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Thread: WAR --> PAL + Thief... other ideas...

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    Default WAR --> PAL + Thief... other ideas...

    This might be a little more off in the future but, sounds like fun for players and a money maker for spacetime...

    How about making the warrior a little more like a paladin, with some decent self heal skill and maybe a strong shielding (+defense) skill, this would be nice since the war is kinda lame past lvl 13.

    Also, everyone loves a thief/assassin class. duel wield daggers, higher % for loot, steal gold, invisibility...

    After these new classes the next major update would require maybe 2 new attributes. This would take a little thinking, but the 3 right now could easily be spread out a little more. This would give every character a little more variation and allow for more customized builds.

    maybe...

    STR
    Strength still increases hp
    hp regen
    damage is more for 1H weps
    also slightly for all base damage

    DEX
    hit %
    affects crit
    more damage for ranged, 2H weps, duel wield...

    AGI (agility)
    overall movement speed
    attack speed
    dodge
    slightly improves crit

    INT
    same old basicaly
    magic damage
    mana pool size
    mp regen

    FOC (focus)
    slightly improves both hp and mp regen
    faster skill cast rate (maybe even skill duration)
    very small + hit% and + crit%


    ....this would exponentially improve the diversity of the game. Just a thought...
    Last edited by Dakkine; 04-14-2010 at 07:29 PM.

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    Default

    Love it

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    Exellent detail on your idea.
    http://i884.photobucket.com/albums/ac50/EliteFlamin/atomicenergy-2.jpgHonored Master of The Crusaders of Legend PLoading --- Warrior --- Level 21 EliteFlamin --- Archer --- Level 47

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    Wow I'm definately diggin your ideas. Dual wielding is something that would definately fit Sais. And Archers are basically two classes in one (Archer and Assassin) so an update with the skills you suggested would probably be all that would be needed to have a proper assassin class. Keep the ideas comin!

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    I like this, the only thing I would change is the effect on movement speed. Right now there really isn't any benefit to having a higher movement speed other than fleeing from enemies, who move slower than you anyways. It might be cool as a skill for the thief class you mentioned though.
    Theodor- level 23 ursan

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    Quote Originally Posted by Buvet View Post
    I like this, the only thing I would change is the effect on movement speed. Right now there really isn't any benefit to having a higher movement speed other than fleeing from enemies, who move slower than you anyways. It might be cool as a skill for the thief class you mentioned though.
    very true, i didn't even think that through.

    attack speed would still be a nice attribute with realistic qualities, as well as dodge which fits much better under AGI rather than DEX



    Although, they could implement a weight system because its quite obvious that a warrior will move much slower than a mage or archer. Maybe once their is a storage system of some sort. Then you could have the usual scenario where each item has a weight etc...
    Last edited by Dakkine; 04-14-2010 at 07:28 PM.

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    Oh, and I'm definitely feeling a fox for the thief... and if the paladin was made a new class instead of changing the warrior, definitely a turtle

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    Derp

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    Did you just necro...
    EAT YA VEGGIES OR ELSSSEEEE!
    Here are my toons
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    What's necro? O.O

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    It means posting in a very old thread for no reason. It makes the thread go to the top of thread list. Necro also means raising the dead
    EAT YA VEGGIES OR ELSSSEEEE!
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    Oh O.O so wut happens now

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    Readbrhe forum rules. It should talk about necroing
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    good ideas actually i was also thing of constitution as a stat like would increase health alot and armor a bit and hit a bit but nothing else

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    ...This is a post from '10... Its not bad though. I dont like the Idea of warriors being able to heal though. Warriors focus on offense over defense. They dont need to heal, as it would just make them ridiculous.


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    Quote Originally Posted by BuffaloWing View Post
    ...This is a post from '10... Its not bad though. I dont like the Idea of warriors being able to heal though. Warriors focus on offense over defense. They dont need to heal, as it would just make them ridiculous.


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    Weren't they designed for defense?
    EAT YA VEGGIES OR ELSSSEEEE!
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    Quote Originally Posted by GreenLord View Post
    Weren't they designed for defense?
    Healing is for the mages. If you want to quickly get through a dungeon, recruit a few healers (mages) and some assassins (ranger/avian) for dps. Warriors are used for tanking the enemies and not needing to heal as often. Just my own personal opinion.


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