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  Click here to go to the first Dev post in this thread.   Thread: Weekly Update | 4/28/16 | Underhul Elites, Level 51 Mythics, PvP tweaks

  1.   Click here to go to the next Dev post in this thread.   #1
    Spacetime Studios Dev Justg's Avatar
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    Default Weekly Update | 4/28/16 | Underhul Elites, Level 51 Mythics, PvP tweaks

    Howdy folks.

    Today’s publish is highlighted by the new Underhul Elite levels opening up, along with the availability of some serious new gear. We’re also taking another swing at PvP balance, tweaking some drop rates, and cleaning up some more bugs. Elite Runner Crates did not make it in to this week’s publish, they will come out next week.

    Underhul Elites:

    Are you ready for the ultimate challenge? We are releasing the most difficult content in the game today, the Underhul Elite Levels. Find out just what Jadis Gearloose can do when he is REALLY mad! These Elites will have a Jewel drop rate higher than anything you have seen in the past. We’re also populating the loot tables with Level 52-56 Legendary weapons, along with Level 51 Mythics. These will come in a variety of configurations, below is an example of three:

    Click image for larger version. 

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    We’ve also added an Elite Token Vendor in Glintstone for you to spend those hard-earned coins on things like the ever-elusive Cryogem Mold and tradable sacks of Cryostar Coins:

    Click image for larger version. 

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    PvP:

    Our goal here is to create a strategic experience where team members collaborate with each other. With the PvE-driven underlying data, PvP is an unbalanced affair, with our highest DPS class leading the way with one-shots and rapid deaths. We’re going to experiment with slowing the mortality rate down a bit by nerfing damage of all classes (after all calculations) by 50%. Heals have also been reduced by 40%. Our hope is that this leads to more fun as you go toe-to-toe. We still have the Kill/ Death counters removed from the game, so please experiment with this set of data and let us know how it feels. We’ll keep tweaking it until we get it right!

    Drop Rates:

    A balanced economy requires a wide range of available items, including some uber-rare ones. Our latest introduction of the AntiGnome set has some components that are a bit too rare at the moment, so we are tweaking Belt, Helmet, and Armor Mold drop rates. The challenge here is not to swing too far in the other direction. Let us know how your farming goes!

    PvE/ Bug Fixes:

    We’re still committed to cleaning up bugs and tweaking the gameplay to your liking. Here are a few things that happened this week:

    • Fixed Rogue Mountain Man Vanity Helm (rogue winter 2015 hat)
    • Toor's Activated Ability spawned fissures now do their appropriate damage again
    • Hooked up timers for Rengol Elites

    We have LOTS more on the horizon for you folks, including Goblin Event as well as a couple of new systems that will completely reinvigorate farming, crafting, and merching.

    Please let us know how this week’s build is going, and what you would like to see more of in the comments section.

    See ya in Arlor,

    - g
    Last edited by Justg; 04-28-2016 at 02:53 PM.
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    Thank you for putting critical on the mage staff as they are currently highly dependant on critical in PvP.


    Sent from my iPhone using Tapatalk

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    Nice nice lol

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    CoolStory!!

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    whewwe
    nice update, thanks

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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by Anyona View Post
    Thank you for putting critical on the mage staff as they are currently highly dependant on critical in PvP.


    Sent from my iPhone using Tapatalk
    Every weapon has a variant with crit, we are just showing off only 1 of the potential variants for each class.
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    PLEASE add the lost mages mine timer back as its bugged atm

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    Quote Originally Posted by VROOMIGoRealFast View Post
    Every weapon has a variant with crit, we are just showing off only 1 of the potential variants for each class.
    I see but once again, thank you

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    Awesome ty STG

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    Hmm

    Enviado de meu Moto X usando Tapatalk

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    1. What about other gears....helm, armor etc. You only mentioned weapons here.
    2. What was wrong with toor aa?

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    The proc of new mythic weapons lvl 51 is same that mythic weapons lvl 47??




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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by Zulgath View Post
    PLEASE add the lost mages mine timer back as its bugged atm
    If you want to enter the Lost Mage's Mine in a timed mode, you have to first enter Arcanum Grounds in timed mode. Then once you zone into Lost Mage's Mine, it will have a timer!
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    Quote Originally Posted by bonjovi3223 View Post
    1. What about other gears....helm, armor etc. You only mentioned weapons here.
    2. What was wrong with toor aa?
    It was dealing less damage than it should have after a series of unlreated nerfs went into earlier content (Shuyal, Nordr, Dead City, etc - this was many weeks ago)
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    Nice..ty sts for put crit on mage weap...heheheee..)
    Last edited by Samcromok; 04-28-2016 at 03:59 PM.

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    Quote Originally Posted by Hercules View Post
    The proc of new mythic weapons lvl 51 is same that mythic weapons lvl 47??
    Based on community feedback we saw that the previous Mythic weapons didn't feel powerful enough and didn't get proper use. The new mythic weapons are sharing the same procs in order to give the procs a proper chance to shine!
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    Thanks STS! I'm excited for the new gear!

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    Quote Originally Posted by Carapace View Post
    It was dealing less damage than it should have after a series of unlreated nerfs went into earlier content (Shuyal, Nordr, Dead City, etc - this was many weeks ago)
    Pheww....thx man. That is my best arcane pet.
    What about other gears?

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    Quote Originally Posted by VROOMIGoRealFast View Post
    If you want to enter the Lost Mage's Mine in a timed mode, you have to first enter Arcanum Grounds in timed mode. Then once you zone into Lost Mage's Mine, it will have a timer!
    Not the elite one... The normal one
    There is no timer button in normal maps, so we have no way to have the timer there

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    Yo, these elites are super difficult. There's also an issue with the second map boss(I'll post a thread about it).
    IGN: Xmami, Guild: <High Society> Officer

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