Page 5 of 7 FirstFirst ... 34567 LastLast
Results 81 to 100 of 137

  Click here to go to the first Dev post in this thread.   Thread: PVP Updates: We're going live! PART 3

  1. #81
    Senior Member Ireliaa's Avatar
    Join Date
    Jun 2013
    Posts
    678
    Thanks Thanks Given 
    121
    Thanks Thanks Received 
    218
    Thanked in
    110 Posts

    Default

    Quote Originally Posted by Energizeric View Post
    Interesting discussion....

    I cringe whenever an improvement to a certain skill is proposed and everyone posts "well nobody uses that skill anyway so it doesn't help...."

    That itself is a sign that the discussed skill needs improvement. There should be a full variety of skill combinations that top players use. If most of the top players are all using the same build, then that indicates some balance issues among the various skills.

    What annoys me about this particular discussion is that when given the opportunity to improve survivability at the expense of damage, rogues always complain that they don't like it. What Zeus is proposing sounds very reasonable. If you want better survivability, then you should have to be willing to substitute an offensive skill for a defensive skill. It appears the issue at hand here is that the rogue's defensive skill is inferior. If that is the case, then it needs to be improved to make it worthwhile to use.

    As a Mage, I have 2 of my 4 skill slots using defensive/support skills (shield and heal). There is no reason a rogue cannot do that same thing. Even with only 2 offensive skills, a rogue is still going to cause much more damage than a sorcerer since the rogue's skill cool down is 2 seconds compared to 3-4 seconds for a Mage.
    well doesnt matter how much you cringe , the update by itself has no effect on survivability whatsoever, it maybe a sign but its not guarantied to be chased further

    discussion is how much damage reduction should be added to make viable trade off in damage loss, you give mage example about damage loss but remember you have %55 DR shield and pretty OP heal in that tradeoff

  2. #82
    Member
    Join Date
    Jul 2013
    Location
    Valley of the sun
    Posts
    105
    Thanks Thanks Given 
    13
    Thanks Thanks Received 
    10
    Thanked in
    6 Posts

    Default

    It seems to me that from reading all these threads that most ppl would be ok with buffing the cannon while maintaining the glass. So throwing out a proposal here. No idea if it is even viable. Aimed already is a hot topic so lets look at nox. Could we remove the dot from nox and make it an upgrade option. Then to improve the cannon increase the impact dmg of nox. This would give two ranged attack skills with higher dmg but not be automatically cancelled out by curse and all the dot. Thoughts?

  3. #83
    Member Oaheuzihar's Avatar
    Join Date
    Jul 2016
    Posts
    100
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    4
    Thanked in
    3 Posts

    Default

    Quote Originally Posted by Zeus View Post
    I'm complaining about the fact that rogues do not have a place in PvP. This is a wide known fact and something that you cannot deny. Even developers have acknowledged that's an issue. Denying it at this point is futile. Like it or not, we are going to get changes for our class that make it worth playing. The same way that sorcerers got changes to their class that made a sorcerer worth playing.

    Please comprehend my points and do not twist my words. Thank you.
    True. All classes should be worth playing. I remember how great it felt when mages got powered uo and i went from getting rekt 95% of the time to getting rekt 50% of the time. Rogues deserve this too.

  4.   Click here to go to the next Dev post in this thread.   #84
    Spacetime Studios Dev VROOMIGoRealFast's Avatar
    Join Date
    Dec 2013
    Posts
    565
    Thanks Thanks Given 
    16
    Thanks Thanks Received 
    1,152
    Thanked in
    337 Posts

    Default

    Thanks for the feedback on Charged vs Uncharged Razor Shield. We've evaluated the ability and will also be adding an additional 3 seconds to all effects of Charged Razor Shield to maintain a reason to charge the ability.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  5. The Following User Says Thank You to VROOMIGoRealFast For This Useful Post:


  6. #85
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by VROOMIGoRealFast View Post
    Thanks for the feedback on Charged vs Uncharged Razor Shield. We've evaluated the ability and will also be adding an additional 3 seconds to all effects of Charged Razor Shield to maintain a reason to charge the ability.
    Thanks Vroom, but are rogues going to get any damage reduction besides the 10% mastery for razor? It's really essential and we even have a handful of sorcerers agreeing that 25% is not all that much?
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  7. #86
    Member Stefandeaconu's Avatar
    Join Date
    Jan 2015
    Location
    Iasi, Romania, Romania
    Posts
    81
    Thanks Thanks Given 
    22
    Thanks Thanks Received 
    4
    Thanked in
    3 Posts

    Default

    Quote Originally Posted by Safiras View Post
    So what's the difference now between charged and uncharged razor shield? What do we gain from charging the skill?
    3 extra seconds of razor
    ---------------------- Kyshata ----------------------

  8. #87
    Forum Adept Vorg's Avatar
    Join Date
    Jun 2013
    Location
    Somewhere....
    Posts
    481
    Thanks Thanks Given 
    102
    Thanks Thanks Received 
    61
    Thanked in
    33 Posts

    Default

    If rouges are getting any type of damage reduction it should be on the shadow veil skill not on razor.

