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  Click here to go to the first Dev post in this thread.   Thread: [Design Blog] On Balance - Adjusting items not working as intended

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    Senior Member Vrazicak's Avatar
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    Hex staff made us useful in PvE again, don't take away that from us.

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    Senior Member ilhanna's Avatar
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    Quote Originally Posted by VROOMIGoRealFast View Post
    To reiterate: We are not saying Rogues are too strong and need to be nerfed. We are only saying that Aimed Shot is broken and needs to be fixed. The amount that Rogues rely on Aimed Shot and how much of a crutch the broken aspects of Aimed Shot were to their balance have yet to be seen and understood.

    Unfortunately this does mean at the moment Aimed Shot cannot hit as high as it used to while we evaluate and understand how the Rogue class needs to be adjusted.
    How is aimed shot broken when it has worked just fine for many seasons? How is it a crutch when it's the rogue's defining skill?

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    So all who commented here are against the aimshot nerf, why are you still nerfing it then if all the players want it? please if you nerf it then get one of your devs/mods to make a rogue and try pvp with us to find out how useless rogues are now.

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    Quote Originally Posted by Visiting View Post
    Need speed set ;O
    you can have mine, i'm done with AL. oh i forgot to tell you, all this time i had 2 speed set LOL.

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    Senior Member Tatman's Avatar
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    Quote Originally Posted by VROOMIGoRealFast View Post
    To reiterate: We are not saying Rogues are too strong and need to be nerfed. We are only saying that Aimed Shot is broken and needs to be fixed. The amount that Rogues rely on Aimed Shot and how much of a crutch the broken aspects of Aimed Shot were to their balance have yet to be seen and understood.

    Unfortunately this does mean at the moment Aimed Shot cannot hit as high as it used to while we evaluate and understand how the Rogue class needs to be adjusted.
    Yes, "crutch" is probably the best word here. You nerfed our armor for no reason whatsoever, now you are doing the same with the only skill in this game that is actually fitting for a classic rogue-like rpg character. Not to mention pretty much all our masteries plain suck, I'm sorry, but that's the truth. Now, unless you have a better idea for rogue skills, and an idea that can be implemented asap, I strongly advice you against this unnecessary nerf.

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    Quote Originally Posted by twoxc View Post
    you can have mine, i'm done with AL. oh i forgot to tell you, all this time i had 2 speed set LOL.
    I'm gonna spam your line with crying stickers XD
    *not really
    You're really quitting? How will DM get their fancy timed banners? D:<
    ¯\_(ツ)_/¯

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    Forum Adept Amicusdei's Avatar
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    You guys gotta stop moving the goalposts.
    I spend real money and valuable time in this game and i really do love it.
    This constant adjustment stuff is bush-league nonsense.
    Any and every rogue ever has used 5/5 aimed shot, it's not possible that it's now a problem somehow.

    If you go through with this nerf (and it is a nerf) you are going to lose a great deal of valuable customers.


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    Forum Adept Shaker Ida's Avatar
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    Arcane legends had the best balance when they interduced 46 arcane weapons untill the rogue nerf ....

    U made a class useless and you just continuing same crap why dont u just remove that class and stop !!

    In 56 lvl rogues have no place in pvp even if its the best rogue in game can be happily replaced with a stupid tank with arc sword ...

    I was a rogue and u made me quit my best class after 3 years cause of nonsense crap just

    Armor aimd nerf whats comming after ? Night clubs for rogues to dance in .. for me they r not usefull anywhere else


    Maybe instead of nerfing them think of a buff maybe ? Give back armor ? Add bit more mana

    And one more thing if u know what balance means .. when u put a pet that ruins 2 damn classes thats called crap
    This korruption pet drains rogue mana and eats tanks tell me what it does to mages ? Removes thier 7k mana ? Or what ? When you put such a pet with an awefull aa maybe add another pet to remove it .. Oh yeah we have stampy but it misses alot and cd takes a year while korruption takes no time

    You just makin me explode

    So much to be said maybe you should take ur servers down looks hard for you to manage so much lvls

    You guys need to play your game instead of just saying feed back feed back






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    Just tested it in PvP, the damage of aimed shot is a joke.
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    As mainly a blue I'm agree with the feeling they are to weak as long as they aren"t helped.

    I believe balance come with a better TEAMWORK and more SKILLS too:

    -if WARRIORS were forced to taunt to maximise his effectivness
    -if SORCERERS were forced to cast heals when the health/mana mates fall
    -and if ROGUES were able to evade properly and play more tactical.

