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  Click here to go to the first Dev post in this thread.   Thread: Housing 2.0 Guide

  1. #61
    Senior Member diimitrii's Avatar
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    Quote Originally Posted by ;2531396
    Everyone wants to make money, don't attack StS for doing that..
    I totaly get that point, they need money for there staff, equipment and all. They earn money anyway, the whole week long ppl buy in game things that cost money. So is it too much to make some events like pure farm, no plat helps them getting at top? Like gauntlet but than with some loot. It can be other events than we have now with energy, they can be smaller , but they need to be 100% farming events, wouldnt that be great?

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    Quote Originally Posted by stricker20000 View Post
    The rich ones are not those wasting too much time on farming... they make profit from farmers by merching, true thing.
    Ofc you can't remove all maps etc. because without ppl farming, nothing to merch too.
    There are less and less farmers, since loot in last updates is coming either from plat (housing 1.0) or with huge gold gamble (bloodgrub casino). And i really doubt there are any good farmable furniture in housing 2.0. Most likely plat-only stuff again. So goodluck merching with no farmable stuff in the game.
    Last edited by Alwarez; 07-13-2016 at 03:38 PM.

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    Senior Member stricker20000's Avatar
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    Quote Originally Posted by Alwarez View Post
    There are less and less farmers, since loot in last updates is coming either from plat (housing 1.0) or with huge gold gamble (bloodgrub casino). Goodluck merching with economy crash.
    Better luck farming then?
    We need party-option for raid! :P

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    Senior Member thekragle's Avatar
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    Ok, I have calmed down from my previous comment in this thread. I have pleaded with Sts for this kind of update with housing. I think without a tangible benefit to houses a lot of people dont purchase them. With these upgrades it at least give us something more than a vanity house. It gives us a reason to work hard and stay engaged and yea, if you spend plat you get an extra edge.

    Sts will always listen to us and try to create balance between pay and free players but in the long run they gotta make money or there is no game so lets give them time to develop these new ideas to benefit both players.

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    Quote Originally Posted by stricker20000 View Post
    Better luck farming then?
    Not interested in farming mugs worth 105 gold (while plat-only dartboards,beds,discoballs start from 400k)

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    Senior Member stricker20000's Avatar
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    Quote Originally Posted by thekragle View Post
    Ok, I have calmed down from my previous comment in this thread. I have pleaded with Sts for this kind of update with housing. I think without a tangible benefit to houses a lot of people dont purchase them. With these upgrades it at least give us something more than a vanity house. It gives us a reason to work hard and stay engaged and yea, if you spend plat you get an extra edge.

    Sts will always listen to us and try to create balance between pay and free players but in the long run they gotta make money or there is no game so lets give them time to develop these new ideas to benefit both players.
    A lot ppl don't purchase them because the upkeep is simply ridiculous and now you should buy the house and pay upkeep for tavern every week..
    We need party-option for raid! :P

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    200 hp and 10 damage is a big deal in PvP, even at end game levels.

    The luck seems like a great idea, because it does not give players an unfair advantage in more competitive aspects of the game like timed runs and PvP. However, these buffs, which realistically speaking, most f2p players won't be able to have, gives those who have them an unfair advantage.

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    Senior Member stricker20000's Avatar
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    Quote Originally Posted by Alwarez View Post
    Not interested in farming mugs worth 105 gold (while plat-only dartboards,beds,discoballs start from 400k)
    Yes, now we are at the "farming is useless in most ways" point.
    We need party-option for raid! :P

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    Quote Originally Posted by stricker20000 View Post
    Yes, now we are at the "farming is useless in most ways" point.
    STS could easily change it by making nice loots in housing 1 or 2 available from maps but they made all interactive and desirable loot available only with plat. Farming is made useless with decisions like this.

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    Senior Member stricker20000's Avatar
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    Quote Originally Posted by Kingofninjas View Post
    200 hp and 10 damage is a big deal in PvP, even at end game levels.

    The luck seems like a great idea, because it does not give players an unfair advantage in more competitive aspects of the game like timed runs and PvP. However, these buffs, which realistically speaking, most f2p players won't be able to have, gives those who have them an unfair advantage.
    Right. Idk how ppl can like this update.
    We need party-option for raid! :P

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    So is the mailing system available even if you have a house that is currently in limbo for lack of upkeep? Or do you need an active house?

