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Thread: The Stat Mechanics of Each Class

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    Senior Member Kaziscate's Avatar
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    Default The Stat Mechanics of Each Class

    As you may or may not know by now, each class has slightly different stat mechanics. I will show em off here. These mechanics will be displayed in the form of 1 stat point. Also I will leave out the damage stat because that involves different factors like how much bonus damage there is (unless I know the damage at 100 bonus damage).

    Mage:
    -STR:+10
    -DEX:+5 Health,0.05 dodge, +0.035 Crit (gets rounded down to the nearest hundredth)
    -INT:+3 Health, +0.5 bonus damage (gets rounded up to nearest whole number), + 10 Mana

    Rogue:
    -STR:+10 Health
    -DEX:+3 Health,+0.075 Dodge (Rounded up to nearest hundredth), +0.025 Crit (Rounded up to nearest hundredth), +0.5 bonus damage
    -INT:+5 Health, +0.015 Dodge (Rounded up to the nearest hundredth), +0.026 Crit (Rounded up to the nearest hundredth), +10 mana

    Tank:
    -STR:+10 Health,+0.5 bonus damage (Rounded up to nearest whole number)
    -DEX:+3 Health, +0.05 Dodge, +0.025 Crit (Rounded up to nearest hundredth)
    -INT:+3 Health, +10 Mana

    Anyways, that is about it I hope this helps you guys out a lot!
    Last edited by Kaziscate; 05-09-2016 at 11:39 PM.

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    Default

    I think secondary stas give damage too (mage and warrior's dex, rogue's int). I don't really remember about 0.6 per poin maybe

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    Member Elder's Avatar
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    Quote Originally Posted by Untung View Post
    I think secondary stas give damage too (mage and warrior's dex, rogue's int). I don't really remember about 0.6 per poin maybe
    yeah secondary stats also give dmg

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    Forum Adept DarrenPR's Avatar
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    Default

    Quote Originally Posted by Kaziscate View Post
    As you may or may not know by now, each class has slightly different stat mechanics. I will show em off here. These mechanics will be displayed in the form of 1 stat point. Also I will leave out the damage stat because that involves different factors like how much bonus damage there is (unless I know the damage at 100 bonus damage).

    Mage:
    -STR:+10
    -DEX:+5 Health,0.05 dodge, +0.035 Crit (gets rounded down to the nearest hundredth)
    -INT:+3 Health, +0.5 bonus damage (gets rounded up to nearest whole number), + 10 Mana

    Rogue:
    -STR:+10 Health
    -DEX:+3 Health,+0.075 Dodge (Rounded up to nearest hundredth), +0.025 Crit (Rounded up to nearest hundredth), +0.5 bonus damage
    -INT:+5 Health, +0.015 Dodge (Rounded up to the nearest hundredth), +0.026 Crit (Rounded up to the nearest hundredth), +10 mana

    Tank:
    -STR:+10 Health,+0.5 bonus damage (Rounded up to nearest whole number)
    -DEX:+3 Health, +0.05 Dodge, +0.025 Crit (Rounded up to nearest hundredth)
    -INT:+3 Health, +10 Mana

    Anyways, that is about it I hope this helps you guys out a lot!
    Just to clarify 1 thing here: bonus damage is calculated by:

    ceiling(100 + (<primary stat attribute>/2))

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