  9. #88
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Vorg View Post
    If rouges are getting any type of damage reduction it should be on the shadow veil skill not on razor.
    That would be pointless considering PvP is a volatile environment. Axes and pulls completely destroy the purpose of shadow veil.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  10. #89
    Senior Member yubaraj's Avatar
    Join Date
    Nov 2014
    Posts
    851
    Thanks Thanks Given 
    12
    Thanks Thanks Received 
    73
    Thanked in
    48 Posts

    Default

    I don't see warriors saying anything on this buff.

    I am pretty sure after this update warrior will be crying.

    Prove me wrong lol.

  11. #90
    Senior Member Niixed's Avatar
    Join Date
    Jun 2014
    Location
    Underground
    Posts
    567
    Thanks Thanks Given 
    233
    Thanks Thanks Received 
    322
    Thanked in
    145 Posts

    Default

    I think some readers here find it difficult to read between the lines, so I'd like to point out that it sure looks like STS is bending over backwards and showing a vast amount of patience that is above and beyond what most developers would ever even consider doing. This is iteration number three of a very touchy subject that is guaranteed to cause lots of drama. I don't think they're masochists.

    Sure, devs could give us everything we want, except that everything we want would completely ruin the game due to unforeseen and unconsidered consequences. STS' biggest job is to be is the Ultimate Guardian of Game Integrity. They know things that we don't know and they know even more things that we don't want to know about because they're too boring or technical. They cannot to reveal everything to us because it would also ruin the game and quite possibly their business. It's tough to swallow for some, but we don't have another choice but to give them a big helping of trust. We ask them to do the impossible, or rather, to make the impossible possible somehow - with code magic, dancing finger rituals, and sweat sacrifice.

    My fear is that, from their perspective, we sometimes seem kinda ungrateful for their efforts. How motivated would you be to help someone who you know is ungrateful? Honest, constructive criticism is not ingratitude, but petty sniping sure is.

    Perhaps you think this small buff to razor shield is "useless" or whatnot, but it isn't. It is a small step toward a greater goal. As Vroom stated: "We're intentionally moving forward with small improvements and then monitoring their effectiveness before taking more action." Do you hear what he's saying? "Improvement" has an "s" attached, indicating more than one. He's saying they're not finished yet and they're watching with full attention to see what the effect of this one is.

    So, please, everyone find their tranquil zone and focus on the fact that things are moving in the direction we want.
    Last edited by Niixed; 07-27-2016 at 03:04 PM.

    Member Arlorian Realtors Association

  12. #91
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Niixed View Post
    I think some readers here find it difficult to read between the lines, so I'd like to point out that it sure looks like STS is bending over backwards and showing a vast amount of patience that is above and beyond what most developers would ever even consider doing. This is iteration number three of a very touchy subject that is guaranteed to cause lots of drama. I don't think they're masochists.

    Sure, devs could give us everything we want, except that everything we want would completely ruin the game due to unforeseen and unconsidered consequences. STS' biggest job is to be is the Ultimate Guardian of Game Integrity. They know things that we don't know and they know even more things that we don't want to know about because they're too boring or technical. They cannot to reveal everything to us because it would also ruin the game and quite possibly their business. It's tough to swallow for some, but we don't have another choice but to give them a big helping of trust. We ask them to do the impossible, or rather, to make the impossible possible somehow - with code magic, dancing finger rituals, and sweat sacrifice.

    My fear is that, from their perspective, we sometimes seem kinda ungrateful for their efforts. How motivated would you be to help someone who you know is ungrateful? Honest, constructive criticism is not ingratitude, but petty sniping sure is.

    Perhaps you think this small buff to razor shield is "useless" or whatnot, but it isn't. It is a small step toward a greater goal. As Vroom stated: "We're intentionally moving forward with small improvements and then monitoring their effectiveness before taking more action." Do you hear what he's saying? "Improvement" has an "s" attached, indicating more than one. He's saying they're not finished yet and they're watching with full attention to see what the effect of this one is.

