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Thread: About Mage's Shield

  1. #21
    Senior Member Fredystern's Avatar
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    Nice, lets try to duel max geared mage and rogue who will won then?
    Rogue will survive until mage arcane shield is broke, its only need 3combo to break it, why take it so serious? As you know mage was very easy to die without shield thats why our shield absorb alot of damage, than after broke? We die in vs

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    - rog : med armor/med hp/high crit chance/high dmg single target/most skill (without masteries) work on pve and pvp/gonna have buff soon.

    - mage : low armor/low hp/med crit chance/med-high area dmg/some skill (without masteries) doesn't work on pvp,some minions and boss/maybe gonna nerf in pvp.

    I can't see the reason why u wanna have shield like or closed like mage AS. Well at least ur class doesn't have to wait too long to get their attention,u should be happy for that.

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    Senior Member Fredystern's Avatar
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    Quote Originally Posted by justhell View Post
    - rog : med armor/med hp/high crit chance/high dmg single target/most skill (without masteries) work on pve and pvp/gonna have buff soon.

    - mage : low armor/low hp/med crit chance/med-high area dmg/some skill (without masteries) doesn't work on pvp,some minions and boss/maybe gonna nerf in pvp.

    I can't see the reason why u wanna have shield like or closed like mage AS. Well at least ur class doesn't have to wait too long to get their attention,u should be happy for that.
    They cant kill wellplayed mage maybe :/ so they blame on shield, we mage didnt blame nekro cause we cant stun em :/

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    Quote Originally Posted by Fredystern View Post
    They cant kill wellplayed mage maybe :/ so they blame on shield, we mage didnt blame nekro cause we cant stun em :/
    And also I never saw threads mages cryin for have stacking crit and crit buff on skill upgrade... If I wanna shield like mage then I play mage and if I wanna do crit often then I play rogue,that's how I play this game. Hehehe

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    Quote Originally Posted by kinzmet View Post
    Its not really a big deal, the term they use is "by" not "to". Not to be missunderstood that it is not 55 + 15 + 15. But it means the 55% damage absorb is increased "by" 15%. It will be come 63% damage absorb, then further increase it "by" another 15% and you get 73%. It was close enough to your actual damage test 143 (unshielded) to 47 (shielded) around 67%.

    The 73% damage absorb in PvP was just fine for the sorcerers to survive and dishout damage. Whats the real problem was the overpowered lightning mastery.
    This is incorrect. Please read my other post on this thread.

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  9. #26
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    Quote Originally Posted by Kingofninjas View Post
    This is incorrect. Please read my other post on this thread.
    Youre right, But I posted it BEFORE you post yours. So, I stand corrected

  10. #27
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    Quote Originally Posted by Kingofninjas View Post
    This is incorrect. Please read my other post on this thread.
    This misunderstanding is recurrent.

    http://www.spacetimestudios.com/entr...ld-the-details

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    Maybe sts just need to increase aimed shot cooldown time ...
    We need to aimmmmmmm and shot ...no hate tho

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    Quote Originally Posted by Otahaanak View Post
    Valk, the colored text makes your post almost impossible to read using Tapatalk on mobile.



    IGN: Cryformana, Drizzitty


    Was thinking the exact same thing

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    Quote Originally Posted by Valkiryas View Post
    Hey! Arloriarns!

    Today I was wondering why in endgame mages are so strong, so I decided to do a little experiment taking my little mage " Evernes " as evidence ( I started a new mage), actually my level mage is level 35, so I decided to using a map according to my mage's level ( Final map Shuyal ) , using the wolf as test.


    Damage Test ( NO SHIELD )

    Attachment 154051



    Damage Test ( SHIELD ON )

    Attachment 154052

    This is an average percentage after several tests , since the damage to the wolf was variable but the average is "140" and damage with shield active is "45", that is around 95 Damage less from same attack


    Ok, after this, let's see why Arcane Shield it's that strong compared to Juggernaut.




    Shield's First Upgrade ( 55% Damage Reduction )

    Attachment 154053



    Shield's Second Upgrade ( 15% Damage Reduction ADDED )

    Attachment 154054



    Shield's Mastery ( 15% Damage Reduction ADDED AGAIN )

    Attachment 154055


    Using the shield with all updates and others, this shield can absorb a huge amount of damage in PvP , one of the main reasons why mages are so strong in PvP even against warriors, about 70 % of wolf's damage was absorbed by the shield, now this must be added that the shield is mainly based on STR and INT , and my gear is composed of Assault and Force mainly, in endgame all mages have a huge amount of STR and INT , that makes it very durable against any class.


    A great suggestion could be this One
    Mages are not strong at endgame pvp. Any warrior can defeat a mage in pvp with the new aegis or even drag sword. Even ROGUES are not underpowered. One combo without shield can kill a mage. With shield it takes out half the Hp. Shield is actually for game balancing

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    I have seen people have too much confusion about arcane shield. Even though kingofninja has clarified it. I wanna show the clear picture how the arcane shield works with actual data.

