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  Click here to go to the first Dev post in this thread.   Thread: State of the game: two questions.

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    Member Iisolah's Avatar
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    1. Fix bugs/glitches first and always test new content before releasing it worldwide.
    2. A female/male option to all classes.

    thanks for asking

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    Forum Adept zerofort's Avatar
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    I would add more ways to make gold by farming not just farming for 1 item for a entire season like fangs last season. I would also like 2 see some robot vanities ty for asking us I appreciate it

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    Major Upgrade In farming! It should be similar to tiers of farming (high price items rare drop rate, medium price items medium drop rate (eggs) and small price items that should be easily looted.

    - Should be items that are very rare to loot off bosses, not mobs (Nobody even fought the bosses in Glintstone). This should be incredibly difficult to loot, but a huge payoff.

    - Egg farming! The only map I farm right now is Lost Mage's Mine, since the eggs are in demand, and they can be looted at a pretty consistant rate. This will be possible with useful legendary eggs (not op, but useful, for example kelvin for stun).

    - Higher tiers of jewels should be lootable off of bosses.

    - Craftable gears (worse than super rare dropped gear) that can be gotten with a bit of work (not as difficult as Glintstone Set).

    Then finally we need nice exclusive event vanities like ghost set, ice golem set, and tree set.
    Ign - Coolguymage

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    Senior Member Tatman's Avatar
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    1. Scale old elites and add some cool stuff to farm there. We have such wonderful old maps that no-one runs, it's a shame. Now, I imagine there is a reason as to why you adamantly refuse to do this, so maybe it's time you guys shared this with us. So a counter question - why don't you want to scale old elites?

    2. Hire a team of individuals to do proper testing and do proper game moderating.

    Good luck.

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    1) the plat offers working
    2) Pvp Kdr Respec

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    Senior Member ilhanna's Avatar
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    2. Make running maps rewarding. The Planar Tombs is a good model for this. Back in the days, if you were lucky you could loot a weapon or chest, and if not, at least you get fragments and essences which you could use to buy Breeze egg to sell. It would be great to have this concept applied to every map (with low level players in mind) but especially for the elite maps.

    To do this we need:
    • overhaul of the loot table (out with the old armors and helms, OK, we have new and better ones. Put in jewels, chance of elixir/ankh/key, chance of eggs previously only available during events or from special crates, etc)
    • balanced distribution of highly desirable items (if you put L56 mythic armor and weapon in locked crates, have the belt and helm drop from elite bosses, while ring and amulet can be crafted from farmed components)
    • overhaul of the token vendor inventories so people have new shiny things to buy with dragkin tooth, Rengol tokens, Underhul coins, Planar fragments, etc.
    • Put some sort of "Easter egg" loot on every map, something rare, a high value item, and noone knows what it is until they run the map and maybe get very lucky.


    The idea is to make running every map--not just one or two of them--potentially lucrative. The idea is to make people want to kill elite bosses because the chests they drop may contain something really desirable, or even if you're not lucky, a token, a currency of some sort. The idea is to make people want to come in game and play in the maps even when there is no weekend or big event.

    1. Make inventory more user-friendly. Once you get to people to run more maps they will run into inventory problems. So either:
    • Allow selection and deletion of multiple similar items instead of the tedious, time consuming, one-by-one liquidation
    • Allow loot picking filter (for example we can make pet ignore water jewels, commons and rares)
    • Create an inventory cleaning NPC to vacuum unwanted items at a click of a button

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    Member Asron9's Avatar
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    Quote Originally Posted by ilhanna View Post
    2. Make running maps rewarding. The Planar Tombs is a good model for this. Back in the days, if you were lucky you could loot a weapon or chest, and if not, at least you get fragments and essences which you could use to buy Breeze egg to sell. It would be great to have this concept applied to every map (with low level players in mind) but especially for the elite maps.

    To do this we need:
    • overhaul of the loot table (out with the old armors and helms, OK, we have new and better ones. Put in jewels, chance of elixir/ankh/key, chance of eggs previously only available during events or from special crates, etc)
    • balanced distribution of highly desirable items (if you put L56 mythic armor and weapon in locked crates, have the belt and helm drop from elite bosses, while ring and amulet can be crafted from farmed components)
    • overhaul of the token vendor inventories so people have new shiny things to buy with dragkin tooth, Rengol tokens, Underhul coins, Planar fragments, etc.
    • Put some sort of "Easter egg" loot on every map, something rare, a high value item, and noone knows what it is until they run the map and maybe get very lucky.


