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  Click here to go to the first Dev post in this thread.   Thread: Sneak Peek: Guild Battlegrounds!

  1. #101
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    Looks interesting
    And at this point I wanna ask, would it be possible to add one more promotion for guilds?
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    Add a respawn timer of 5 seconds +

    Instant respawns don't bode well with large scale battles.

  4. #103
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    It would be great if the challenger can choose rules of the war.
    • Select time frame of war (from 24hrs war to only 30mins) The 24hrs set up can solve the time difference issue.
    • Type of war, ex. kill-count war like in TDM, or wave-per-wave wars (Players will gather in one room where the exit is blocked (like in arena). After a timer a message will announce "First wave" then the block will be removed. Then all the player who dies in the first wave will be respawned at the start (like in arena) until a winner of the wave is decided, the last guild standing will recieve the score. The total scores of the wave after the time expires will determine who won the war)
    • Select the gears allowed, a simple check list (like in liquidation). Top gears should be Epic, or legendary or Mythic or Arcane, depends of what they would choose.
    • Select pets rarity allowed
    • Select the Levels min and max allowed
    • The other guild being challenged could see these rules set by the guild issuing the challenge. And can decide to accept it or not.

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  6. #104
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    Needs good detailed maps, multiple points of defense/attack. Something to defend. Maybe take inspiration from DotA


    Another thing would be randomized powerups, like a speed elixir, damage, damage reduction. Something that could put a team over the top or bring a team back off the ropes

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    Default when this happening?

    Quote Originally Posted by Tippz View Post
    Guild leader only? How about those members who participate? Any rewards for them?
    When it happen maybe rdy by Halloween event?

  8. #106
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    I was thinking about quitting the game again but you got me with this one, lol.

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    Wow, this is great, i have another suggestion, how about this,

    The rules will be same,however will change mechanics a little bit, how about each guild has a one Crystal , and the first one who break it will win, the crystal should have high def and hp so it will not be easily break and pvp are allowed inside so player can def their guild crystal, this guild battle ground should be 3 times a week, 1st day preliminary, 2nd semi, and 3rd final. The winner in guild battle ground will recieve champion banner and champion title and will expired after 7d not tradable, since it will only exclusive for champion guild every week, this should be 10v10 or 15v15 it depend on guildleader who member he will choose, ihope u like my ideas, feel free to add ty,


    There should be no class or equipment restriction inside, LOL, it will just destroyed the guild war system, in every rpg game , there is no item nor class restriction in guild war LOL, no need to implement it if there is class or item restriction it will be boring guild war, ty ty
    Last edited by Blank119; 08-10-2016 at 06:14 AM.

  10.   Click here to go to the next Dev post in this thread.   #108
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    Very fruitful discussion thus far, I have updated the OP with these clarifications/ additions:

    UPDATE 8/11/16

    - Matches will be 15 mins (to allow for server shutdowns and prevent matches fromending in the middle of one)
    - Matches will be up to 10 vs 10
    - There will be a Max number of players option
    - There will be no class restrictions
    - We will have a tradable token system that is purchased w plat for wagering
    - Red Room/ Blue Room ala CTF to start the match, all must be present to start
    - If a team has 0 participants in the Arena after start, that team will forfeit
    - Players will respawn in random location after death
    Last edited by VROOMIGoRealFast; 08-11-2016 at 11:17 AM.
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  12. #109
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    Quote Originally Posted by Justg View Post
    Very fruitful discussion thus far, I have updated the OP with these clarifications/ additions:

    UPDATE 8/11/16

    - Matches will be 15 mins (to allow for server shutdowns and prevent matches fromending in the middle of one)
    - Matches will be up to 10 vs 10
    - There will be a Max number of players option
    - There will be no class restrictions
    - We will have a tradable token system that is purchased w plat for wagering
    - Red Room/ Blue Room ala CTF to start the match, all must be present to start
    - If a team has 0 participants in the Arena after start, that team will forfeit
    - Players will respawn in random location after death
    Are there going to be obstacles in this arena? This is very useful for classes so they can hide and snipe or wait out cooldowns.
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  13.   Click here to go to the next Dev post in this thread.   #110
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    Quote Originally Posted by Zeus View Post
    Are there going to be obstacles in this arena? This is very useful for classes so they can hide and snipe or wait out cooldowns.
    We're thinking no obstacles.
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    Quote Originally Posted by Justg View Post
    We're thinking no obstacles.
    Okay, thanks! Should be interesting.
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  15. #112
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    Quote Originally Posted by Justg View Post
    We're thinking no obstacles.
    I need to buy a Speed set

  16. #113
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    New players that don't get how to do as much will be abused by untrustworthy gm's.

  17. #114
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    No obstacle? Any update for the map; is it going to be just a brawl? Attack and spam buttons? No obstacle = no coordination no tactics. Just pure button smash.
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    Quote Originally Posted by epicrrr View Post
    No obstacle? Any update for the map; is it going to be just a brawl? Attack and spam buttons? No obstacle = no coordination no tactics. Just pure button smash.
    I agree with epic... an open field without obstacles will reduce the fun substantially. No obstacles practically guarantees a mindless mosh pit of X vs X, like current clashes in CTF except worse. Even caged animals do better with obstacles, how much more with gamers?

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    Quote Originally Posted by Niixed View Post
    I agree with epic... an open field without obstacles will reduce the fun substantially. No obstacles practically guarantees a mindless mosh pit of X vs X, like current clashes in CTF except worse. Even caged animals do better with obstacles, how much more with gamers?
    Yap that's true.

    In addition, how about adding trulle as option. It will add more versatility and challenge and obviously reduce spamming attacks.

    I miss those days when fighting alongside. It was nice to hear "noob trulle user"

  20.   Click here to go to the next Dev post in this thread.   #117
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    Quote Originally Posted by epicrrr View Post
    No obstacle? Any update for the map; is it going to be just a brawl? Attack and spam buttons? No obstacle = no coordination no tactics. Just pure button smash.
    Obstacles are pretty easy to add and subtract, I am sure we'll iterate on the map as we go.
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  21. #118
    Senior Member epicrrr's Avatar
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    Quote Originally Posted by Justg View Post
    Obstacles are pretty easy to add and subtract, I am sure we'll iterate on the map as we go.
    Cool. We're pretty hyped for this and will eagerly wait each update
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  22. #119
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    how many times we could play guild battle ground? is it weekly or everyday? is there any ranking for guildwar? is there any exclusive price for champion if is weekly?

  23. #120
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    I'm ready for threads like "I just lost billion of gold because classes not balanced".

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