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Thread: || Passive Skills ||

  1. #1
    Fastronaut Nightarcher's Avatar
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    Default || Passive Skills ||

    I made a very detailed thread months ago for Passive skills in PL, and I think it could work very well in SL too, and might be easier to implement because the game is newer.

    A quick visual aid:



    Ok good, now I have your attention! So I won't make a detailed diagram like the enchantress one I made with examples of possible skills, but I'll describe how it could potentially work.

    --At a certain level (let's use 30 as an example), you unlock passive skills for that character.

    --There are 3 passive skills for each class.

    --Each passive skill has 3 levels, instead of 6 like active skills.

    --You increase passive skills with regular skill points.



    Quick Examples:

    "SHARPSHOOTER" -Your Critical Hits have a chance to stun the enemy for 2 seconds.
    Level 1- 15% stun chance
    Level 2- 25% stun chance
    Level 3- 35% stun chance

    "PACIFIST" -Increases the effectiveness of healing to all party members.
    Level 1- 20% increase to healing
    Level 2- 30% increase to healing
    Level 3- 40% increase to healing

    "DEFLECTION" -Adds a chance to reflect damage done to you back upon the dealers.
    Level 1- 20% chance, 50% damage reflected
    Level 2- 30% chance, 50% damage reflected
    Level 3- 30% chance, 70% damage reflected

    --

    So there's my idea. I gave an example of a skill for each class, and since every class would have 3 passives, it lets you customize your character to the role you want to play. This is the core reason I would like to see something like this put into the game.

    Any and all constructive criticism and feedback is appreciated
    Gandalf—Level 21 Arcane Legends Sorcerer
    Redeemed—Level 12 Sorcerer twink

    Nighttrooper - Level 40 Commando [retired]
    Nightarcher - Level 60 Avian Archer [retired]

  2. #2
    Senior Member Prest87's Avatar
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    Default

    I love passive skills in rpgs
    Mains: Dahood lvl55 Archer/Lvl11 Operative/Prest lvl36 Tank

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    Senior Member Zbooo's Avatar
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    Default

    Passive skills do make a huge difference in many mmorpgs, and it would be awesome if they were to be made on SL and PL.
    Zbooo- Lvl 1x Warrior

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    Luminary Poster Ellyidol's Avatar
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    Fingers crossed, the last two skills in SL will be passive

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    Not only would help to customize characters more, it would help those of us that have a hard time switching between the skills sets, due to lag, or fat fingers or slow minds, or whatever, put skills in a place that will help us.
    PL - BreadKeeperzz - 55 Bear -=- BreadKeeper - 53 Mage -=- SirKeeper 10 Bear
    SL - Keeper - Commando -=- SirKeeper - Engie
    Guild - Atomic Legends

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    Forum Adept kamikazees's Avatar
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    I think passive skills are a great idea. It would give people who don't like flipping skill pages something else to do with points besides adding new skills. Plus when the skills come out out we will only be able to map 8 of the 12 anyway.

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    Luminary Poster Ellyidol's Avatar
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    Quote Originally Posted by kamikazees View Post
    Plus when the skills come out out we will only be able to map 8 of the 12 anyway.
    This! It wouldn't make sense to have them active if you can't use them.

  8. #8
    Fastronaut Nightarcher's Avatar
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    Quote Originally Posted by Ellyidol View Post
    This! It wouldn't make sense to have them active if you can't use them.
    And by level 49, we'll have used up all our skill points! So yeah STS, passives are the key.
    Gandalf—Level 21 Arcane Legends Sorcerer
    Redeemed—Level 12 Sorcerer twink

    Nighttrooper - Level 40 Commando [retired]
    Nightarcher - Level 60 Avian Archer [retired]

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