    The idea is to make running every map--not just one or two of them--potentially lucrative. The idea is to make people want to kill elite bosses because the chests they drop may contain something really desirable, or even if you're not lucky, a token, a currency of some sort. The idea is to make people want to come in game and play in the maps even when there is no weekend or big event.

    1. Make inventory more user-friendly. Once you get to people to run more maps they will run into inventory problems. So either:
    • Allow selection and deletion of multiple similar items instead of the tedious, time consuming, one-by-one liquidation
    • Allow loot picking filter (for example we can make pet ignore water jewels, commons and rares)
    • Create an inventory cleaning NPC to vacuum unwanted items at a click of a button
    1000+ very2 great ideas
    Xurux ~ Ommron ~ Cryom

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    1) inventory management. Make items stack please! (Like energy essences)

    2) i would like to see a new map implemented into each campaign zone, such as a tomb/alternate route from the last map. And it needs to be an elite dungeon requiring you to be at the current level cap.

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    I love the way Kraken worked when it came out -- it was varied w/ items that were good and looked different, it was introduced in stages and each boss had a different item to farm, so people had to help each other in different maps to get their items.

    I also enjoy the way the events create an item rotation in time, so certain items are available only once a year. During the rest of the year, the players interact with each other to acquire these items.

    I do not like that players can now be L46 noobs. Please make it so only people who have a capped toon can auto-level. Either that or make it so they have to play until Kelys or Expedition before they get access to auto-level. At least show some knowledge of the game before choosing to fast level their character.

    Star light, star bright...

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    1 - PVP maps with hidden names/chats to avoid drama, blockers, people who won't kill friends, etc.
    2 - New PVP maps

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    Quote Originally Posted by Ravager View Post
    1 - PVP maps with hidden names/chats to avoid drama, blockers, people who won't kill friends, etc.
    2 - New PVP maps
    Can u make a summary what good for tank for mastery skill...both pvp and pve
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    Senior Member Avaree's Avatar
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    Quote Originally Posted by Kingslaughter View Post
    Can u make a summary what good for tank for mastery skill...both pvp and pve
    Send him a pm, let's keep this thread on track
    Avy
    12-2012

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    Quote Originally Posted by Justg View Post
    Hey folks,

    There have been a lot of insightful threads recently about the current state of AL. In an attempt to consolidate thoughts, I have two questions for you:

    1) If you could change one thing about AL, what would it be?

    2) If you could have one new thing in the game (systems, content, loot, etc.) what would it be?


    Please keep it brief, and try to give only two answers

    We're listening, thanks you!

    - g
    My answers:

    1) This is sort of a difficult question to answer...but if there were one thing I could change, it would be improving the chat-filter (especially on those gold bots)

    2) I've been playing another game by another company more and more recently, what they tend to do is that with every maintenance/update they give all players who've logged in within a certain time frame, a small amount of rewards (i.e. in that game, they give "gems", which work the same way as Plats on AL). It's not enough to make the player the most OP in the game, but enough to allow the player to buy a bit of stuff, or try to win an item.

    #2: td;dr: It doesn't have to be after every update, but the occasional small gift-kits (maybe elixers, kits, or a tiny amount of gold/plat) would make the game more fun
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    .

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    Forum Adept Imback Al's Avatar
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    Female tanks
    Male rogues.
    Gg

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    Quote Originally Posted by Imback Al View Post
    Female tanks
    Male rogues.
    Gg
    And what about mages other counterpart? lol

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    Forum Adept Imback Al's Avatar
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    Quote Originally Posted by nightmaresmoke View Post
    And what about mages other counterpart? lol
    Idk what's the opposite of a nott lol

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    Quote Originally Posted by nightmaresmoke View Post
    And what about mages other counterpart? lol
    I like mage to be an elf with male and female, i can't imagine how female blue smurf look like hihi but still ok at least we can choose gander.
    Xurux ~ Ommron ~ Cryom

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    almost all covered here already by all great feedbacks to the op, my 1ct how about auto lvl to 51 for alt with some plat for ppl that already there main toon caped to 56 ^_^
    Xurux ~ Ommron ~ Cryom

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    What would i change?: i would change the drop rate for all items. no more inventories full of common epic and rare gear! They can still drop just let those drops be more rare like egg drops (instead of dropping so much of this gear drop more gold and jewels in its place sometimes yes increase the gold/jewel drop rate) Farmer friendly

    Something New?: New Daily Quests that give medium tier+ jewels!! of course the quests will just tell you to go kill monsters, but not so many! 50 kills for 1 standard jewel for example. And a longer harder quest that rewards 1 noble jewel, a special weapon (3 slots) and can only be completed once

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    1.solo leaderboard like an event lb

    2.and please make new item for event loot better then normal gear...( last time we see good gear was icescale)
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