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Thread: Should lightning skill mage hit this hard?

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    Default Should lightning skill mage hit this hard?

    Guys if u look on it like this,after global 50% damage nerf lets say light hits 3-4k if crits on non shield rog, does that mean if there was no global nerf they would hit 6-8k? Or its not rly 50% damage nerf imo its less to mages lol, i think rog would hit 8-14k on crit if there was no damage nerf, thats ok, but do mages rly have 50%?

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    Senior Member Fredystern's Avatar
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    Quote Originally Posted by Zulgath View Post
    Guys if u look on it like this,after global 50% damage nerf lets say light hits 3-4k if crits on non shield rog, does that mean if there was no global nerf they would hit 6-8k? Or its not rly 50% damage nerf imo its less to mages lol, i think rog would hit 8-14k on crit if there was no damage nerf, thats ok, but do mages rly have 50%?
    How about rogue aim :3 still could 1 combo a mage

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    Quote Originally Posted by Fredystern View Post
    How about rogue aim :3 still could 1 combo a mage
    True, rog can 1 combo mage with no shield, as well as mage can 1 combo shieldless rog. + mind that MAGED GOT 2 DAMN SHIELDS

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    I also thought about this once, I don't remember mages hitting 6,000 - 8,000 damage on crits.

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    Maybe mage lightning is broken as well.
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    Senior Member will0's Avatar
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    another nerf thread boring ...

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    Quote Originally Posted by will0 View Post
    another nerf thread boring ...
    Tell me where do i tell that i want to nerf maged?

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    It should hit this hard because the armor values for rogues and mages hasn't really changed since the 46 cap but damage for mages has increased by about 400. Also I think some sort of armor reduction needs to be present on the rogue for it to crit in the 3-4k. Charged auto attack actually hits harder than mages crit lightning so possibly that's the damage you're seeing.


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    Quote Originally Posted by Anyona View Post
    It should hit this hard because the armor values for rogues and mages hasn't really changed since the 46 cap but damage for mages has increased by about 400. Also I think some sort of armor reduction needs to be present on the rogue for it to crit in the 3-4k. Charged auto attack actually hits harder than mages crit lightning so possibly that's the damage you're seeing.


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    True, think we always forget about the armor reduction debuffs in PvP coming from pet attacks and skills like aimed shot and axe throw.
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    Quote Originally Posted by Anyona View Post
    It should hit this hard because the armor values for rogues and mages hasn't really changed since the 46 cap but damage for mages has increased by about 400. Also I think some sort of armor reduction needs to be present on the rogue for it to crit in the 3-4k. Charged auto attack actually hits harder than mages crit lightning so possibly that's the damage you're seeing.


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    Nope, just tested and with no armor debuff...I did a 3.5K crit on Gothest.
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    Quote Originally Posted by Zulgath View Post
    Guys if u look on it like this,after global 50% damage nerf lets say light hits 3-4k if crits on non shield rog, does that mean if there was no global nerf they would hit 6-8k? Or its not rly 50% damage nerf imo its less to mages lol, i think rog would hit 8-14k on crit if there was no damage nerf, thats ok, but do mages rly have 50%?
    Name:  Screenshot_2016-08-23-04-22-58.png
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    After a global damage nerf of 50%, should a rogue really crit 6.2k on a warrior with no armor debuffs and 3k+ armor? Meaning if there was no nerf the same rogue would 1 hit a warrior without any problem, not to even talk about 1 hitting a mage WITH the shield on, do rogues really have 50% damage nerf as mentioned?

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    Quote Originally Posted by Vrazicak View Post
    Name:  Screenshot_2016-08-23-04-22-58.png
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    After a global damage nerf of 50%, should a rogue really crit 6.2k on a warrior with no armor debuffs and 3k+ armor? Meaning if there was no nerf the same rogue would 1 hit a warrior without any problem, not to even talk about 1 hitting a mage WITH the shield on, do rogues really have 50% damage nerf as mentioned?
    Aimed Shot has an armor debuff in itself, first the armor debuff applies, then damage is rolled. That's why aim has a delay before it hits. He has no buffs in this scenario and is heavily debuffed.
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    Quote Originally Posted by Vrazicak View Post
    Name:  Screenshot_2016-08-23-04-22-58.png
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    After a global damage nerf of 50%, should a rogue really crit 6.2k on a warrior with no armor debuffs and 3k+ armor? Meaning if there was no nerf the same rogue would 1 hit a warrior without any problem, not to even talk about 1 hitting a mage WITH the shield on, do rogues really have 50% damage nerf as mentioned?
    Nice catch the pic, i trying to say that but all rogue really want to buff themself and out of glasscannon aspec

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    Senior Member Vrazicak's Avatar
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    Quote Originally Posted by Zeus View Post
    Aimed Shot has an armor debuff in itself, first the armor debuff applies, then damage is rolled. That's why aim has a delay before it hits. He has no buffs in this scenario and is heavily debuffed.
    "Heavily debuffed" lol ok its not 3k armor its 2.7k, still doesnt change the fact at all.

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    Quote Originally Posted by Vrazicak View Post
    "Heavily debuffed" lol ok its not 3k armor its 2.7k, still doesnt change the fact at all.
    With sword, he doesn't have 3K armor. He has maybe 2.7k armor. So, when I fire AS, that means 405 armor reduction. This would put him at 2.3K armor after my aimed shot. Lets talk stats, please, not exaggerations.
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    It's not 3k armor, it's closer to 2.5k. The 3k armor value includes the 5% armor passive that most tanks spec for. The armor debuff cancels out the armor passive AND applies a 10% armor debuff at the same time, thus the total debuff is about 15%. It's just how buffs and debuffs work. If you factor that in, then yes the math works out just fine.
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    Quote Originally Posted by Safiras View Post
    It's not 3k armor, it's closer to 2.5k. The 3k armor value includes the 5% armor passive that most tanks spec for. The armor debuff cancels out the armor passive AND applies a 10% armor debuff at the same time, thus the total debuff is about 15%. It's just how buffs and debuffs work. If you factor that in, then yes the math works out just fine.
    Isn't it 15% armor reduction from AS? 5% from armor passive? Also, warriors with sword are around 2.7K armor.
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    Quote Originally Posted by Vrazicak View Post
    Name:  Screenshot_2016-08-23-04-22-58.png
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    After a global damage nerf of 50%, should a rogue really crit 6.2k on a warrior with no armor debuffs and 3k+ armor? Meaning if there was no nerf the same rogue would 1 hit a warrior without any problem, not to even talk about 1 hitting a mage WITH the shield on, do rogues really have 50% damage nerf as mentioned?
    No wonder mages get one shotted by rogues.

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    Quote Originally Posted by yubaraj View Post
    No wonder mages get one shotted by rogues.
    Omg they never do one shotted only when they r unshielded.. And if we r unshield i get stunned then lighted amd tauto attacked and gg.. Ofc rogs one shot mages if they dont have shield, but that would literally mages fault, +mages got 2 shield, which when we shoot through arcane shield it barely does 2k dmg.

    Yes i sometimes crit 7k on rogs, but thats only luck, it doesnt happen like always.

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    Quote Originally Posted by Safiras View Post
    It's not 3k armor, it's closer to 2.5k. The 3k armor value includes the 5% armor passive that most tanks spec for. The armor debuff cancels out the armor passive AND applies a 10% armor debuff at the same time, thus the total debuff is about 15%. It's just how buffs and debuffs work. If you factor that in, then yes the math works out just fine.
    i think AS debuffs armor by 15%
    i dont waste points on armor.
    if you have 5% armor passive and is hit by AS you lose 20% armor from your buffed armor stat

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