Originally Posted by
Dopefx
Hey all, I was experimenting with the skills a little and found that a rally cry and jugg combo is pretty darn good for tanking. with the new expansion jugg is easily a top skill to have now and the latest buff(s) made the skill better than when I took a break from AL
Original Stats
HP: 8120
Damage: 758.99
Dodge: 7.3%
Armor: 2505
Only Jugg activated
HP: 8746 (+626)
Damage: 758.99
Dodge: 7.3%
Armor: 2610 (+105)
Skill: also get to ignore 65% damage for the first 6 seconds. the duration for hp and armor boost is right around 12 seconds
Only Rally Cry activated
HP: 8708 (+588)
Damage: 811.56 (+52.57)
Dodge: 32.3% (+25%)
Armor: 2505
Skill: noted this skill increased hp and damage bc I used all 10 mastery points to give 1.25 str per lvl. I'm only 46 so at 56 it will reach full potential.
On top of the dodge, hp, and damage. the cooldown is only 20 seconds! with increased duration upgrade, the skill lasts for 12 seconds! not to mention 5% damage reduction. increased speed. lastly, the party can also receive the buffs.
Both Activated
HP: 9334 (+1214)!!!!!!!
Damage: 811.56 (+52.57)
Dodge: 32.3% (+25%)
Armor: 2610 (+105)
I like to use jugg in rotation, count to six or 2 CS/ 1 AT to time with cooldowns, by this time the 65% damage reduction from jugg is over and the 5% damage reduction from rally cry is in effect for the next 12 seconds. the cooldown is only 8 seconds after effects end (20 second cooldown for skill). time that with a charged horn of renew and 3 of those 8 seconds can have invincibility. 5 seconds with no buffs attached. rinse and repeat.
Noted: plus 10 mastery for rally cry is needed.
vengeful blood isn't a true tanking skill since it only increases hp by 500. increasing damage and a 25% crit boost. just let the rogues and mages do the damage.
I don't like the mastery for horn of renew bc the added armor doesn't last for very long. so instead of increasing the party's armor. just give them 5% damage reduction and HP instead of the armor for 12 seconds!
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