    1. Arcane shield last 10 sec or 15 sec with upgrade OR certain damage has been absorbed.

    "For example, a Sorcerer that has 100 STR and 150 INT would have an Arcane Shield worth 1050 points of damage. He gets hit with a Aimed shot that does 1200 damage. Normally this would break the shield but because Arcane Shield lowers incoming damage, he only loses 840 of its shield and so he can take another 210 damage before the shield goes away." source: sticky thread from sorcerer section.

    Formula:
    {(strength x 2)+int} x 3 [without 15% more damage absorption upgrade]

    {(strength x 2)+int} x 3.5 [with 15% more damage absorption upgrade.]

    I will put my stat values. So

    {(249 x 2) + 827} x 3.5
    = 4637.5

    So if I use arcane shield, it will absorb 4637.5 damage. After that my shield will break. I tested with decent rogue and they were doing 1500 to 3000 damage on critical hit. So arcane shield barely able to hold 1 combo. That means it did not last 15 sec. And I had (6430-4637)=1793 health left. And another one shot from rogue and i died.
    So when I fight rogue in duel there is no way that arcane shield last for 15 sec. It breaks in 6-8 sec.

    If I charge my shield it will give 55% damage reduction. There is no upgrade or mastery which increase damage reduction.

    Mastery seems useless. If I max my shield mastery it will absorb 15% more damage. That means
    =4637.5 x 1.15
    =5333.125

    I was gaining almost 700 more damage absorption. When rogues are doing more than 2K damage even with shield that 700 damage gain will not save me from another hit.

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    Quote Originally Posted by Cvrrent View Post
    Mages are not strong at endgame pvp. Any warrior can defeat a mage in pvp with the new aegis or even drag sword. Even ROGUES are not underpowered. One combo without shield can kill a mage. With shield it takes out half the Hp. Shield is actually for game balancing

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    What are you talking about? A mage will kill an aegis or dragon sword tank. Unless a sorcerer is completely clueless and sucks, there's no reason for him/her to lose to a tank.
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    Quote Originally Posted by Zeus View Post
    What are you talking about? A mage will kill an aegis or dragon sword tank. Unless a sorcerer is completely clueless and sucks, there's no reason for him/her to lose to a tank.
    even though i dont like you i have to agree with you on this one a mage with a gun cant lose easily to a war

    another qestion zeus since rogues can dodge most of the basic gun shots best in 1 vs 1 against them is a staff since staff gives more skill damge not rong?

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    Quote Originally Posted by Zeus View Post
    What are you talking about? A mage will kill an aegis or dragon sword tank. Unless a sorcerer is completely clueless and sucks, there's no reason for him/her to lose to a tank.
    Im talking in a clash about tank procs

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  19. #35
    Senior Member Valkiryas's Avatar
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    Quote Originally Posted by Cvrrent View Post
    Im talking in a clash about tank procs

    Sent from my Lenovo S850 using Tapatalk
    Even that way the mages are strongers than warriors, I just can't get why this happens.

    ING: Valkiryas - Alassien

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    Senior Member mrm's Avatar
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    Quote Originally Posted by Valkiryas View Post
    Even that way the mages are strongers than warriors, I just can't get why this happens.
    what cant you get whats happening?

  21. #37
    Senior Member Valkiryas's Avatar
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    Quote Originally Posted by mrm View Post
    what cant you get whats happening?
    Why mage's stack is more stronger than warrior's stack.

    ING: Valkiryas - Alassien

  22. #38
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    Quote Originally Posted by Valkiryas View Post
    Why mage's stack is more stronger than warrior's stack.
    Stun plays a important role in PvP.

    Well coordinated group of mages cannot be stunned I guess. However warrior will be stunned if mage timed their FB.

    Also I want to add that some of the warrior are able to break mages shield before 15 sec duration. Warriors are killable in vs but its not easy. whereas if mage kill equally geared rogues than its miracle. Maybe ping or the dodge didn't help them to counter basic attacks.

    Rogues looses to warriors because nekro shield wears off before rogues can kill warrior and warrior pulls them on lava and rogue get stunned and die. I don't know if rogues use razor shield now. And also don't forget about mana consumption. Just assuming lol. I don't play PvP with those classes.

    So your answer is stun.

  23. #39
    Forum Adept Breakingbadxx's Avatar
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    [Rogue > Mage] in the rock, paper, scissors balance.

    Yet, 2 warriors and 3 mages will always dominate 2 warriors and 3 rogues.

    O.O
    Last edited by Breakingbadxx; 08-10-2016 at 11:56 AM.

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    Pheww all the mages haha

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