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Thread: Sloooooooooow Motion

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    Senior Member Roc's Avatar
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    Default Sloooooooooow Motion

    I was wondering what the opinion is on the slow movement status effect in Nuri's Hallows. It personally bugs me but since the number of enemies on the maps is mostly less than in other areas, I suppose I can understand the slow motion addition...

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    Member Wilddar's Avatar
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    I wouldent know sense I havent played those maps, but would that be kind of annoyng for a lot of people?

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    Senior Member Irulelol's Avatar
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    I think its somethin in the map like the music out of radios
    INDUBITABLY:banana

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    Member Wilddar's Avatar
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    Very good point Monkeyman!

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    Senior Member Roc's Avatar
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    It's just my thought that the characters move a little slow already, so the additional and continual slowness feels cumbersome.

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    Ya, I dont blame you for feeling like that.

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    Forum Adept im4broke's Avatar
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    Default

    Quote Originally Posted by Roc View Post
    I was wondering what the opinion is on the slow movement status effect in Nuri's Hallows. It personally bugs me but since the number of enemies on the maps is mostly less than in other areas, I suppose I can understand the slow motion addition...
    I've encountered several new ideas in these maps:

    1. The bears (enemy) can beckon and stomp you around when their hit % connects, even kill you when crit % connects.
    2. One place in the Lions Den there are four little mages that can kill a whole party if the group wanders in too far and get agroe from all four.
    3. The Snake Charmers' first light wave(?) causes "rock feet" and therefore slow motion, trick is too hide behind the pillars when affected otherwise the next red wave kills.
    4. "Let's all Dance" with Panto the Mime is a great one too, better hope your health is up! Because while you cannot attack while dancing, they can.
    5. As for the slow motion...I think it is several things that cause this: traps in the Lions Den, mages, the skeleton archers (map 1), and maybe even bears.
    6. Also, in map 5 there are pots of blood with a skull in them...get too close to those and you get infected. Your HP and mana will drain away right before your eyes.

    Basically it is just new ways that we have to learn how to survive. I like it personally as it would be just another map set with the same ole grinding...just a little tougher.

    Ariskabar (warrior 66), Weoki (mage 52), Hanaty (bird 61), Bucketofbolts (mage 30) Visit my threat guide! Join The Farmers' Collective.

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    Guardian of Alterra JaytB's Avatar
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    Mage can use heal to undo the effect, don't know if the other classes can use a skill too. If they could, it would probably be avian scream for bird and stomp for bear


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    Senior Member Roc's Avatar
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    It would be fun if the bad music induced effect could be countered by wearing headphones or dancing

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    Senior Member Yvonnel's Avatar
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    Quote Originally Posted by JaytB View Post
    Mage can use heal to undo the effect, don't know if the other classes can use a skill too. If they could, it would probably be avian scream for bird and stomp for bear
    Heal doesn't fully remove the speed debuff though.
    PL ign: Yvonnel - 66 Enchantress / Yvonnela - 65 Archer / Yvonnelw - 55 Warrior

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    Guardian of Alterra Siejo's Avatar
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    Default

    There is a thread going in the bugs section. http://www.spacetimestudios.com/show...-Run-speed-bug

    Iv'e posted 2 temp fixes until devs figure it out.

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