If you think about it, making the proc have a chance to activate on hitting an enemy strengthens the sword as a PvE weapon, because when you have big mob pulls you hit the maximum allowable targets on autoattack, and each hit has a chance to proc. Thus big mob pulls offer multiple chances to proc the sword multiple times.
My suggestion is not a nerf, it's changing the way the sword works so it's more appropriate. Please don't tell me that standing in a corner swinging your sword over and over is a fun way to play PvP.
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Im not gonna keep silence, cuz again cuz of pvp something must be nerfed. I protect pve size. If u so want to nerf arc sword in pvp, cmon, but dnt touch pve.... If u cant kill warrior, may be u shud think about ur stats.. Everyone can be deafeated in pvp, with arc sword or without it.
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Thats why i like twink pvp lvl10-21 no one cries about nerf
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See how fast from the begin of thread which was started like " lvl46 sword stronger than lvl56" we again speak about pvp, and again pvp players are crying about stuff. srsly. lets take off this. We speak that lvl56 is not better than dragon hunter, so the way its to nerf dragon hunter- nerf warrior. lol maybe better juz to remove warr class? to nerf arc swords means win to all rog pvp nd mages pvp, and warrior will be useless anywhere. Okay... i agree that lvl56 suck. but there is another way- to increase lvl56 weps. This thread is again thread about dragon proc in pvp. And no one cares about lvl56 weps
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no its necessary warr was unwanted class now it has the demand we finally kill everyone and pls nerf korruption so our juggs doesnt break and we destroy pvp im superman i have right to kill 3 rogues vs 1 at ease and glint set 3 axe throw thats balanced also
just joking i tried pvp with new dagg and bow, and its still riddiculus how a warr comes and takes out 3 sitting rogues with axe throws and pools
proc does dmg and heal same time and stuns, if you surbvive first opull youll get on 2nd or 3rd pull stun and die
i understand it as sts wants to make rock paper scissor but they think of it as VS situation not clash. I might also add 2 mage are taking 2 rogues on 2vs2 direct clash which we were suppose to counter it like 2 rogue vs 2 warr which is imposible to win type
rogue in pvp is a garbagge at the moment all we do is find perfect game with a warr and mage at least, to play otherwise its deathfarm hop hop hop games taking more time than playtime on tdm.
Srsly guys, thread was started as i said early that dragon hunter better than immortal sword. Nd came to pvp discussion XD, just funny. Guys Arcane legends its not only pvp. I dont see reason to nerf it in pve, if someone says " need to nerf it in pve" then he is pvp player
Onadraosari, Ieliteblood, Blusangir, Bestonad
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About time warrior class was removed, how dare they enjoy the game.
Guys we just wanta correct balance in the game, about the nerf on Slink was because the pet wasn't designed for create that many pools, and Korruption is a PvP because the mobs doesn't have mana and that's why the Korrution pool doesn't affect them.
The sword in the other hand is a PvP changer, a tank with that sword can Kill any class and rogues and mages are the most weak against the tanks with sword, I saw many fight were 4 rogues were insufficient to kill that proc ( 4 rogues with arcane bow and good skills ), this sword is the main reason why tanks are so hard to kill for all clases, for example : a Tank with full noble fury and best gear but with a SWORD LEVEL 56 is trash agaisnt a full legendary tank with Dragon Sword
I mean, can't see anything wrong with that? Any class would be almost unbeteable if they would be able to use that sword, and as I said, the sword is too powerfull, can deal more damage that a rogue and with the Juggernaut + Nekro + 10k Heal is really unbeteable.
We are not asking a nerf on PVE just a small change on PVP, reduce the pools or make the proc on hit as all the other class.
If any dev want, I can make a video in vs with severeal Warriors I have a full gear and I'll loose 95% of the time with the sword just cause that proc.
ING: Valkiryas - Alassien
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Onadraosari, Ieliteblood, Blusangir, Bestonad
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expect a paper rock scissor comment from a dev soon
apparently they cant see the issue
Since they're nerfing wildfire this needs to be looked into also because this sword is insanely op
Last edited by Plqgue; 07-14-2016 at 09:53 AM.
First: mage is class which is more for pve than for pvp. Second: idc killed u warr or not, do whatever u want in pvp, i care only about pve
Onadraosari, Ieliteblood, Blusangir, Bestonad
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I think we should finally rename this game to rouge legends and transfer every mage and warrior to a rouge to end all these endless "nerf this" threads initiated by rouges and keep them happy.
To clarify things, it is not an issue. A weapon wouldn't be nerfed because the other two classes come and complain about it. The issue os entirely different with Hexstaff which was breaking the game boundaries by potentially ignoring armor and the aimed shot which, too was working beyond the limit.
Arcane sword 46 has already been looked into because the flag carrier stun was fixed once. Which means they already agreed that nothing else is wrong with it.
The Rogues can move incredibly fast with pierce, mages can gale their way out of danger and warriors need their axe and pulls so that they aren't fireballed or aimed-shot-ed from a distance. There is nothing too OP about it. The proc rate is sometimes just too low, I was killed several times while I was trying to proc it.
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