How much do the environments cost?
How much do the environments cost?
Ok, I have calmed down from my previous comment in this thread. I have pleaded with Sts for this kind of update with housing. I think without a tangible benefit to houses a lot of people dont purchase them. With these upgrades it at least give us something more than a vanity house. It gives us a reason to work hard and stay engaged and yea, if you spend plat you get an extra edge.
Sts will always listen to us and try to create balance between pay and free players but in the long run they gotta make money or there is no game so lets give them time to develop these new ideas to benefit both players.
200 hp and 10 damage is a big deal in PvP, even at end game levels.
The luck seems like a great idea, because it does not give players an unfair advantage in more competitive aspects of the game like timed runs and PvP. However, these buffs, which realistically speaking, most f2p players won't be able to have, gives those who have them an unfair advantage.
So is the mailing system available even if you have a house that is currently in limbo for lack of upkeep? Or do you need an active house?
Your house must be paid up in order to access the mail functionality. You will have notifications to inform you that there is mail waiting however even if you aren't currently paid up. By making the Weekly Estate Token quest available at all times, as well as the Story Token purchasable Upkeep Tokens this should not be too difficult to maintain for many players regardless of their housing preferences
Last edited by Carapace; 07-13-2016 at 04:33 PM.
This is a pickup and play type of game. Many of us play this game in between real life tasks and even while taking a dump. Keep that in mind.
Last edited by Justg; 07-13-2016 at 04:22 PM. Reason: less drama
Last edited by Justg; 07-13-2016 at 04:23 PM. Reason: less drama in the quote
The mailbox idea is nice; kind of redundant with forums and off-game chats, the postal stamp makes it impractical, but OK, it's not a bad idea. The display case will make a lot of collectors happy, though I sense a hefty price tag is involved. And the estate token quest made available even when you're being locked out is a welcome development. And if you had stopped the preview at that point, I'm sure it would already have made a great addition to the housing system. But buffs that come with environment, buffs that scale according to the size of your house? I can understand buffs that comes from weapons and pets you work hard to get and use in combat. I can understand elixir buffs. But buffs from the 'hood where you live? Can it get even more segregationist than that?
I enjoy my house. It has been fun decorating it within its limitations. But that house shouldn't be made necessary for my stats and (gasp!) luck. I'm willing to work to better my gear and stable and hence my stats, but to have these tied to the size of my house and where it's sited doesn't make sense at all. You can argue that it's optional. But if house owners wiyh stacked buffs can farm harder map faster with less death and better loot, for instance, simply because they buy environments, how do those buffs qualify as optional when they clearly give advantage? It used to be that you can try to improve your competitiveness by looting, crafting, leveling, farming or merching to get that few extra points that will make you survive better and kill faster. This environment buff goes against all that. I know you want to make housing more popular. But I can only see this feature alienating players who can't afford access to the gated community.
Yes making housing more popular would be easier but would also mean less plat needed theoretically. Just make estate tokens farmable not just this weekly quest. There should be two options: work for them or buy them for plat/gold.
If people could pay upkeep without spending plat or an pretty huge amount of gold way more people would have a house and decorate it since it wouldn't be ridiculous expensive. Many people would still buy estate tokens for plat/gold. You just need to make the upkeep farmable, it shouldn't be easy to get it but people need the choice: Work or pay?
We need party-option for raid! :P
I don't know what this is based on, but it's not players' feedback. The suggestion with the strongest opposition is the most prominent feature of Housing 2.0.
There was a large amount of feedback about the lack of usefulness of housing with regards to power in game. Any time there is power involved things get controversial. We are trying to find the right balance with regards to the vanity, power, and upkeep aspects of housing.
Agreed however this is a lesson that should have been obvious from pl,
namely, stats for plat is viewed by many as unfair.
Remember the constant complaint threads about the stats from founders helms and how a large section of players resnted that they could not achieve comparable stats?
How about black dragon sets? Once those were dc we saw like two years of complaint threads.
Granted this isn't dc, but for a worldwide game filled with people not old enough to qualify as adults, how do they compete fairly? If I understand right this isn't just a one time buy and you get stats, but it's rent for stats? No.
A better option is to have exclusive statless vanities as house rewards.
When it comes to this being a game - fair play rules. Cater to egos with vanities, they will pay. Don't ask kids to pay to have an even playing field.
-edited by JustG- reason less drama. ( I beat you to it G ;] )
^^^ YES!! Thank you for that g.
Here are my thoughts on this:
I would first gather feedback before releasing this. If that is not an option, then I would lessen the gap between the housing tiers. Some people like a specific look of a house and stats shouldn't be the deciding choice in that. So, having much smaller gaps is the way to go if y'all are insisting on adding power based features to houses.
All I ask if developers can make this decision quickly. The last thing I want to do is spend over 1K plat on a tavern plus the necessary environments only to have it nerfed in the future.
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I feel like your forcing us to use the housing system for these buffs..the housing and gameplay( pve_ pvp) should have stayed separate entities.. I like to kill monsters not throw "house" parties and worry about upkeep payments. From my understanding the housing was always going to stay "optional" meaning that it wasn't ever going to give players with housing an advantage over those that didn't..
Last edited by Justg; 07-13-2016 at 09:53 PM. Reason: less drama
We definitely expect a mix of emotions and opinions in regards to systems and ideas like these, and we encourage more feedback when players have a chance to play with the new housing environments and other features. The reality is that there is always going to be two sides to everything and it is not possible to make everyone happy. In this thread alone we see players in favor, we see players indifferent, and we see players vehemently upset or begrudged. All of these are perfectly legitamate responses, and all of them are right.
We hope you enjoy it when it goes live tomorrow, and we'll be watching the forums for feedback!
Last edited by Carapace; 07-13-2016 at 06:01 PM.
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