    -finally if a BAD RANDOM team full of blues, giants or hotties were at least able to achiev something together..;-)

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    Forum Adept Luciano Lobo's Avatar
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    If we are talking about items that should work as intended an example of this is the Dragon Hunter Sword on PvP. The lava pools slow other players. That's not intended. Arcane Pendant proc should not stuck your pet's AA button, that's not intended either.

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    Senior Member ilhanna's Avatar
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    This thread title mentions adjustment of items that don't work as intended. What exactly is the devs' intention for aimed shot that they now think it's not working as intended? It does its job, it has always done so, and hence the rogue's job and I haven't seen any rogue complaining about it. Lopping its potentials leave rogues with pseudo-AoE skills, pseudo-DoT skill, and if it weren't for shadow piercer we will become second rate quasi mages without the benefit of shield and stun. And it isn't a weapon or a gear that might need "fixing" when people start relying on it. It's a class defining skill. Rogues of all level use aimed shot whatever their weapon and gear are. I don't see curbing it will lead anywhere toward improving rogue performance. It's like cutting down warrior taunt or mage AoE target, it's taking away the class identity.

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    Quote Originally Posted by ilhanna View Post
    This thread title mentions adjustment of items that don't work as intended. What exactly is the devs' intention for aimed shot that they now think it's not working as intended? It does its job, it has always done so, and hence the rogue's job and I haven't seen any rogue complaining about it. Lopping its potentials leave rogues with pseudo-AoE skills, pseudo-DoT skill, and if it weren't for shadow piercer we will become second rate quasi mages without the benefit of shield and stun. And it isn't a weapon or a gear that might need "fixing" when people start relying on it. It's a class defining skill. Rogues of all level use aimed shot whatever their weapon and gear are. I don't see curbing it will lead anywhere toward improving rogue performance. It's like cutting down warrior taunt or mage AoE target, it's taking away the class identity.
    Lets put it this way, I could only hit 3.5k max on a haste set rogue with no Nekro. We all know how god awful haste set rogue armor is...and that was with a charged aimed shot. If I don't crit, the non critical damage of aimed shot is pitiful.

    On a warrior with glintstone set and on juggernaut, I was hitting 300s. This has to be a joke...that is a last season set with already low armor and my aim is hitting less than an auto attack.
    Last edited by Zeus; 07-14-2016 at 04:05 PM.
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    I'd like a refund on my rogue gear OR said gear transferred to tank/mage (e.g. arcane daggers transferred to a mage in the form of an arcane staff).

    Thank you.

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    Quote Originally Posted by Tatman View Post
    I'd like a refund on my rogue gear OR said gear transferred to tank/mage (e.g. arcane daggers transferred to a mage in the form of an arcane staff).

    Thank you.
    Yes please, if we could have our stats given to a mage/warrior too, that would be great. Let us not forget the 100s of millions we've invested into our stables.
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    Robhawk
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    Quote Originally Posted by Zeus View Post
    Yes please, if we could have our stats given to a mage/warrior too, that would be great. Let us not forget the 100s of millions we've invested into our stables.
    When smurfs were the weakest class for ages i asked for the same thing, lol.

    I never played rogue class but i agree that they are weak in PvP clash. It makes no sense to me to play tdm in a team with 3 rogues...

    STS when you adjust aimed shot which is ok give them something else back!

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    One area STS need to look at is loot rate. It's too rare or too frequent. This impacts economy. Some players get good items with few runs or opening very few locks. Some players do 100s plus but see nothing.

    Set item drop rate is almost a myth. I hardly see a helm or belt in CS for 3 weeks. Set is one example.

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    lol aim hitting like charged basic atack with bow, so low man its like a joke

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    Quote Originally Posted by Ireliaa View Post
    lol aim hitting like charged basic atack with bow, so low man its like a joke
    SP is hitting harder than Aimed Shot...
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    Senior Member ilhanna's Avatar
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    Quote Originally Posted by Robhawk View Post
    When smurfs were the weakest class for ages i asked for the same thing, lol.

    I never played rogue class but i agree that they are weak in PvP clash. It makes no sense to me to play tdm in a team with 3 rogues...

    STS when you adjust aimed shot which is ok give them something else back!
    What can they offer that will be able to replace aimed shot's previous performance?

    And they sprung it with this new update unannounced.

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