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  Click here to go to the first Dev post in this thread.   Thread: [Design Blog] Updates to Aimed Shot

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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Default [Design Blog] Updates to Aimed Shot

    Hey Everyone,

    I'll start with the tl;dr: Aimed Shot now does more overall damage!

    It's time to learn about the new Aimed Shot!
    Ok so I call it new Aimed Shot but there's not a whole lot different. The design team found an issue with Aimed Shot where the damage was incredibly inconsistent when it comes to which upgrades you use. I want to walk players through the entire process of how we found this issue and how we addressed it.

    The Inconsistent Aimed Shot
    Most abilities in Arcane Legends use a player's Bonus Damage when calculating how much damage to deal. Abilities in Arcane Legends also have a minimum amount of damage, as well as a maximum amount of damage they can deal, which provides the damage range you see in game. Specifically in the case of Aimed Shot, if you have the upgrades Accuracy and Critical Shot, the maximum damage the ability could do was applying a player's bonus damage twice. This resulted in the maximum damage for Aimed Shot if you have these 2 upgrades dealing a lot more damage than any other combination of Aimed Shot. This difference became more exaggerated the higher your Bonus Damage was which means that as Rogues level up higher and put more points into Dexterity the problem would only get worse.

    Why this is a problem
    Before I start this section I do want to reiterate that the point of this update is not to make Aimed Shot deal less damage. These changes are being done to make Aimed Shot more consistent both from a player perspective, and from a balance perspective. When any class has a skill or item that behaves in a crazy manner, it affects the balance of all classes and how we perceive them. When we make balance changes, especially large ones like the PvP adjustments earlier this year, we consider all classes under the expectation that they're behaving as we've intended them too. Anomalies like Aimed Shot dealing double Bonus Damage, or the Wildfire proc ignoring armor make us think Rogues are dealing the right amount of damage, or that Sorcerers are dealing too much damage, and so on. This isn't the actual case though, because a Rogue without Critical Shot and Accuracy is not doing enough damage by a large margin, and a Sorcerer not using a staff with Wildfire isn't dealing too much damage to mobs. Once we identify and correct these anomalies, we can better maintain the balance of all classes in AL.

    The Adjustments
    Again, the goal is not to reduce the amount of damage Aimed Shot does overall, but to make Aimed Shot more consistent and predictable. We have removed the issue of Aimed Shot with Critical Shot and Accuracy counting Bonus Damage twice, but to compensate for the loss of potential damage that Rogues are used to, we have increased other multipliers of Aimed Shot so that the average damage before the change will be the same after the change.
    To more clearly show how the Aimed Shot will be affecting players, I've taken stats from various Rogues in Arcane Legends. With their STR, DEX, and INT values, I calculated their Aimed Shot damage if they were wearing the Immortal Corruption Bow. These calculations do not include any form of pet bonuses and damage jewels were not added.



    Here is how the 6 Rogues looked before any changes were made to Aimed Shot.

    Player STR DEX INT Aimed Shot Minimum Damage Aimed Shot Maximum Damage Aimed Shot Average Damage
    Rogue 1 168 787 158 1383 3106 2244
    Rogue 2 104 650 94 1155 2548 1851
    Rogue 3 119 707 117 1247 2775 2011
    Rogue 4 135 821 182 1443 3254 2348
    Rogue 5 75 785 211 1392 3127 2259
    Rogue 6 135 835 197 1469 3318 2394

    Here are the same 6 Rogues after the upcoming changes to Aimed Shot go live
    Player STR DEX INT Aimed Shot Minimum Damage Aimed Shot Maximum Damage Aimed Shot Average Damage
    Rogue 1 168 787 158 1669 3060 2365
    Rogue 2 104 650 94 1385 2519 1952
    Rogue 3 119 707 117 1500 2739 2119
    Rogue 4 135 821 182 1744 3203 2474
    Rogue 5 75 785 211 1680 3080 2380
    Rogue 6 135 835 197 1777 3265 2521

    As you can see, the results of this change were to increase the minimum damage of Aimed Shot, while bringing down the maximum damage of Aimed Shot slightly, resulting in most cases a slight increase of Aimed Shot average damage. Because this new formula doesn't count Bonus Damage twice in the equation, it won't be scaling out of control as Rogues acquire more DEX through levels and gear.

    As always we appreciate the community's feedback and understanding while this issue with Aimed Shot has been fixed!

    PewPewPew,
    -STSVroom
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    Senior Member intizamfamily888's Avatar
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    First
    And nice to see that they get their damage back

    Gesendet von meinem ASUS_Z00AD mit Tapatalk

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    Senior Member Ireliaa's Avatar
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    looks nice on table lets test it out in game

    seems to me min damage buffed max reduced average increased overall

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    Senior Member Lawpvp's Avatar
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    Barely changed the dmg at all. If an an endgame rogue was critting a tank with jugg for 300 before, now they'll hit for 360. Hip hip hooray. 3.6% of a 10k health tank. Seems balanced

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    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by Lawpvp View Post
    Barely changed the dmg at all. If an an endgame rogue was critting a tank with jugg for 300 before, now they'll hit for 360. Hip hip hooray. 3.6% of a 10k health tank. Seems balanced
    You understand how averages work, right? If you were involved with said tank of 10K health, you should do as much (or slightly more) damage to them. Hip hip hooray!
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    If this was posted in beginning 9 pages of drama would have been avoided,Ty vroom

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    Senior Member Valkiryas's Avatar
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    His Vroom!

