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Thread: Comprehensive Operative Skills and Equipment Guide

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    Senior Member Ebalere's Avatar
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    Very nice info. An update would be great, if you need any help getting skill stats for precision or anything I'd be happy to respec for you. Also I have all stats for chromaweave, custom chromaweave, and swindlers gear, if u need.
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    New Member Veebehal Lockhart's Avatar
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    I completely disagree with the reasons my some of these skills are low or at zero because you are unknowing about a no defense-type class.

    I'm arguing about how Operatives have no defense...so you would have a whole skill the uses evasion since there is not any increases on Dodge...or anytime soon.

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    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by Ebalere View Post
    Very nice info. An update would be great, if you need any help getting skill stats for precision or anything I'd be happy to respec for you. Also I have all stats for chromaweave, custom chromaweave, and swindlers gear, if u need.
    Currently updating the thread Had some health-related issues the past week or so which hindered my efforts. It would be great if you could provide stats for those sets (minus any implants)!

    Quote Originally Posted by Veebehal Lockhart View Post
    I completely disagree with the reasons my some of these skills are low or at zero because you are unknowing about a no defense-type class.

    I'm arguing about how Operatives have no defense...so you would have a whole skill the uses evasion since there is not any increases on Dodge...or anytime soon.
    Tbh, I don't understand your post at all...

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    Luminary Poster Ellyidol's Avatar
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    Quote Originally Posted by Veebehal Lockhart View Post
    I completely disagree with the reasons my some of these skills are low or at zero because you are unknowing about a no defense-type class.

    I'm arguing about how Operatives have no defense...so you would have a whole skill the uses evasion since there is not any increases on Dodge...or anytime soon.
    Lol, Phys not knowing anything about no-defense (ranger) classes.

    No wonder he was named one of the first SG's, his operative guides have been so useless! /sarcasm

    Keep in mind it was a 26 skill build. This isn't PL where you can afford to pretty much max almost all skills. Either go all out or none at all, IMO.

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    Senior Member WhoIsThis's Avatar
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    To begin with, due to time constraints, I have almost entirely focused on PL.

    But looking at SL, I note that PvP seems to be the most talked about issue.

    On paper, Ops can dominate PvP:

    1. Buff: Precision + blur
    2. Stun: Lurch + Flames (or root)
    3. Debuff: Amplify Pain (and maybe Psychic Lash)
    4. Finish it off: Sympathetic Anguish, Mind Wrack, etc.

    Statically, any counter would have an expected outcome against an op of less than 0.5. They have the dodge and crit advantage via buffs, to say nothing of the maximum single target damage inherent in their skills.

    For people who feel that PL PvP is broken.... barring a major rebalance or a PvP significantly different from PL, things could be different.

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    Senior Member WhoIsThis's Avatar
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    + 60 crit; very similar to blessings of might from PL mages; very high burst damage.


    On that note, in PvE people should max out precision just like in PvP. In battle, hold back all of your skills until they are fully recharged. Then when ready, hit precision and unload ALL damage oriented skills. This will ensure maximum damage output as it has the highest probability of crits. While precision recharges, continue spamming skills as they recharge or where necessary (ex: lurch is probably not something to spam). Because of its short duration you may only get 2 shots from the fastest recharging skills while under buff.

    Then when precision recharges again: It's well worth holding spells off as soon as precision recharges the next minute rather than firing skills as they recharge until all skills recharge. Then hit precision and let everything off again.

    The only weakness is that you may get a lot of aggro. Lurch is highly advised.

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    Senior Member Redbridge's Avatar
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    Right let's get this Op levelled......

    Re: skills and the order it seems to fall into place nicely. Level the first 6 as you advise and then the next one appears at level 16 anyhow.... Worried about pots at lower levels.... I better grab a handful.
    Use the SEARCH function or it'll probably be here--> PL stuff or SL stuff >>> I'm 'SRINGY 2' .
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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Banned View Post
    Daggers?
    How did I know Banned would be the first person to ask about this?
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    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by Banned View Post
    I imagine that this is the reason behind Apple's continued unapproval of the SL client.

    So what's the fastest type of weapon in the game?
    There is an unprecedented amount of cleavage in the game. Also, headcrab zombies from Half-Life.

    The fastest type of weapon would be the dual pistols that Operatives get, and I think DPS is more meaningful in this game than in PL.

    Here's a list of a bunch of weapons in SL:

    http://www.spacetimestudios.com/show...ons-and-Equips

    All weapons are universally used unless [OPS ONLY] is stated.

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    Banned noobmigo's Avatar
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    Quote Originally Posted by Banned View Post
    I imagine that this is the reason behind Apple's continued unapproval of the SL client.

    So what's the fastest type of weapon in the game?
    Was scrolling through some other threads, preparing for SL, apparently they're either "gloves" or "pistols".

    What's up with the gloves? Anyone? Do they shoot from the tips or are they melee?

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    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by noobmigo View Post
    Was scrolling through some other threads, preparing for SL, apparently they're either "gloves" or "pistols".

    What's up with the gloves? Anyone? Do they shoot from the tips or are they melee?
    The gloves are an engineer-only item, though some Platinum gloves can be purchased that are able to be used by Operatives and Commandos. I think they act as "hand cannons" so they are all ranged weapons. I'd ask noneo for more information, he has a useful Engineer's guide in the Engineer subforum.

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