Need to test myself - but if true, that radically changes things:
1. Operatives are significantly more powerful than previously thought in terms of sustained damage to targets.
2. Against bosses, operatives are a necessity, because of 1 (previously essential for amplify pain). Any idea how long the mind wreck effect lasts? I think if it lasts for the full 6 seconds, this means that the operative's effective damage is significantly higher. Currently crit is not that high, and this is a bit of a limiting factor here.
3. As the level cap grows, it is probable new equipment will add more crit, which means that this will be more powerful than ever before.
In PL, the dex and pure int enchantresses were the glass cannons. In SL, the operative has usurped it's place, barring a major rebalance. Considering that this game has only recently been released, a major rebalance is probable, especially if more engineers cry out for a buff. Historical note: In PL, the enchantress was once considered the weakest class in PL, because of it's poor survivability and at the time, inferior damage output.
Finally, at 100% more damage, it is seriously worth considering maxing out mind wrack, perhaps even taking points from sympathetic anguish.
Bookmarks