    There's any update on Dragon Hunter Sword?! That sword and it's procs are killing endgame and 46 Twinks, those procs are dealing way too much damage for all targets on them.

    ING: Valkiryas - Alassien

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    Senior Member Ireliaa's Avatar
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    Quote Originally Posted by Justg View Post
    You understand how averages work, right? If you were involved with said tank of 10K health, you should do as much (or slightly more) damage to them. Hip hip hooray!
    it applies on long term dpsing,like parse, now we cant do lucky bruiser high aimshot max dmg

    yet the cut from max damage isnt that significant so i dont see any problem

    anyway that still doesnt fix the current stiuation of pvp clash issue(not talking abour 1 vs 1 situation) we have you can deny it but its there
    at least we got the aim back

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    Senior Member Lawpvp's Avatar
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    Quote Originally Posted by Justg View Post
    You understand how averages work, right? If you were involved with said tank of 10K health, you should do as much (or slightly more) damage to them. Hip hip hooray!
    You understand thats irrelevant because 300 crit aimed shot on an endgame tank is a joke. Going off the the changes that 300 crit would increase roughly 20% and still be irrelevant. Maybe if i use 20 aimed shots. Not to mention rogues still wont do nearly as much dmg as before and were even at a disadvantage to tanks then

    Unless there are other secret buffs being added, which wouldnt surprise me I dont expect this to be enough

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    Senior Member Ireliaa's Avatar
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    Quote Originally Posted by Lawpvp View Post
    You understand thats irrelevant because 300 crit aimed shot on an endgame tank is a joke. Going off the the changes that 300 crit would increase roughly 20% and still be irrelevant. Maybe if i use 20 aimed shots. Not to mention rogues still wont do nearly as much dmg as before and were even at a disadvantage to tanks then

    Unless there are other secret buffs being added, which wouldnt surprise me I dont expect this to be enough
    exacly what im trying to say

  13.   Click here to go to the next Dev post in this thread.   #11
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by Lawpvp View Post
    You understand thats irrelevant because 300 crit aimed shot on an endgame tank is a joke. Going off the the changes that 300 crit would increase roughly 20% and still be irrelevant. Maybe if i use 20 aimed shots. Not to mention rogues still wont do nearly as much dmg as before and were even at a disadvantage to tanks then

    Unless there are other secret buffs being added, which wouldnt surprise me I dont expect this to be enough
    How about you check it out before immediately dismissing it?
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    Senior Member Lawpvp's Avatar
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    Quote Originally Posted by Justg View Post
    How about you check it out before immediately dismissing it?
    I plan to, this is purely my speculation. Hence, "i dont expect this to be enough"

  16.   Click here to go to the next Dev post in this thread.   #13
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by Lawpvp View Post
    I plan to, this is purely my speculation. Hence, "i dont expect this to be enough"
    Awesome, please let us know how it feels!
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    Senior Member Golem's Avatar
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    congratz rogues!

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    Sounds,nice ty StS

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    Quote Originally Posted by Lawpvp View Post
    You understand thats irrelevant because 300 crit aimed shot on an endgame tank is a joke. Going off the the changes that 300 crit would increase roughly 20% and still be irrelevant. Maybe if i use 20 aimed shots. Not to mention rogues still wont do nearly as much dmg as before and were even at a disadvantage to tanks then

    Unless there are other secret buffs being added, which wouldnt surprise me I dont expect this to be enough
    Quote Originally Posted by Ireliaa View Post
    exacly what im trying to say
    This thread is about reinstating aimed shot with the fix they have applied. It is not about doubling the old AS dmg. Pls take your rants on a new thread.

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    i want to apologise for previous rant, because i thought the change on it was permanent, and compensation was uncertain probably bc misunderstanding/communication

    now i can do more damage wtihout unlucky min damage and seems more consistent high hits on pve

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    we tested aimed shot just 3 hours ago on a level 56 tank with 3.1k armor
    charged crit aimed shot did 3.6k damage...well we did like 6 tries all were in between 3.2/3.6k
    how does it do more max damage than what said on ur tablet?
    and b4 aimed shot fix it used to crit 6/7k on 56 tanks!

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    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by ( DAMAGE ) View Post
    we tested aimed shot just 3 hours ago on a level 56 tank with 3.1k armor
    charged crit aimed shot did 3.6k damage...well we did like 6 tries all were in between 3.2/3.6k
    how does it do more max damage than what said on ur tablet?
    and b4 aimed shot fix it used to crit 6/7k on 56 tanks!
    We just made the bounce with the fix.
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    Senior Member arcanefid's Avatar
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    Quote Originally Posted by ( DAMAGE ) View Post
    we tested aimed shot just 3 hours ago on a level 56 tank with 3.1k armor
    charged crit aimed shot did 3.6k damage...well we did like 6 tries all were in between 3.2/3.6k
    how does it do more max damage than what said on ur tablet?
    and b4 aimed shot fix it used to crit 6/7k on 56 tanks!
    I think hitting for 6/7K damage on tanks is why it had to be nerfed

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