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    Senior Member stricker20000's Avatar
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    Quote Originally Posted by Alwarez View Post
    STS could easily change it by making nice loots in housing 1 or 2 available from maps but they made all interactive and desirable loot available only with plat. Farming is made useless with decisions like this.
    Correct! What does this update do? Make the game even more plat-based. I dislike the plat-hunger coming up (again) recently.
    We need party-option for raid! :P

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    Quote Originally Posted by Faliziaga View Post
    How much do the environments cost?
    I would like to know that too. But probably price will be ridiculously high.
    We need party-option for raid! :P

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    This is a pickup and play type of game. Many of us play this game in between real life tasks and even while taking a dump. Keep that in mind.
    Last edited by Justg; 07-13-2016 at 04:22 PM. Reason: less drama

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  16. #75
    Senior Member ilhanna's Avatar
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    The mailbox idea is nice; kind of redundant with forums and off-game chats, the postal stamp makes it impractical, but OK, it's not a bad idea. The display case will make a lot of collectors happy, though I sense a hefty price tag is involved. And the estate token quest made available even when you're being locked out is a welcome development. And if you had stopped the preview at that point, I'm sure it would already have made a great addition to the housing system. But buffs that come with environment, buffs that scale according to the size of your house? I can understand buffs that comes from weapons and pets you work hard to get and use in combat. I can understand elixir buffs. But buffs from the 'hood where you live? Can it get even more segregationist than that?

    I enjoy my house. It has been fun decorating it within its limitations. But that house shouldn't be made necessary for my stats and (gasp!) luck. I'm willing to work to better my gear and stable and hence my stats, but to have these tied to the size of my house and where it's sited doesn't make sense at all. You can argue that it's optional. But if house owners wiyh stacked buffs can farm harder map faster with less death and better loot, for instance, simply because they buy environments, how do those buffs qualify as optional when they clearly give advantage? It used to be that you can try to improve your competitiveness by looting, crafting, leveling, farming or merching to get that few extra points that will make you survive better and kill faster. This environment buff goes against all that. I know you want to make housing more popular. But I can only see this feature alienating players who can't afford access to the gated community.

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  18. #76
    Senior Member stricker20000's Avatar
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    Quote Originally Posted by ilhanna View Post
    The mailbox idea is nice; kind of redundant with forums and off-game chats, the postal stamp makes it impractical, but OK, it's not a bad idea. The display case will make a lot of collectors happy, though I sense a hefty price tag is involved. And the estate token quest made available even when you're being locked out is a welcome development. And if you had stopped the preview at that point, I'm sure it would already have made a great addition to the housing system. But buffs that come with environment, buffs that scale according to the size of your house? I can understand buffs that comes from weapons and pets you work hard to get and use in combat. I can understand elixir buffs. But buffs from the 'hood where you live? Can it get even more segregationist than that?

    I enjoy my house. It has been fun decorating it within its limitations. But that house shouldn't be made necessary for my stats and (gasp!) luck. I'm willing to work to better my gear and stable and hence my stats, but to have these tied to the size of my house and where it's sited doesn't make sense at all. You can argue that it's optional. But if house owners wiyh stacked buffs can farm harder map faster with less death and better loot, for instance, simply because they buy environments, how do those buffs qualify as optional when they clearly give advantage? It used to be that you can try to improve your competitiveness by looting, crafting, leveling, farming or merching to get that few extra points that will make you survive better and kill faster. This environment buff goes against all that. I know you want to make housing more popular. But I can only see this feature alienating players who can't afford access to the gated community.
    Yes making housing more popular would be easier but would also mean less plat needed theoretically. Just make estate tokens farmable not just this weekly quest. There should be two options: work for them or buy them for plat/gold.

    If people could pay upkeep without spending plat or an pretty huge amount of gold way more people would have a house and decorate it since it wouldn't be ridiculous expensive. Many people would still buy estate tokens for plat/gold. You just need to make the upkeep farmable, it shouldn't be easy to get it but people need the choice: Work or pay?
    We need party-option for raid! :P

  19. #77
    Forum Adept Luciano Lobo's Avatar
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    Quote Originally Posted by seus View Post
    This is a pickup and play type of game. Many of us play this game in between real life tasks and even while taking a dump. Keep that in mind
    Hahahaha, specially while taking a dump But seriously, just 200 hp/mana for 1k plat? It should be 300/400 at least if its going to be a plat to win option. Damage should be 2.5/3, not really desireable at the moment.
    Last edited by Justg; 07-13-2016 at 04:23 PM. Reason: less drama in the quote

  20.   Click here to go to the next Dev post in this thread.   #78
    Spacetime Studios Dev Carapace's Avatar
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    Quote Originally Posted by Zylx View Post
    So is the mailing system available even if you have a house that is currently in limbo for lack of upkeep? Or do you need an active house?
    Your house must be paid up in order to access the mail functionality. You will have notifications to inform you that there is mail waiting however even if you aren't currently paid up. By making the Weekly Estate Token quest available at all times, as well as the Story Token purchasable Upkeep Tokens this should not be too difficult to maintain for many players regardless of their housing preferences
    Last edited by Carapace; 07-13-2016 at 04:33 PM.
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    I don't know what this is based on, but it's not players' feedback. The suggestion with the strongest opposition is the most prominent feature of Housing 2.0.

  22.   Click here to go to the next Dev post in this thread.   #80
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by Tatman View Post
    I don't know what this is based on, but it's not players' feedback. The suggestion with the strongest opposition is the most prominent feature of Housing 2.0.
    There was a large amount of feedback about the lack of usefulness of housing with regards to power in game. Any time there is power involved things get controversial. We are trying to find the right balance with regards to the vanity, power, and upkeep aspects of housing.
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