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Thread: Haze - Problem with Kelvin Combo

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    Default Haze - Problem with Kelvin Combo

    I put a Kelvin egg into the Arcane Ability slot on my Haze pet, but Haze keeps too much distance between himself and enemies for Kelvin's spell (stun) to affect them.

    Can Haze be tweaked so that he stays a little closer to the enemy he is fighting?


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    I found this way too funny.
    Ign - Coolguymage

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    Forum Adept Imback Al's Avatar
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    *facepalm*

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    hahahaha
    now we finally found someone who use haze xD

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    This can create a problem for all ranged & melee attk pets.

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    Senior Member Kakashis's Avatar
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    Mixing great malee aa pets with ranged pets is not going to work. I don't think STS will change it. You're better off changing it yourself. Try putting Kelvin or a ribbit into a nightshade and you'll tap into some serious new territory in the game
    IGN: Kakashi <Deviant Misfits> - We run PVE!

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    Luminary Poster Fyrce's Avatar
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    Yeah, i feel like mixing and matching to find what works is up to the player. And there had been discussions previously about how a melee pet skill could be a problem in a ranged pet that stays far back.

    Star light, star bright...

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    haha, hard who use haze...

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