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  Click here to go to the first Dev post in this thread.   Thread: The Truth About Mages & Mage Stacking

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    Forum Adept mondeng006's Avatar
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    Yay! Another thread for "Nerf mages, Buff Rouge".
    #Classism

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    Quote Originally Posted by mondeng006 View Post
    Yay! Another thread for "Nerf mages, Buff Rouge".
    #Classism
    Show me where he does say "nerf mage".

    Quote Originally Posted by avikk View Post
    STS realise this, recently I got schooled by vroom and cinco in the chatbox. Rogues can outrun and outgun the other two classes outside of organised clashes with good teams on both sides.
    Can you elaborate on this? I'm curious if their reluctance to make changes is something simple like;

    "Ofc rogue will always be weakest in team fights expecialy against mage duh." - some dev
    Or some such

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    Senior Member soon's Avatar
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    Quote Originally Posted by epicrrr View Post
    Im pretty sure there are a good number of unheard rog names at endgame or team which can break a mage/tank stack.

    This is serious? A rogue has almost no mana to get kill a single tank.

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    Quote Originally Posted by Kingofninjas View Post
    I completely agree that rogues need a buff, no arguments there.

    But, I don't think that a video of an organised team against a team like that is compelling evidence. For starters the mage in that video (officialmagic) had no idea what he was doing. No covering rogue, didn't even bother trying to aim enemy dps.

    Once again, not saying the result would be any different against a better team, but it wouldn't be such an overwhelming loss (0 deaths). Rogues still have a window to get a few kills in if they rejoin fast enough.
    I'm late and just now seeing this but the rogue was not ours. We was trying get the rogue to leave. You don't know that so don't say anything about me. Not gonna cover a rogue that i want to leave

    Ign Officialmagic

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    Forum Adept Breakingbadxx's Avatar
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    Quote Originally Posted by Jaden Fry View Post
    I'm late and just now seeing this but the rogue was not ours. We was trying get the rogue to leave. You don't know that so don't say anything about me. Not gonna cover a rogue that i want to leave

    Ign Officialmagic
    You wanted to swap the rogue for a mage right?

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    Senior Member will0's Avatar
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    added on to avikk thread .. rogue run with fast speed when kill on spawn .. mage run slowly and dead when they rg

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    Quote Originally Posted by will0 View Post
    added on to avikk thread .. rogue run with fast speed when kill on spawn .. mage run slowly and dead when they rg
    Just like rogues have SP, mages have gale.

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    Senior Member Spell's Avatar
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    Quote Originally Posted by Breakingbadxx View Post
    Just like rogues have SP, mages have gale.
    Have u ever used gale in a clash @.@ it sling shots you and u cant even move for a good sec or two...thats a huge nono when trying to stay alive....just like its a big nono for rogues to sp away from their team whom should be covering them.

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    Quote Originally Posted by Spell View Post
    Have u ever used gale in a clash @.@ it sling shots you and u cant even move for a good sec or two...thats a huge nono when trying to stay alive....just like its a big nono for rogues to sp away from their team whom should be covering them.
    That's just mages choosing not to use a skill they were given to rg faster then.

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    Quote Originally Posted by Spell View Post
    Have u ever used gale in a clash @.@ it sling shots you and u cant even move for a good sec or two...thats a huge nono when trying to stay alive....just like its a big nono for rogues to sp away from their team whom should be covering them.
    I used to use gale in clashes a long while ago at L16 pvp as it would stun more than one enemy without fully charging it and flying off the map. Obviously curse is a much better option but back then I was too lazy to respec and I used troll people with gale back then.

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    Give rog more dmg reduction and completly remove dodge on base stat (since many rog think that not giving survivability as they expected).

    Also sorc AS and tank Jugg have limit dmg reduction can absorb bfore it break,if somehow they give more dmg reduction on Razor,it should work like AS and Jugg.

    PS : they also need more mana pool.

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    Quote Originally Posted by Breakingbadxx View Post
    That's just mages choosing not to use a skill they were given to rg faster then.
    Do you use rally cry to rg when you die?

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    Quote Originally Posted by Plqgue View Post
    Do you use rally cry to rg when you die?
    No, I use SS. It works like SP.

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    Quote Originally Posted by Breakingbadxx View Post
    No, I use SS. It works like SP.
    Point stands we don't use gale because it's bad for pvp just like you don't use rally as its bad for pvp

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    Quote Originally Posted by Plqgue View Post
    Point stands we don't use gale because it's bad for pvp just like you don't use rally as its bad for pvp
    SS gets you from A to B faster than rally cry so its not my problem if mages feel they can't rg fast enough because they refuse to use a skill that allows them to.

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    Quote Originally Posted by Breakingbadxx View Post
    SS gets you from A to B faster than rally cry so its not my problem if mages feel they can't rg fast enough because they refuse to use a skill that allows them to.
    It's bugged if you use charged and hit a wall you're stuck there for a few seconds with no ability to move....there's multiple reasons mates don't use it

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    Quote Originally Posted by Plqgue View Post
    It's bugged if you use charged and hit a wall you're stuck there for a few seconds with no ability to move....there's multiple reasons mates don't use it
    Bugs aside, the skill itself allows you to get from A to B faster so I don't get complaints about mages having a problem regrouping.

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    Quote Originally Posted by Breakingbadxx View Post
    Bugs aside, the skill itself allows you to get from A to B faster so I don't get complaints about mages having a problem regrouping.
    It's the bug lol add five seconds for every gale needed to rg say it takes three we get stuck on two and that's 10extra seconds of a mage staring at a wall when we could've just ran and got there quicker

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    Quote Originally Posted by Plqgue View Post
    It's the bug lol add five seconds for every gale needed to rg say it takes three we get stuck on two and that's 10extra seconds of a mage staring at a wall when we could've just ran and got there quicker
    If it was truly a problem mages have, a bug fix would have been requested by now.

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    Quote Originally Posted by Breakingbadxx View Post
    You wanted to swap the rogue for a mage right?
    The rogue wasn't ours period. He pierced into the middle of clash everytime.

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