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  Click here to go to the first Dev post in this thread.   Thread: Questions regarding pvp adjustments

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    Senior Member Lawpvp's Avatar
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    Default Questions regarding pvp adjustments

    1. is only dmg nerfed or is healing still nerfed for all classes aswell?

    2. I know they said its 15% at low level and 50% at endgame but could we get some clarification on how it scales? does it scale continuously so 15% at lvl 1 and then (50-15)/(56-1) per lvl so 15% + .6363(lvl)? if we could see what the nerfs are at some intermediate levels like maybe 15, 30, 45 that would be nice

    3. Was the buff to dmg recieved from flags intentional?

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    Senior Member Lawpvp's Avatar
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    Anyone know anythin?

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    I want to know when the pvp grouping will be fixed. I.e 23s vs 27s/29s and 11s vs 19s. That seems odd.

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    Forum Adept Zeazimeh's Avatar
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    1. Nerf is on both dmg and heal
    3. Thats how flagging works, I didnt notice much buff in dmg received from flag as i am mostly encased in arc shield and nekro shield
    Last edited by Zeazimeh; 05-06-2016 at 11:47 AM.

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    Senior Member Lawpvp's Avatar
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    Quote Originally Posted by Zeazimeh View Post
    1. Nerf is on both dmg and heal
    3. Thats how flagging works, I didnt notice much buff in dmg received from flag as i am mostly encased in arc shield and nekro shield
    1. Thanks

    3. Yes ive been pvping for years i know its supposed to deal dmg but the amount of dmg it deals has significantly increased

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    Senior Member Lawpvp's Avatar
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    Quote Originally Posted by lvlzone View Post
    Add one more... How we gonna play now with 5 lvl tiers...
    I understand why they made the 5 lvl tiers, for the sake of implementing the scaling of the dmg and healing nerfs. But i speculate there will be some significant issues caused by tiers that big. Ill probably make a long post on the official thread made by cinci but heres the jist:

    -Lvl 16s vs 20s is just not fair, the gap needs to be smaller
    -What are the 10-11 guilds or 15-16 guilds supposed to do if the tiers are 6-10, 11-15 and 16-20? They cant pvp together anymore
    -why not just make the damage and healing nerfs according to player level? Any lvl 6-10 who enters pvp recieves one value of nerfs, any lvl 11-15 who enters pvp recieves a slightly higher nerf and so on

  8.   This is the last Dev post in this thread.   #7
    Design Department Cinco's Avatar
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    Quote Originally Posted by Lawpvp View Post
    -Lvl 16s vs 20s is just not fair, the gap needs to be smaller
    -What are the 10-11 guilds or 15-16 guilds supposed to do if the tiers are 6-10, 11-15 and 16-20? They cant pvp together anymore
    I'm open to revising the Tiers based on what's most fun and most popular :-)

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    Senior Member Lawpvp's Avatar
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    Quote Originally Posted by Cinco View Post
    I'm open to revising the Tiers based on what's most fun and most popular :-)
    As i was sure would be the case. A month ago i may not have been so optimistic. I dont know what has changed but you guys have been doing a great job taking feedback and revitalizing the game with stellar updates as of late(with the exception of a few bugs here and there but those are always to be expected). Keep up the great work!

    Ill probably post my opinion on the official thread for this later, hopefully others will do the same so we can come to a general consensus on what the best course of action is

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    Senior Member Niixed's Avatar
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    Quote Originally Posted by Cinco View Post
    I'm open to revising the Tiers based on what's most fun and most popular :-)
    IMO unless you stick to something simple like 'every 5 levels grouped' you'll just end up adding that complexity you were hoping to avoid. I think it would be better to offer players the option of downgrading or upgrading their characters/gear/pets to whichever nearby level they wish. That way you'd allow those players who play together to stick together if they so choose.

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    Senior Member resurrected's Avatar
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    Quote Originally Posted by Lawpvp View Post
    1. is only dmg nerfed or is healing still nerfed for all classes aswell?

    2. I know they said its 15% at low level and 50% at endgame but could we get some clarification on how it scales? does it scale continuously so 15% at lvl 1 and then (50-15)/(56-1) per lvl so 15% + .6363(lvl)? if we could see what the nerfs are at some intermediate levels like maybe 15, 30, 45 that would be nice

    3. Was the buff to dmg recieved from flags intentional?
    Flags deal 180-200 damage per tick in lvl 15. Its much more than before

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    Member XxpuretankxX's Avatar
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    i want level 10 fixed, damage has had a huge increase for some reason. rogues now crit tanks 500+ which has never happened no matter how many para or eye, and mages are now op, the damage increase and the huge damage from curse. I liked pvp before where each class can kill the other. And i also think its unfair for 6-9 to be fighting all 10s, i like the easy kills but it makes me feel guilty to kill players who dont even stand a chance, and i dont have to mention the jewel gap between those levels. I just want pvp to return to how it was before the rogue armor nerf

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    Senior Member epicrrr's Avatar
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    Quote Originally Posted by Cinco View Post
    I'm open to revising the Tiers based on what's most fun and most popular :-)
    Please wait for maybe 1-2 weeks more, maybe it will be good to isolate tiers to a specific level could be wonderful or a disaster.
    Kronos Divine Guild Development PICS HERE -- PVP VIDS HERE AL Retiree

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    Give a span of time like two events time and at same time these events release better twink gear of 5,10,15,20,25,30,35,40 stats which compensate for the high pricing para gems, rein gems and eyes upgraded gear. Then implement this new PVP level across all the tiers.


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    Blogger kinzmet's Avatar
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    Quote Originally Posted by epicrrr View Post
    Please wait for maybe 1-2 weeks more, maybe it will be good to isolate tiers to a specific level could be wonderful or a disaster.
    @Cinco I agree with this post, we need time to test things out.
    Last edited by kinzmet; 05-22-2016 at 12:07 AM.

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