    So, please, everyone find their tranquil zone and focus on the fact that things are moving in the direction we want.
    I did say I appreciate the buff in the right direction. I do understand there will be more in the future, I am just stating what should be added in the next revision.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  13. #92
    Banned Zulgath's Avatar
    Join Date
    Sep 2015
    Posts
    546
    Thanks Thanks Given 
    26
    Thanks Thanks Received 
    65
    Thanked in
    44 Posts

    Default

    I think this would help abit in pvp..

    When we clash as a rogue, we rogues want to go full dmg, but the problem is we cant even use pierce frequently, bcs if we do would be extremly deadly to our hp %

    What about giving us 1s of 50% of dmg reduction after using pierce

    Would help us survive longer for sure and ofc dmg more bcs we will be free to use pierce everytime.. Any suggestion?

    I dont think it would affect vs much if mages r smart enough to time their skills

    I am not sure if this is too op so..

    Mages like plqgue, yubaraj or whatever comments in 3..2..1..
    Last edited by Zulgath; 07-27-2016 at 04:02 PM.

  14. #93
    Senior Member yubaraj's Avatar
    Join Date
    Nov 2014
    Posts
    851
    Thanks Thanks Given 
    12
    Thanks Thanks Received 
    73
    Thanked in
    48 Posts

    Default

    Quote Originally Posted by Zulgath View Post
    I think this would help abit in pvp..

    When we clash as a rogue, we rogues want to go full dmg, but the problem is we cant even use pierce frequently, bcs if we do would be extremly deadly to our hp %

    What about giving us 1s of 50% of dmg reduction after using pierce

    Would help us survive longer for sure and ofc dmg more bcs we will be free to use pierce everytime.. Any suggestion?

    I dont think it would affect vs much if mages r smart enough to time their skills

    I am not sure if this is too op so..

    Mages like plqgue, yubaraj or whatever comments in 3..2..1..
    1 second damage reduction ok no problem
    I wish I could give it to you now.

    Anyways I always want to see balance in this game. I appreciate devs hard work. I am not Kdr lover. I don't feel like ganging. I can't spawn kill. I play for fun in my free time. I just don't want to see rogue too op in PvP. Btw my main class is rogue.

  15. #94
    Banned Plqgue's Avatar
    Join Date
    Apr 2016
    Posts
    1,112
    Thanks Thanks Given 
    74
    Thanks Thanks Received 
    210
    Thanked in
    139 Posts

    Default

    Quote Originally Posted by Zulgath View Post
    I think this would help abit in pvp..

    When we clash as a rogue, we rogues want to go full dmg, but the problem is we cant even use pierce frequently, bcs if we do would be extremly deadly to our hp %

    What about giving us 1s of 50% of dmg reduction after using pierce

    Would help us survive longer for sure and ofc dmg more bcs we will be free to use pierce everytime.. Any suggestion?

    I dont think it would affect vs much if mages r smart enough to time their skills

    I am not sure if this is too op so..

    Mages like plqgue, yubaraj or whatever comments in 3..2..1..
    I actually think that Zeus has it right with the 25% damage reduction added in razor not pierce ...oh and thanks for mentioning me

  16. #95
    Senior Member Zynzyn's Avatar
    Join Date
    Jan 2014
    Posts
    1,143
    Thanks Thanks Given 
    441
    Thanks Thanks Received 
    321
    Thanked in
    177 Posts

    Default

    Quote Originally Posted by Niixed View Post
    I think some readers here find it difficult to read between the lines, so I'd like to point out that it sure looks like STS is bending over backwards and showing a vast amount of patience that is above and beyond what most developers would ever even consider doing. This is iteration number three of a very touchy subject that is guaranteed to cause lots of drama. I don't think they're masochists.

    Sure, devs could give us everything we want, except that everything we want would completely ruin the game due to unforeseen and unconsidered consequences. STS' biggest job is to be is the Ultimate Guardian of Game Integrity. They know things that we don't know and they know even more things that we don't want to know about because they're too boring or technical. They cannot to reveal everything to us because it would also ruin the game and quite possibly their business. It's tough to swallow for some, but we don't have another choice but to give them a big helping of trust. We ask them to do the impossible, or rather, to make the impossible possible somehow - with code magic, dancing finger rituals, and sweat sacrifice.

    My fear is that, from their perspective, we sometimes seem kinda ungrateful for their efforts. How motivated would you be to help someone who you know is ungrateful? Honest, constructive criticism is not ingratitude, but petty sniping sure is.

    Perhaps you think this small buff to razor shield is "useless" or whatnot, but it isn't. It is a small step toward a greater goal. As Vroom stated: "We're intentionally moving forward with small improvements and then monitoring their effectiveness before taking more action." Do you hear what he's saying? "Improvement" has an "s" attached, indicating more than one. He's saying they're not finished yet and they're watching with full attention to see what the effect of this one is.

