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Thread: About Mage's Shield

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    Senior Member Valkiryas's Avatar
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    Default About Mage's Shield

    Hey! Arloriarns!

    Today I was wondering why in endgame mages are so strong, so I decided to do a little experiment taking my little mage " Evernes " as evidence ( I started a new mage), actually my level mage is level 35, so I decided to using a map according to my mage's level ( Final map Shuyal ) , using the wolf as test.


    Damage Test ( NO SHIELD )

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    Damage Test ( SHIELD ON )

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    This is an average percentage after several tests , since the damage to the wolf was variable but the average is "140" and damage with shield active is "45", that is around 95 Damage less from same attack


    Ok, after this, let's see why Arcane Shield it's that strong compared to Juggernaut.




    Shield's First Upgrade ( 55% Damage Reduction )

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    Shield's Second Upgrade ( 15% Damage Reduction ADDED )

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    Shield's Mastery ( 15% Damage Reduction ADDED AGAIN )

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    Using the shield with all updates and others, this shield can absorb a huge amount of damage in PvP , one of the main reasons why mages are so strong in PvP even against warriors, about 70 % of wolf's damage was absorbed by the shield, now this must be added that the shield is mainly based on STR and INT , and my gear is composed of Assault and Force mainly, in endgame all mages have a huge amount of STR and INT , that makes it very durable against any class.


    A great suggestion could be this One

    ING: Valkiryas - Alassien

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    Banned Plqgue's Avatar
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    Oh look another thread made by one of the same five people to Nerf mages

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    Senior Member Vrazicak's Avatar
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    hold on hold on, so the class that was getting bullied for years finally gets an opportunity to be even to rogues and warriors, and now everyone but not mages are complaining about it, mage can still get rekt without shield, I heard rogues can still 1 hit mage at endgame without shield.

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    no matter what it takes to make the community (mostly) happy about balance in pvp, no one needs pve Mage skills nerfed.
    I hope the devs keep this in mind because sometimes (often) ppls suggestions or threads don't make this distinction.

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    Quote Originally Posted by Vrazicak View Post
    hold on hold on, so the class that was getting bullied for years finally gets an opportunity to be even to rogues and warriors, and now everyone but not mages are complaining about it, mage can still get rekt without shield, I heard rogues can still 1 hit mage at endgame without shield.
    They can but this person and four others are trying their hardest to have mages nerfed

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    Senior Member Valkiryas's Avatar
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    Quote Originally Posted by Plqgue View Post
    They can but this person and four others are trying their hardest to have mages nerfed
    No, you guys are understanding wrong, I am saying that mages got a great damage and a great shield, while rogues got a RZ with 10 damage reduction and almost useless cause no one use this skill to attack.

    Rogues need a serious buff.

    ING: Valkiryas - Alassien

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    Senior Member Otahaanak's Avatar
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    Valk, the colored text makes your post almost impossible to read using Tapatalk on mobile.



    IGN: Cryformana, Drizzitty
    IGN:

    Rogue: Drizzitty
    Mage: Cryformana

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    Quote Originally Posted by Valkiryas View Post
    No, you guys are understanding wrong, I am saying that mages got a great damage and a great shield, while rogues got a RZ with 10 damage reduction and almost useless cause no one use this skill to attack.

    Rogues need a serious buff.
    Rogues armor was nerfed for a reason I agree they need a small damage reduction buff but why point out the mages best skill in pvp we aren't glass cannons.

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    Senior Member Valkiryas's Avatar
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    Quote Originally Posted by Otahaanak View Post
    Valk, the colored text makes your post almost impossible to read using Tapatalk on mobile.



    IGN: Cryformana, Drizzitty
    Bu .... bu ... But I liked it

    ING: Valkiryas - Alassien

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    Its not really a big deal, the term they use is "by" not "to". Not to be missunderstood that it is not 55 + 15 + 15. But it means the 55% damage absorb is increased "by" 15%. It will be come 63% damage absorb, then further increase it "by" another 15% and you get 73%. It was close enough to your actual damage test 143 (unshielded) to 47 (shielded) around 67%.

