The essential issue with the new UI is that of usability. An action-based game requires quick actions from the player. The previous version of the UI was already cumbersome, but the new UI's drop down menu format added significant complexity to gameplay operations.
This issue also delves into design intent. When the leprechaun pendant was originally designed, did developers expect it to be worn at all times? Probably not, since the original pre-crafting leps were level 1, had ONLY a luck stat and had no slots for gems/jewels. Over time design elements were added to the game that increased the need to access the inventory during gameplay. Arlorian rings, tradable elixirs that resided in the 'chest' slot, and gear loadouts.
Intended or not, AL design evolution is such that, in order to achieve maximum loot at minimum cost, industrious players are required to access their inventories as fast as possible - often at the most 'dangerous' moments during gameplay. It requires 2 taps just to get to inventory (or just "I" on chrome) then you have to locate the correct slot and sometimes scroll through items. By the time the player is done tapping about like a chicken hunting for food, the action is often over or the player is dead.
Here's what I think may resolve the situation:
Good Fix: Add another drop down menu item, designated "Quick"* Place the most frequently used slots under Quick, including Chest, Craft, and Gear Loadouts. Maybe Ring and Amulet also?
* Other menu items stay the same, also meaning that Chest, Craft and Gear Loadouts still appear in their respective menus.
* Whenever Inventory is accessed, it always defaults to Quick regardless of what the player had accessed previously.
Better Fix: Everything from Good plus...* Make the Quick menu item customizable
* Players could choose whichever slots they'd want quick access to. Yaaa!
* Separate consumable elixirs from the chest slot into their own slot
Best Fix: Everything from Good and Better plus...* Correct the functionality of the Elixir button to allow players to use elixirs in inventory
* Finding an elixir right now often requires scrolling through 100+ items :/
* Elixirs in inventory supercede the plat option
* When all elixirs of a type are consumed, it defaults to the plat purchase or disappears from the list
Ultimate Fix: Everything from Good, Better and Best plus...* Add a Gear Loadout button or at least an Inventory button somewhere on the main screen
* Players create epic YouTube ballads about developer Spacetime Studios
Last edited by Niixed; 06-04-2016 at 04:32 PM.
Member Arlorian Realtors Association
well
it seem you guys won't roll it to the old one
but Cactus edit is good it you won't roll it to the old one
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plaese bring back the lower/higher button
imagine us trying to buy locked.. or jewels..
we can't go always to the lowest.. it goes the highest then lowest
very bad
same with gear.. everytime i wanna cs it bring me down to level 1 gear
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and be4 it was eaiser to open buff/elixers/switch to lepre
I really hope you guys can change it really really soon
i don't even use cs as be4.. much harder now.
Im happy about this thread, thanks developers to give us the opportunity to discuss game issues. Its great to be heard, and this game support is always present with the players.
The inventory reflects directly in the gameplay, its time to make us life easier.
The whole problem comes because the new setup requires more taps.
You could fix it by
- add 2 new icons on the main screen, one to automatically change gears loadouts and another to automatically change skills loadouts. Without the necessity to open the inventory in the middle of the gameplay
- make the elixir button on the main screen show up all the consumables items in ur inventory. This way by just 2 clicks will be possible to use luck elixirs, effigys, cryo buffs and etc Without the necessity to open the inventory in the middle of the gameplay. Actually this just works for plat users buy elixirs, kind useless to the majority of the players.
About the inventory setup itself, equipment could englobe crafts and chest. At vanity u can put furniture.
The craft slot are really hard to mess. What do you think about stack jewels like the essences? I find diamond and water jewels useless for me, this way they are like a trash spam. Or maybe add a way to delete jewels selecting the type.
Enviado de meu XT1523 usando Tapatalk
Last edited by Felipe Pereira; 06-04-2016 at 08:10 PM.
IGN: Granitoide
As galileoGalilei pointed out the restriction of joining a map when your Furnishing Inventory is FULL is somewhat frustrating. We were all given a meager 25 furnishing slots with the new UI update, but most of us (by now) have 500 inventory spots that we purchased using saved up story tokens, hauntlet coins, or special event currency over many months (years?) of playing the game. So when I see this:
Despite having almost half of my equipment inventory free...
I'm kind of left scratching my head.
Personally, I'm not interested in purchasing nor furnishing a new house (not criticizing the new content, it's just not for me)... so this roll out (IMHO) has unfairly restricted my game playing experience. The only way to circumvent this restriction is to increase my furnishing inventory capacity; but the only way to do this (it seems) is to use my precious platinum. Please provide alternate methods to increase the furnishing inventory, or raise the default furnishing inventory capacity to 50 or (even better) 100.
Thank you for your consideration.
Skill loadout suggestion: Let it be possible for two profiles to contain the same skills, but have differences in the hot-bar.
For example, let's say a character has 8 skills trained. Sometimes they want skills 1-4 in that order in the hot bar. Sometimes they want skills 5-8 in the bar. Sometimes they want skills 1-4 but in reverse order. Sometimes they want skills 1,3,5,7 in the bar, etc.
Let these be swappable via loadouts that can be loaded at no cost.
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Get rid of the equipment,vanity,other drop down and put chests and crafting back where they used to be add furniture to vanities. Do same for auction also make chests be able to speed opened again pleaase! Thank you
When I mass open lots of chests, I don't like how it pauses to show you the loot contents. It slows the operation down.
Thanks for all the great feedback! There are some deep changes that we would like to propose to you later, but right now we just want to ease the pain you are feeling.
Three changes coming for Thursday:
1) Add Chests to Equipment tab
2) Loadout on Other page should go to equipment loadouts, not vanity loadouts
3) Bug on CS, pricing toggle should sort on the first click
We're also optimizing things a bit to reduce lag when you select a category with a large number of items in it.
Let us know what you think, and thanks!
Last edited by Justg; 06-06-2016 at 05:00 PM.
Can we have crafted energy renamed so it goes at the bottom of the section under more frequently used awakening gem, shaman effigy, and various elixirs? Make it Zzz Crafted Energy or something so it goes way way down and we don't have to scroll down through them.
How about having a presets tab next to the equipment tab? This has 2 options, equipment and vanity. This should prevent some confusion when selecting a loadout. Also,can we have a viewable loot table for dungeons as well like we do for chests?
Last edited by Kaziscate; 06-08-2016 at 12:35 PM.
Please help I was usually playing my arcane ring was fitted me out of the game when I get back my ring was gone arcane please help me
dear sts support time
why i email to you long time no reply
i have case and i sent detail to you please reply asap
i waiting
regard
sobie from indonesia
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