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Thread: Unique Class Weapons

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    Default Unique Class Weapons

    Unique Commando Weapons: Heavy Weapons - slow attacking but deal damage in an area of effect
    Unique Operative Weapons: Dual Pistols - somewhat lower damage but VERY fast attack speed making dps skyrocket
    Unique Engineer Weapons: Power Gloves - I have no idea what makes these special other than the look, does anyone know?
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    Senior Member Zbooo's Avatar
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    +10% Healing for the gloves! That would be awesome

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    Quote Originally Posted by Zbooo View Post
    +10% Healing for the gloves! That would be awesome
    Yes, it would, but I'm trying to report what the weapons actually do right now instead of what might be a nice addition.
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    Member SknyAndy's Avatar
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    I'll take a closer look but i think they have some significant armor. I'm not familiar with the other weapons yet though so maybe I'm wrong.

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    Banned Otukura's Avatar
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    In PL int weapons make bears and bird's heals more effective(I have not tested it with mages) than dex or str weapons, maybe something similar in SL?

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    Guardian of Alterra Physiologic's Avatar
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    If enemy armor plays as big of a factor in Star Legends as it has in Pocket Legends, Operatives' Dual Pistols will be quite weak despite high DPS.

    Also, it appears that Hand Cannons (Engineer's unique weapon) aren't so unique after all- the Platinum store Hand Cannons offer universal ones that can be equipped by Commandos and Operatives.

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