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Thread: Punk's no-stim needed build. Warning: Insanely effective.

  1. #21
    Member Rob Prose's Avatar
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    So after a week of rolling this build and grinding from 13-22 I began to see that as I played more and became familiar with the spawns and kiting on my iPad I noticed that even against mini bosses I could out run them using GS and if they hit me with a knockdown that I could pop Sing to counter them till I got back up. With the short CD on KR I believe that moving 2(possibly 3) points out to boost the DMG of GS, allowing for better burst damage when combined with GR, can make you more combat viable. Unless you are going for mad speed with your runs keeping KR capped doesn't seem to be completely necessary just take a minute and get your mana and HP back up when you drop below 50% on either.
    Last edited by Rob Prose; 09-14-2011 at 10:47 AM.
    Toons:
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  2. #22
    Member Punktate's Avatar
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    Updated to the 31 cap.
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  3. #23
    Member sickside's Avatar
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    you forgot back breaker

  4. #24
    Senior Member ooommmggg's Avatar
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    good job with the guide!

  5. #25
    Luminary Poster Ellyidol's Avatar
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    Hey punk!

    Nice update to the guide! I know this build was insanely effective in Numa, I used it myself too, but whats your thoughts about its effectiveness in Slouch?

    I personally can't find a good map or method to successfully kite the mobs to reduce stim pack usage. Either you can't kite since there's at least a few ranged mobs each, or you can but insanely slow to try to as well.

    I don't mean to degrade your guide or anything, I still fully agree that this build definitely reduces stimpack usage. Just wondering on how effective you still think it is?

  6. #26
    Fastronaut Nightarcher's Avatar
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    Wait wait... Graviton Slam buffs your damage? Last time I checked, it didn't.
    Gandalf—Level 21 Arcane Legends Sorcerer
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  7. #27
    Member Punktate's Avatar
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    Quote Originally Posted by Ellyidol View Post
    Hey punk!

    Nice update to the guide! I know this build was insanely effective in Numa, I used it myself too, but whats your thoughts about its effectiveness in Slouch?

    It's more effective in Numa, but it brings itself into play here also. Ive mostly playing engineer though, tbh. I created + got mine to 30 before I got my comm to 30.

    I personally can't find a good map or method to successfully kite the mobs to reduce stim pack usage. Either you can't kite since there's at least a few ranged mobs each, or you can but insanely slow to try to as well.

    I don't mean to degrade your guide or anything, I still fully agree that this build definitely reduces stimpack usage. Just wondering on how effective you still think it is?
    @Night I read it wrong, I still stick with using it though. The slowing of the mobs makes it easier to kill them. Not as effective on bosses though.
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  8. #28
    Member sickside's Avatar
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    Quote Originally Posted by sickside View Post
    you forgot back breaker
    didnt realize i had to quote myself for you to hopefully see this but im just wondering why you left out back breaker or whatever the new commando skill is called you dont mention it anywhere as a use or even donot use skill

  9. #29
    Member Punktate's Avatar
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    Quote Originally Posted by sickside View Post
    didnt realize i had to quote myself for you to hopefully see this but im just wondering why you left out back breaker or whatever the new commando skill is called you dont mention it anywhere as a use or even donot use skill
    Ill add it in tomorrow, im gonna goto sleep now. I don't even remember it off of the top of my head right now, but ill get back to you. Night :P
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  10. #30
    Member sickside's Avatar
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    Thanks man I'm not trying to press its just the engineers and teams in general I've run with in general have been pretty crappy lately so I wanted to try this build out

  11. #31
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    I cant wait to give this a shot. I'm relatively new to this game, but have some mmo experience.
    Is the game's auto allocation of Str, Dex, and Int suitable or could you provide guidelines on what to put them into for a tank build?
    Much thanks

  12. #32
    Fastronaut Nightarcher's Avatar
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    Quote Originally Posted by ZephyrSpark View Post
    Is the game's auto allocation of Str, Dex, and Int suitable or could you provide guidelines on what to put them into for a tank build?
    Auto-leveling puts some points into the other two stats besides the main one, but the best allocation is pure Str for a Comm, pure Int for and Engi, and pure Dex for an Op.
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  14. #33
    Member Punktate's Avatar
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    Added backbreaker.
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  15. #34
    Senior Member Fac3bon3s's Avatar
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    I like this build though.
    Last edited by Fac3bon3s; 10-10-2011 at 06:38 PM.
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