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  Click here to go to the first Dev post in this thread.   Thread: [Design Blog] About the Antignome Set

  1.   Click here to go to the next Dev post in this thread.   #21
    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by intrepd View Post
    Sorry just wanna make sure, when we upgrade the set the original stats evolves too right?
    Not sharing too many details yet, but in the end you'll be able to have both completed sets in your inventory. We're currently not planning to remove your old set in order for you to get the new set, so they would be items with their own stats.

    Quote Originally Posted by Thundyrz View Post
    Vroom thanks for the extra TLC in creating this thorough explanation. After the power curve settles properly, can we expect gear to return to 'works everywhere' status or will we see further departmentalization of gear, like additional zone sets or pvp-only gear?
    There will definitely be gear in the future that is strong everywhere, but we're currently leaning away from "This is the best gear no matter what I do in the game" to give players more options and availability. This is mostly dealing in the "best of the best" tier of gear, and there will be plenty of very strong options along the way to "the best".
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  3. #22
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    Well done Vroooooom!

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    Senior Member Kaziscate's Avatar
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    And I suppose this quest line to upgrade the set involves the new elites?

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    Great info vroom...
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    Senior Member Avaree's Avatar
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    Quote Originally Posted by Tomdadon View Post
    Any chance we could see how the anti gnome set looks on Mages and rouges we have only seen it previewed on warriors
    Vroom said in chat box, all ground effects with the full set equipped look the same as the warriors.

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    Senior Member Avaree's Avatar
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    Quote Originally Posted by VROOMIGoRealFast View Post
    Hey Everyone! Vroom here, back from the future.

    We’ve seen your feedback on the Antignome set and have re-evaluated its stats compared to the gear players are currently using and where we intend the set to sit on the power curve, resulting in the set receiving a major buff in power, as well as a decrease in the number of Glintstone Coins required to create the Unidentified Antignome Armor.

    Players have questioned the reason the Antignome Set only applies in the Curse of the Cryostar Content. As we’ve mentioned before, we’re working hard to revamp the item progression for Arcane Legends to improve the playing experience for all players. Having sets restricted to specific areas allows us to create powerful, desirable items for specific content without negatively impacting our goals for item progression as well as other content in the game (PvP, previous dungeons, future expansions).

    Some players have developed theories on the fact that the set is level 52. You may have guessed correctly! In the future there will be an upgrade to this set providing even greater benefits in the Curse of the Cryostar content. This upgraded set will follow the pattern of the Antignome Set in that most, but not all, pieces will be tradeable.

    While these are not necessarily final stats, here’s what we’re currently thinking when we say “even greater benefits” for the upgraded set bonus:
    +1500 health, +1500 mana, +700 armor, +45 primary stat, +50 damage, +100 STR, +100 DEX, +100 INT

    But! And this is a major but! In order to obtain all the pieces of the upgraded set, you must be able to equip all 5 pieces of the Antignome Set.

    See you later in secret features I can't talk about!
    - STSVroom
    Well done, very much appreciated buff to the anti-gnome set!

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    Quote Originally Posted by Avaree View Post
    Well done, very much appreciated buff to the anti-gnome set!
    possible buff!

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    That's a seriously awesome buff to the stats, it will be great for the elites. I'm actually excited to get this now, I wasn't going to bother.

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    Awesome thank you Vroom.
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    Can we have full stats of the antignome gears. This is crucial in letting a lot of players decide whether to chase the set or not.
    This Is also important as not all of us will be able to afford to fully jewel two different gear sets; one for underhul & one for the rest of the maps.

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    Everything looks well planned and clean. Set is insanely powerful, but a just a little request, please make changes in dropping rate of glintstone coins because right now it is very low. Getting 4000 coins by only running maps is look near to impossible.

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    Thx for not making them apply in pop

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    i mean pvp auto correct -_-

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    What I don't like is that most likely we are going to have a PvP set and a pve set. It's discouraging to play when I have a PvP spec, PvP is empty and so I attempt pve but I'm pvp spec which generally is far from optimal so I end up just not playing at all since I'm not willing to constantly burn gold to respec. With multiple sets, we have doubled the amount of good jewels we need and it's already a lot.

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    Quote Originally Posted by Ravager View Post
    What I don't like is that most likely we are going to have a PvP set and a pve set. It's discouraging to play when I have a PvP spec, PvP is empty and so I attempt pve but I'm pvp spec which generally is far from optimal so I end up just not playing at all since I'm not willing to constantly burn gold to respec. With multiple sets, we have doubled the amount of good jewels we need and it's already a lot.
    agree... but it won't be a problem though, if the effort needed to get the set is appropriate... atm, the set need a huge amount of effort, as if it's a godlike multi-use op items, same with effort for the jewels, and respec scrolls (60 tokens of gauntlet coins, although already helped a lot by limited time arlor eggs)
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    Quote Originally Posted by VROOMIGoRealFast View Post
    There will definitely be gear in the future that is strong everywhere, but we're currently leaning away from "This is the best gear no matter what I do in the game" to give players more options and availability. This is mostly dealing in the "best of the best" tier of gear, and there will be plenty of very strong options along the way to "the best".
    Ok thanks for the clarification. I admit I'm worried about taking gear in this direction. As Ravager pointed out, having too much gear for players to manage can be major drag on gameplay. Players will end up spending our precious resources, our time and gold, on managing gear and respec-ing our skill builds.

    During gameplay, things change quickly and often. For example you might be called on to join a CTF clash game just after you finished running an Elite dungeon. And, right before that Elite dungeon you tried a timed run in a normal map and before that you were standing in Expedition camp looking shiny with a banner and before that you were goofing off in the guild hall with pets. Having to switch everything constantly throws up barriers and makes game relationships harder to maintain. If my friend calls me to pvp moments after I finished switching to my underhul gear and spec, I'm not going to want to go help him or her.

    Again, with gear that's the 'best everywhere' we didn't have to think about switching our gear. Now we have to worry about gear sets, jewels (yes the antignome buff def helps on that front, but that's a band-aid), and respec-ing. If this is the direction gear will go, please consider an overhaul of how gear and respecs are managed in the client. Loadouts that are accessible on the main screen and having multiple skill builds that you can switch between (and don't have to pay for every time) would be very positive steps.

    Gear sets that are zone-specific increase overhead costs, both for the players and for the developer. If you do ultimately go that route, I want to ensure devs are prepared to absorb the extra develompent costs needed to ensure gameplay is not impeded. What truly makes this game is fun is the people we play with and the friendships we develop. Those relationships are STS' most precious resource, imo.
    Last edited by Niixed; 04-23-2016 at 01:42 PM.

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    Quote Originally Posted by Avaree View Post
    Well done, very much appreciated buff to the anti-gnome set!
    Do you know what the warrior set looks like? I can't find it.
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    Quote Originally Posted by Zeus View Post
    Do you know what the warrior set looks like? I can't find it.
    The NPC in glintstone has the ground particle affect.

  22.   Click here to go to the next Dev post in this thread.   #39
    Spacetime Studios Dev Carapace's Avatar
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    Quote Originally Posted by Ireliaa View Post
    I am confused. So upgraded set Will not require current antignome set to make? or is it just leaving the old set beind also after upgrading it to further?
    You will require the original Anti-Gnome set to begin acquiring the pieces for the upgraded one, but you wil not lose the base set as part of the upgrade process I believe is what Vroom is saying. Everything is always subject to change of course, as it is still in development. We need to be careful that this doesn't produce unintended consequences as part of the process.
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    Senior Member greekAL's Avatar
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    nc all tht about the sets but plz do all parts of the set tradable!

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