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    My mage has heal with upgrades for mana and 8m range. I actually enjoy the times I am able to support my team (in addition to stunning and dealing damage) by replenishing mana and sometimes even saving a life! I keep heal mainly for myself, so that I have unlimited mana and health, but the support thing is a bonus and I watch the health/mana bars of others and give them anytime someone runs low. Another STS game, Star Legends, is a great example of how the "mage" class was done right. I am a big proponent of being powerful enough to solo. In that game, you could, but the roles were much more well defined and it made it much more fun to run with a balanced team. You wouldn't even THINK of having an Engineer (the sorcerer equivalent) without the healing skills - the other classes truly relied on you. And you needed what they brought to the table too. It was much more balanced between classes, and because I got accustomed to that, I tend to think that way in this game too. And you can call me gimped if you want, but it doesn't feel that way to me. I have one of each class, all level 50 or over, and my sorcerer is the overall most powerful and certainly my favorite toon to play.

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