Results 1 to 6 of 6

Thread: War Skill, Beckon - Problem

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Junior Member Angriff's Avatar
    Join Date
    May 2010
    Posts
    20
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default War Skill, Beckon - Problem

    The way it is now, it pulls the mob toward you for a set distance, but it doesn't take into account how far away you are from the mob. So if a mob is right on you and you hit Beckon it will shoot it behind you. Or if they are short distance away, it pulls it to nearly the same place but behind you. When used with stomp it creates insane yo-yo esque insanity.

    I feel it should pull them only to where you are, and i think that was the idea with the skill.

    Hope this helps, keep up the solid work!
    Angriff - Lv 40 Warrior
    Elfvis - Lv 22 Enchantperson

  2. #2
    Junior Member
    Join Date
    Apr 2010
    Posts
    23
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I sometimes use this bug/feature to pull mobs into a position that I want. It's easier to kill them by pulling them into a wall or corner where they can't run and get stun locked then death.

  3. #3
    Member Kingofthebear's Avatar
    Join Date
    Jun 2010
    Posts
    201
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    This "issue" has actually saved my butt if I'm worried that a boss is in danger of traveling too far away from the spawn point. Rather than risk it running back and getting a full-heal I'll whip it behind me to keep it in range. Especially with Bastet (AO mage), who ice skates away from tanks. I'd other wise never be able to run around and push it back.

  4. #4
    Guardian of Alterra Royce's Avatar
    Join Date
    Apr 2010
    Location
    Pennsylvania, USA
    Posts
    4,738
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    43
    Thanked in
    35 Posts

    Default

    Quote Originally Posted by Kingofthebear View Post
    This "issue" has actually saved my butt if I'm worried that a boss is in danger of traveling too far away from the spawn point. Rather than risk it running back and getting a full-heal I'll whip it behind me to keep it in range. Especially with Bastet (AO mage), who ice skates away from tanks. I'd other wise never be able to run around and push it back.
    Yup, this is why I like it the way it is.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  5. #5
    Guardian of Alterra King Richie's Avatar
    Join Date
    Apr 2010
    Location
    Ireland
    Posts
    1,451
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    28
    Thanked in
    13 Posts

    Default

    yeah this is used to an advantage by most tanks !!

  6. #6
    Senior Member Banned's Avatar
    Join Date
    Apr 2010
    Posts
    1,361
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    24
    Thanked in
    4 Posts

    Default

    I use this to my advantage all the time. It never seemed like a bug to me.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •