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    Senior Member Kaziscate's Avatar
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    Default Awesome PvE Mage Build

    Here is a mage build that I've been using for a while now. I use it when I solo the Underhul expansion and other PvE stuff like elites and all that stuff. It is a pretty good build especially for the Underhul expansion where it is just Stun City. Just note that I used this build for soloing purposes,but still works great with parties. Anyways, here is the build and I will explain why I chose what I chose (feel free to make slight modifications if you want to copy this build):

    1.Arcane Shield:Pretty self explanatory. An extremely popular defense skill that is a must for doing the harder PvE dungeons. Also good for combatting those pesky debuffs and stuns.
    -Pro Tip:If you have Nekro,when your Arcane Shield's cooldown is halfway done, use Nekro's Arcane Ability and you will have an even longer time of having 40% damage reduction.Try your best to keep the rhythm of alternating Arcane Shield and Nekro's Arcane Ability going on when you are fighting tough enemies.
    •Extended Shield:You'll want to keep your shield as long as possible to help you survive longer,this upgrade helps with that.
    •Static Resonance:This helps you and your shield last even longer.A must to use for the Underhul levels where stunning is around every corner.
    •Hardened Shielding:Invincibility can really help a lot. Learn to use Arcane Shield at the right time to max out the potential for this upgrade.

    2.Time Shift: There are situations where there are swarms of enemies in PvE.This skill helps you control the angry swarms of enemies.
    -Time Shift Mastery (10/10):This has possibly the best stunning ever and can really make a big role in controlling those angry mobs. Just make sure that you deal with support enemies that can remove debuffs off other enemies, like the Orc Medic in the Ren'Gol levels, first or else the mastery will be useless.
    •Countdown of Pain:While the damage per tick doesn't seem like much,it still can hit hard if you think about it.This can also help you deal crits more often because the more you imput damage into those enemies,the faster the numbers roll and the faster those crits come in.
    •Freeze Time: This is one of the most useful upgrades in the game right now. Its rooting can really help you and your buddies out a lot with controlling those swarms of enemies. Also can keep you out of harm's reach from the close-ranged enemies' disgusting hands.

    3.Gale Force:I chose this skill mainly because of the mastery,but also good for providing a speed boost for doing faster runs,and giving a nice armor buff to reduce some damage. (You can use what ever you want for this so you don't have to exactly use the upgrades mentioned for this skill)
    -Gale Force Mastery (10/10):This is super useful because if your Arcane Shield runs out,you might be screwed because you will have tons of stuns coming your way,making you helpless as enemies slowly munch away at your squishy blueberry body.This mastery helps prevent that. At 10/10,this buff lasts for 4 seconds and the cooldown for Gale Force is 5 seconds, meaning that the enemies only have a short 1 second window to even stun you.
    •Speed of Wind:This upgrade is great to make farming faster and easier. Also great for helping you dodge wind-ups (those red zone attacks)
    •Protective Current:This is like having a mini shield. It boosts your armor,helping you survive a little bit longer.
    •Weighted Wind: This makes sure that those disgusting ugly enemies never get up. This causes Gale Force to knockdown enemies for 5.5 seconds. Gale Force's cool down is 5 seconds,keeping you ready to knock em down again. Just know that while enemies are stunned,they have an immunity to more stunning so you have to wait half a second to stun em again.

    4.Fireball:This is a great AoE crowd control skill. It pairs really well with Time Shift.The tactic I use is I first throw a charged fireball,then quickly drop Time Shift and stand back and pick em off.
    •Engulf:This skill makes sure you get your giant angry mob of enemies. It increases the blast radius to 7 meters.
    •Ignite:This DoT does similar damage to Toor's or Titan's Arcane Ability (about 100-200 damage). Also helps with landing in some crits.
    •Impact:This works EXTREMELY well with Engulf because it stuns anyone in the 7 meter radius now. The cooldown for Fireball is 4 seconds and the stun lasts for 3.5 seconds so enemies will only have half of a second to react. Just know that enemies stunned have a stun immunity.

    5.Lifegiver:This is a great support skill and because of the way this skill build is set up,you can only have 4 skills. I would recommend use this skill if you are having trouble maintaining a good amount of pots. Just keep in mind that this skill is optional on whether or not you want to use this skill. If you want to use this skill with your build,choose a skill from this list that you would feel comfortable not using. For me, when I use this skill, I use it with shield clock and wind. But it's your decision on what you want to use this skill with.
    •Increased Range:I wouldn't consider this skill manditory for Lifegiver,but if you are having trouble trying to heal your allies because they are a bit too far away and you have 1 skill point left to redeem, try using this upgrade.
    •Empower:This upgrade is a MUST for mid-level to endgame players that use Lifegiver. The mana restore will definitely help you out a ton and you can save thousands of mana potions thanks to this upgrade.
    •Regrowth:This upgrade is extremely great for all levels. The drastic health it gives you per tick will help out a ton, especially if timed right.
    Last edited by Kaziscate; 06-22-2016 at 02:48 PM.

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