    So, please, everyone find their tranquil zone and focus on the fact that things are moving in the direction we want.
    Oh such deference! Admirable indeed.

    It is realized that devs are doing their best to work on balance and the effort is acknowledged by several among us. The issue is very clear - All 3 classes are now damage-dealers, and 2 of them survive longer than the rogue, making Mage+Tank an effective enough team to not need rogues in teamfights. Another problem is that while Tanks and Mages can use any arcane pet and still be effective, Rogues have to always rely on the Nekro AA.

    When these are the issues, lets see it for ourselves when the update goes live, whether the new razor helps. It is appreciated that changes are made with small steps and testing, we are definitely going in the right direction.

  17. The Following User Says Thank You to Zynzyn For This Useful Post:


  18. #96
    Luminary Poster Energizeric's Avatar
    Join Date
    Jun 2012
    Posts
    8,243
    Thanks Thanks Given 
    960
    Thanks Thanks Received 
    2,931
    Thanked in
    1,208 Posts

    Default

    Overall I think the big problem with PvP is how fast kills are obtained. This is why many of us prefer twink PvP -- the fights actually last a while.

    As long as PvP at endgame is a 10 second affair, then balance is going to be very tough to achieve. As an example, let's talk a mage vs rogue battle. So as a mage, I put up my shield and attack the rogue. If I manage to kill him with the first 2-3 hits, I can win the fight. But if he manages to get to his healing packs in between those hits, then he will survive, and by then my shield will be down, and the rogue will be able to kill me with a single combo.

    If the rogue's defense was just a little bit better, then the mage will not be able to kill the rogue before the mage shield drops, and then the rogue will win the battle. If the rogue's defense is slightly worse, then the mage will win the battle. There is no room for error or variety of strategy here. There is no grey area.... It's either white or black.

    Now let's examine this same battle at level 10. At level 10, at best I will be able to reduce the rogue's health by about 40-50% with 2-3 hits. The rogue will surely get to his healing packs, and when my shield goes down, the rogue will be able to get my health down with a few attacks, but not enough to kill me. I will then be able to heal myself (although not fully) and the cycle will repeat. The winner will be whoever outlasts the other. This could take 3 or more rounds of shields & healing packs. If someone lands a critical hit or a stun, that could be enough to turn the tide and gain a win. But for the most part, whoever plays the more perfect match will win.

  19. The Following User Says Thank You to Energizeric For This Useful Post:


  20. #97
    Senior Member Fredystern's Avatar
    Join Date
    Apr 2014
    Posts
    802
    Thanks Thanks Given 
    75
    Thanks Thanks Received 
    66
    Thanked in
    59 Posts

    Default

    Quote Originally Posted by Zynzyn View Post
    Oh such deference! Admirable indeed.

    It is realized that devs are doing their best to work on balance and the effort is acknowledged by several among us. The issue is very clear - All 3 classes are now damage-dealers, and 2 of them survive longer than the rogue, making Mage+Tank an effective enough team to not need rogues in teamfights. Another problem is that while Tanks and Mages can use any arcane pet and still be effective, Rogues have to always rely on the Nekro AA.

    When these are the issues, lets see it for ourselves when the update goes live, whether the new razor helps. It is appreciated that changes are made with small steps and testing, we are definitely going in the right direction.
    All class become damage dealer when capped 46 .-. tank and mage damage only different about 150

  21. #98
    Senior Member Ireliaa's Avatar
    Join Date
    Jun 2013
    Posts
    678
    Thanks Thanks Given 
    121
    Thanks Thanks Received 
    218
    Thanked in
    110 Posts

    Default

    Quote Originally Posted by Zynzyn View Post
    Oh such deference! Admirable indeed.

    It is realized that devs are doing their best to work on balance and the effort is acknowledged by several among us. The issue is very clear - All 3 classes are now damage-dealers, and 2 of them survive longer than the rogue, making Mage+Tank an effective enough team to not need rogues in teamfights. Another problem is that while Tanks and Mages can use any arcane pet and still be effective, Rogues have to always rely on the Nekro AA.

