue Moment .....

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    Just wanted to say thanks for the gear under hul mythic is a great gift Sts from someone who is finally crafting armour of unknown power today after six months of working towards it. Thank you I feel bad for spending 40m for outdated gear but thx

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    I agree with Zeus here. Please have these changes apply to the current arcane daggers and staff. It would only be right considering they are supposed to be the top weapons at the moment.

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    Hold on, just wait a durn minute guys... why would you give rogues armor on daggers but completely ignore the fact that mages with stalves go 'splat' so quickly and easily that it makes stalves almost totally useless? Increased skill damage is not going to adequately compensate for this vulnerability!

    Stalves are not unpopular just because of lower skill damage.

    Unless you incorporate increased toughness into stalves, guns will still be heavily favored by sorcerers. I can tell you I won't want a staff unless I have a fighting chance to keep my deaths under control. What is the point of making this change if you're not going to ensure that mages won't rack up the death toll even more than we already do?

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