    The 73% damage absorb in PvP was just fine for the sorcerers to survive and dishout damage. Whats the real problem was the overpowered lightning mastery.
    Last edited by kinzmet; 08-07-2016 at 04:36 PM.

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    What you think if I say to nerf aimed shot damage and upgrades its giving?

    I don't have to post ss. Most people know how OP aimed shot is.

    STS is working hard to balance the class and I know they cannot make everyone happy.

    Instead of pinpointing eachother, let's wait what they will come up with. as Zeus mentioned some update coming for rogues.

    BTW don't forget mages are the one who provide mana to the team. We are only puppet. Give "mana" . Yes sir here I charge my lifegiver huhuhu.

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    What exactly is wrong with end game mages shield being strong? Mages get one shot by a lot of things not just your op aimed shot btw but why should you care right? You just want rogues to have the damage of a rogue, shield like a mage, and survivability like a warrior.

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    The problem with shield is it runs out after 15 seconds, and then you have 12 seconds with no shield. If you are fighting against a Mage, your best strategy is to try to outlast the shield, and then attack.

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    nerf nekro shield too #+1

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    Also not every mage is willing to invest 10 skill points to get 100% mastery on a skill...

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    Rogues are currently under review and will be receiving incremental buffs. Before you start advocating nerfing mages, you should at least wait until STS is finished buffing Rogues. If mages were nerfed at the same time Rogues are buffed, what kind of situation do you think that would create? Mages suffered, unfairly, for 3 years as the weakest PvP class. Every class has now suffered the 'weakest' label for one reason or another. Let's be patient and let STS do their job. I think Rogues will be satisfied in the end.

    Member Arlorian Realtors Association

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    You should note that there is a major difference between damage reduction and amount of damage absorbed.

    It is not 55 + 15 + 15 = 85% damage reduction. It is 55% damage reduction, and x amount of damage can be absorbed this way before the shield breaks. The upgrades add 15 + 15% (which probably adds up to a little over 30%) to the amount of damage the shield can absorb at 55% damage reduction before it breaks.

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    Quote Originally Posted by Kingofninjas View Post
    You should note that there is a major difference between damage reduction and amount of damage absorbed.

    It is not 55 + 15 + 15 = 85% damage reduction. It is 55% damage reduction, and x amount of damage can be absorbed this way before the shield breaks. The upgrades add 15 + 15% (which probably adds up to a little over 30%) to the amount of damage the shield can absorb at 55% damage reduction before it breaks.
    Finally someone that read skills description properly! Thanks

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    Quote Originally Posted by yubaraj View Post
    What you think if I say to nerf aimed shot damage and upgrades its giving?

    I don't have to post ss. Most people know how OP aimed shot is.

    STS is working hard to balance the class and I know they cannot make everyone happy.

    Instead of pinpointing eachother, let's wait what they will come up with. as Zeus mentioned some update coming for rogues.

    BTW don't forget mages are the one who provide mana to the team. We are only puppet. Give "mana" . Yes sir here I charge my lifegiver huhuhu.
    Or, we're just really cheap on pots that's why we use life giver instead of swapping for a different useful skill. Haha

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    Quote Originally Posted by kinzmet View Post
    Its not really a big deal, the term they use is "by" not "to". Not to be missunderstood that it is not 55 + 15 + 15. But it means the 55% damage absorb is increased "by" 15%. It will be come 63% damage absorb, then further increase it "by" another 15% and you get 73%. It was close enough to your actual damage test 143 (unshielded) to 47 (shielded) around 67%.

    The 73% damage absorb in PvP was just fine for the sorcerers to survive and dishout damage. Whats the real problem was the overpowered lightning mastery.
    You sir, are a genius.

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