You seriously cant mean youll nerf our shield? As Anyona said, our shield already gets broken after 2 combos. We need the reduction to survive. Please dont do this.
You seriously cant mean youll nerf our shield? As Anyona said, our shield already gets broken after 2 combos. We need the reduction to survive. Please dont do this.
Just give rogues some armor back and call it even.
I don't think the biggest issue is mage survival here. It is an issue, but not the biggest one. It has already been proved that rogues can take down mages very quickly through duels. The real issue is the damage mages and tanks deal, more specifically area damage.
Speaking of a clash scenario between a team of 2 tanks 3 mages vs 2 tanks 2 mages 1 rogue. If the rogue wants to contribute to the team, they need to step out of hiding shoot at least an aimed shot and nox bolt. Now both these tanks have glintstone sets. There are axes flying around at an average rate of 1 axe every .875 seconds. This makes it next to impossible for the rogue to time their aimed shots such that they don't get axed. If nekro shield is down, being hit by 1-2 axes, 1-3 fireballs and 1-2 skyward smashes means instant death for the rogue.
If the rogue tries to rush and kill the mage quickly, like they are meant to. All the axes, fireballs, lightnings and skyward smashes will kill them even through Nekro shield. By some miracle, if the rogue manages to survive, they are feeble have no hope of killing anything.
This does not affect the mages as much because most often we can either heal and escape from enemy territory, or shield and run back.
Given this, I dont think nerfing the mage shield damage reduction will help very much as mages will simply wait back for the rogue to get axed. And mages can survive getting axed because of the 2 second invulnerability, not the damage reduction. I won't deny that it will certainly help though.
Reducing the invulnerability of horn of renew will not help as it is rogues who benefit most from this as they do not have any skill that grants them invulnerability.
This only going to unbalance game more, only coz rogs cry u nerf wars nd mages? Just give a buff to rogs we tanks alrdy are papers rogs get us at 20/25%hp with one combo, aim-nox,pierce ... This aint a balance thats the proof devs doesent play al
Reading this thread only one thing figures on my mind, u shoud do something with rogue skill like razor shield, nerfing doesn't exit here. I would add more dmg reducing on mastery up to 40% uncharged, 50% charged. Also would be good if u can increase range of arrow skills. I see rogue class like weak on weight, but very dang(means op dmg critical hit) ninjas who's hard to catch. Thx for productive discussing and look at this situation
Last edited by mathod; 07-22-2016 at 01:53 AM.
Great i hate it
Rogue in 47 only need 3times combo a mage to break my shield, and sure i use heal at the second combo or ill die with my shield together, now you reduce the shield absorb?
Lets try mage vs rogue in 56, rogue is unstunable if they got a good timing to use nekro AA and razor, so as a mage i didnt see myself as a stunner at pvp, nice update nerf everything buff rogue!! Let rogue is the best on PvP again, i wanted a balance like in 41 cap that was the best i think
And you only make the damage 1k usually rogue hit 3k not 1k, wkth critical sure thats hurt enough to a mage and warrior, even rogue vs rogue mostly who combo thier enemy will won, dont nerf mage they already lack of damage output, armor and health
And i agree with alot of people that rogue is replaced by a mage in clash, the question is why?
I think its because mage was doing alot of damage cause lf our skill type that do AoE and DoT, then rogue?Small AoE and mostly focus on 1enemy, but when they hit tank, they will just like wasting thier mana for skill since warrior could go back and heal regen then comeback again, well lets try then if you guys say mage was the best in clash, 4mage vs 4 rogue, i sure mage won lol except thier rogue is really really good on aiming, even 4tank stack will lose if face againts 1warrior with glint set and 3 wellplayed mage.
Just dont nerf mage anymore or mage will become a dummy again forever, dont just think anout rogue damage output 1k in 56 even in 47 was already atleast 2k without critical and rogue make alot of critical you forget it? Just grant rogue a damage reduction in PvP or give them back thier armor
Last edited by Fredystern; 07-22-2016 at 02:29 AM.
one of the main reason we cant take out mages while under protection of warr is the infamous arcane sword proc and 3 axe pulls.
we are single target damage when we get pulled or atack from range, enemy warr tanks the damage but when mage atack, their skill hits aoe so same warr cant able to protect us
and as you mentioned its nothing like vs , because mage rogue battle is generally close one where as undergeared warr vs max geared rogue losing because of the arcane sword not the skill set of warrior and if you add glintstone set into this it makes it imposible
so if we compare if we are gonna lose to warrior by far, not close battle( yea warr takes 2 even 3 vs 1 rogue on ease) mage shield reduction is justified
To me, the problem come from Shadow Veil too. You designed each skills trees with a precise goal and gave importance to each skills and shadow veil is the big loser.
The actual Shadow Veil dont fit with the rogue concept and gameplay its just not enought fast, not instant at all unlike all rogue skills and the point you can chose for the bomb explode at the end is very very useless both on PVP and PVE.
i suggest make kdrless pvp for a while to test senarios like this
You nerfed rogue's aim, now u will nerf mage's shield and war's jugg, then rogue's aim will have the same 'taste' like it was before
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Last edited by matiusjohntw; 07-22-2016 at 03:42 AM.
when undergeared warr takes the very maxed geared rogue on ease this isnt a problem, but you want advantage over rogue
sure you are right it also hurts me to get wrecked by arcane sword a 2m item vs 3 para rings noble finesses 56 arcane weapons etc
mage rogue battle generally close one yet 1 warr can take equally geared 2 rogue without a sweat, tell me how is this balanced rock paper scissor ?
Sorry for the double post but i forgot to mention the best quality of shadow veil expiration point: the little smoothie wonderful explosion!
Maybe it can absorb the players eyes arround and allow the rogue to escape like nothing happenned?
Ya but the arc sword 46 proc was so annoying, if that was skill its ok but, its only proc but do alot of damage
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Those suggestions are awesome
I wanted changes in rogue survival capacity in pve. Skills like viel lose to buff armor doll.
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