    When these are the issues, lets see it for ourselves when the update goes live, whether the new razor helps. It is appreciated that changes are made with small steps and testing, we are definitely going in the right direction.
    and since putting back mage and warr where they were before is not an option, putting the rogue into the standards of todays pvp is the way
    which leaves us with heavy buff on survivability if you wanna compete or if you wanna use a pet other than nekro and have equal standards

  22. #99
    Forum Adept
    Join Date
    Apr 2016
    Posts
    382
    Thanks Thanks Given 
    23
    Thanks Thanks Received 
    19
    Thanked in
    17 Posts

    Default

    Quote Originally Posted by Energizeric View Post
    Overall I think the big problem with PvP is how fast kills are obtained. This is why many of us prefer twink PvP -- the fights actually last a while.

    As long as PvP at endgame is a 10 second affair, then balance is going to be very tough to achieve. As an example, let's talk a mage vs rogue battle. So as a mage, I put up my shield and attack the rogue. If I manage to kill him with the first 2-3 hits, I can win the fight. But if he manages to get to his healing packs in between those hits, then he will survive, and by then my shield will be down, and the rogue will be able to kill me with a single combo.

    If the rogue's defense was just a little bit better, then the mage will not be able to kill the rogue before the mage shield drops, and then the rogue will win the battle. If the rogue's defense is slightly worse, then the mage will win the battle. There is no room for error or variety of strategy here. There is no grey area.... It's either white or black.

    Now let's examine this same battle at level 10. At level 10, at best I will be able to reduce the rogue's health by about 40-50% with 2-3 hits. The rogue will surely get to his healing packs, and when my shield goes down, the rogue will be able to get my health down with a few attacks, but not enough to kill me. I will then be able to heal myself (although not fully) and the cycle will repeat. The winner will be whoever outlasts the other. This could take 3 or more rounds of shields & healing packs. If someone lands a critical hit or a stun, that could be enough to turn the tide and gain a win. But for the most part, whoever plays the more perfect match will win.
    exactly, but if we are buffing rogue armor through stats then it would just make it harder for mages, thats why its better to add 25% reduce damage to razors then if rogues want a little more defense then they have to exchange it with 1 of the offensive skills which is most likely Nox, does it not sound fair?

  23. #100
    Senior Member Ireliaa's Avatar
    Join Date
    Jun 2013
    Posts
    678
    Thanks Thanks Given 
    121
    Thanks Thanks Received 
    218
    Thanked in
    110 Posts

    Default

    Quote Originally Posted by Energizeric View Post
    Overall I think the big problem with PvP is how fast kills are obtained. This is why many of us prefer twink PvP -- the fights actually last a while.

    As long as PvP at endgame is a 10 second affair, then balance is going to be very tough to achieve. As an example, let's talk a mage vs rogue battle. So as a mage, I put up my shield and attack the rogue. If I manage to kill him with the first 2-3 hits, I can win the fight. But if he manages to get to his healing packs in between those hits, then he will survive, and by then my shield will be down, and the rogue will be able to kill me with a single combo.

    If the rogue's defense was just a little bit better, then the mage will not be able to kill the rogue before the mage shield drops, and then the rogue will win the battle. If the rogue's defense is slightly worse, then the mage will win the battle. There is no room for error or variety of strategy here. There is no grey area.... It's either white or black.

    Now let's examine this same battle at level 10. At level 10, at best I will be able to reduce the rogue's health by about 40-50% with 2-3 hits. The rogue will surely get to his healing packs, and when my shield goes down, the rogue will be able to get my health down with a few attacks, but not enough to kill me. I will then be able to heal myself (although not fully) and the cycle will repeat. The winner will be whoever outlasts the other. This could take 3 or more rounds of shields & healing packs. If someone lands a critical hit or a stun, that could be enough to turn the tide and gain a win. But for the most part, whoever plays the more perfect match will win.
    lol isnt rogue suppose to take mage?, what happened rock paper scissor? where warrior has enermous advantage over rogue which even leads imposible to take down, you want to take rogue before your shild goes down

    do you know what happens when nekro shield goes down which has way less of a duration than mage shield mage destroys rogue it matters on group fights

    on side note if you use razor, you lose your nox, so that spam combo loses entire skill, calculate that also on your hypotetical battle

Similar Threads

  1. PVP Updates: Proposed Balance Changes PART 2 (7/22/2016)
    By VROOMIGoRealFast in forum AL General Discussion
    Replies: 481
    Last Post: 07-24-2016, 10:14 AM
  2. Arcane Legends Client 1.2 | Live Updates
    By Remiem in forum AL Announcements
    Replies: 60
    Last Post: 09-18-2014, 09:00 PM
  3. Farming Bael Elite Part 2 And Krunch Elite Part 2
    By Brq in forum AL Suggestions
    Replies: 2
    Last Post: 04-08-2014, 01:27 PM
  4. Replies: 8
    Last Post: 11-10-2010, 08:54 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •